- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/QNxeopPp"] [Date "2020.11.03"] [White "firebatprime"] [Black "Marlonc"] [Result "0-1"] [GameId "QNxeopPp"] [UTCDate "2020.11.03"] [UTCTime "15:06:59"] [WhiteElo "2243"] [BlackElo "1549"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... e6 { [%eval 0.55] } 3. Bxd7 { [%eval 1.55] } 3... Kxd7? { (1.55 → 2.86) Mistake. Bxd7 was best. } { [%eval 2.86] } (3... Bxd7 4. Nh3 Qg5 5. Nxg5 Bc5 6. Nxh7 Bxe3 7. fxe3 Rxh7 8. Qh5) 4. b4 { [%eval 1.96] } 4... Bxb4 { [%eval 2.2] } 5. c3? { (2.20 → 0.83) Mistake. Qg4 was best. } { [%eval 0.83] } (5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Bxe3 c5 8. Bxc5 Qg5 9. Bxa7 Rxa7) 5... Bxc3 { [%eval 0.44] } 6. Nxc3 { [%eval 0.17] } 6... Qh4?! { (0.17 → 1.16) Inaccuracy. e5 was best. } { [%eval 1.16] } (6... e5 7. Nce2 Ba6 8. d3 Bxd3 9. Qxd3 Qg5 10. Qxd7 Nxd7 11. e4) 7. Nd5? { (1.16 → 0.01) Mistake. Qg4 was best. } { [%eval 0.01] } (7. Qg4 Qxf2 8. Qxg7 Qxe3 9. dxe3 Nc6 10. Qxg8 Rxg8 11. Nh3 Rxg2 12. Rf1 Rxh2 13. Rxf7 Rxa2) 7... Qxf2?? { (0.01 → 2.20) Blunder. exd5 was best. } { [%eval 2.2] } (7... exd5 8. e4 dxe4 9. Qb3 Qxf2 10. Qxf7 Qxg2 11. Qxg7 Qxg1 12. Qxg1 e3 13. dxe3 Ne7 14. Qg8) 8. Kxf2 { [%eval 1.95] } 8... exd5 { [%eval 0.95] } 9. e4 { [%eval 1.22] } 9... dxe4 { [%eval 1.5] } 10. Qg4?? { (1.50 → -0.55) Blunder. Qh5 was best. } { [%eval -0.55] } (10. Qh5 e3) 10... Ba6?? { (-0.55 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (10... g5) 11. Qxd7 { [%eval #10] } 11... Nxd7 { [%eval #9] } 12. d3 { [%eval #9] } 12... exd3 { [%eval #8] } 13. Bh6?? { (Mate in 8 → 3.58) Lost forced checkmate sequence. Ne2 was best. } { [%eval 3.58] } (13. Ne2 dxe2 14. Kxe2 Bxe2 15. Rf1 Bxf1 16. Ba3 Bxg2 17. Bc5 Nxc5 18. Rf1 Bxf1 19. a4 Nxa4) 13... gxh6 { [%eval 5.1] } 14. Ne2?? { (5.10 → Mate in 12) Checkmate is now unavoidable. h3 was best. } { [%eval #-12] } (14. h3) 14... dxe2 { [%eval #-12] } 15. Kxe2 { [%eval #-11] } 15... Bxe2 { [%eval #-11] } 16. g4 { [%eval #-10] } 16... Bxg4 { [%eval #-10] } 17. h3 { [%eval #-9] } 17... Bxh3 { [%eval #-9] } 18. Rxh3 { [%eval #-8] } 18... Ne7 { [%eval #-8] } 19. Rxh6 { [%eval #-7] } 19... Rhc8 { [%eval #-7] } 20. Rxh7 { [%eval #-6] } 20... Rg8 { [%eval #-6] } 21. Rxf7 { [%eval #-5] } 21... Rh8 { [%eval #-6] } 22. Rxe7 { [%eval #-5] } 22... Rhg8 { [%eval #-5] } 23. Rxd7 { [%eval #-4] } 23... Rgf8 { [%eval #-4] } 24. Rxc7 { [%eval #-3] } 24... Rab8 { [%eval #-3] } 25. Rxa7 { [%eval #-2] } 25... Rb1 { [%eval #-2] } 26. Rxb1 { [%eval #-1] } 26... Rf7 { [%eval #-1] } 27. Rxf7# { Game ends by variant rule. } 0-1