- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/Q6WcdEo3"] [Date "2021.07.07"] [White "badatchess_3"] [Black "MIR4CLE"] [Result "0-1"] [GameId "Q6WcdEo3"] [UTCDate "2021.07.07"] [UTCTime "00:24:27"] [WhiteElo "1014"] [BlackElo "1282"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+30"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 b5) 1... b6? { (-0.78 → 0.36) Mistake. e6 was best. } { [%eval 0.36] } (1... e6 2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 e5 5. dxe5 f6 6. exf6) 2. f3?? { (0.36 → -5.42) Blunder. Rg1 was best. } { [%eval -5.42] } (2. Rg1 g5 3. Nxg5 Bb7 4. Nxf7 Bxg2 5. Rxg2 Kxf7 6. Rxg8 Rxg8) 2... Ba6?? { (-5.42 → 0.16) Blunder. d6 was best. } { [%eval 0.16] } (2... d6 3. f4) 3. c4?! { (0.16 → -0.60) Inaccuracy. d3 was best. } { [%eval -0.6] } (3. d3 Bxd3 4. cxd3 Qc8 5. Ng5 Qa6 6. Nxf7 Kxf7 7. Bh6 Nxh6 8. Rg1 Qxd3 9. Qxd3 Ng4) 3... Bxc4 { [%eval 0.95] } 4. d3? { (0.95 → -0.67) Mistake. Ng5 was best. } { [%eval -0.67] } (4. Ng5) 4... Bxa2?? { (-0.67 → 3.39) Blunder. Bxd3 was best. } { [%eval 3.39] } (4... Bxd3 5. exd3 d5 6. Bd2 g5 7. Nxg5 Qd6 8. Nxh7 Qxh2 9. Nxf8 Qxg2 10. Rxh8 Kxf8 11. Rxg8) 5. Rxa2 { [%eval 2.19] } 5... Na6 { [%eval 1.15] } 6. Rxa6 { [%eval 3.47] } 6... Rb8 { [%eval 2.15] } 7. Rxb6 { [%eval 2.86] } 7... Rxb6?? { (2.86 → Mate in 13) Checkmate is now unavoidable. cxb6 was best. } { [%eval #13] } (7... cxb6 8. Bd2 a5 9. Bxa5 bxa5 10. Nf4 Rxb2 11. Ng6 fxg6 12. Qb3 Rxb3 13. Kd2 Rxd3 14. Kxd3) 8. b3?? { (Mate in 13 → 0.62) Lost forced checkmate sequence. b4 was best. } { [%eval 0.62] } (8. b4 Rxb4 9. Qd2 Rxb1 10. Qe3 Rxc1 11. Qxe7 Rxe1 12. Qxe8 Qxe8 13. f4 Rxe2 14. Bxe2 Qxe2) 8... Rxb3 { [%eval 1.01] } 9. Qxb3 { [%eval 1.4] } 9... Qa8? { (1.40 → 2.87) Mistake. g5 was best. } { [%eval 2.87] } (9... g5 10. Bxg5 d6 11. Qxf7 Kxf7 12. Bxe7 Nxe7 13. Nf2 Nc8 14. Kd2 Nb6 15. d4 Nd7 16. h4) 10. Qxf7 { [%eval 2.9] } 10... Qxf3 { [%eval 3.05] } 11. Qxe7? { (3.05 → 1.39) Mistake. Qxf3 was best. } { [%eval 1.39] } (11. Qxf3 Kd8) 11... Qxe2?? { (1.39 → 8.24) Blunder. Kxe7 was best. } { [%eval 8.24] } (11... Kxe7) 12. Qxf8?? { (8.24 → 2.80) Blunder. Qxe8 was best. } { [%eval 2.8] } (12. Qxe8 Qxf1) 12... Qxg2?? { (2.80 → 6.72) Blunder. Kxf8 was best. } { [%eval 6.72] } (12... Kxf8 13. Bxe2) 13. Qxg8?? { (6.72 → Mate in 8) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-8] } (13. Bxg2) 13... Qxh2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #8] } (13... Rxg8 14. Bxg2 d5 15. Bxd5 g6 16. Bxg8 c5 17. Bxh7 a5 18. Bxg6 a4 19. Bxe8 a3 20. Nxa3) 14. Qxg7?? { (Mate in 8 → 4.62) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 4.62] } (14. Qxe8 Qxh1 15. Qxd7 Qxh3 16. Qxc7 Qxd3 17. Qxa7 Qxf1 18. Qxg7 Qxe1 19. Qxh7 Qxc1 20. Qxh8 Qxb1) 14... Qxh3 { [%eval 4.47] } 15. Qxh7 { [%eval 4.56] } 15... Rxh7 { [%eval 3.97] } 16. Bxh3 { [%eval 4.84] } 16... Rxh3 { [%eval 3.74] } 17. Rxh3 { [%eval 4.55] } 17... c5? { (4.55 → 9.75) Mistake. a5 was best. } { [%eval 9.75] } (17... a5) 18. d4 { [%eval 8.87] } 18... cxd4 { [%eval 14.23] } 19. Rc3?? { (14.23 → 4.13) Blunder. Rh1 was best. } { [%eval 4.13] } (19. Rh1) 19... dxc3 { [%eval 4.65] } 20. Nxc3 { [%eval 4.84] } 20... d5 { [%eval #10] } 21. Nxd5 { [%eval #10] } 21... Ke7 { [%eval #8] } 22. Nxe7 { [%eval #8] } 22... a5 { [%eval #7] } 23. Bb2 { [%eval #8] } 23... a4 { [%eval #7] } 24. Kd2?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Bg7 was best. } { [%eval #-1] } (24. Bg7 a3 25. Nc6 a2 26. Nd4 a1=K 27. Kd2 Kb1 28. Kc1 Kxc1 29. Nc2 Kxc2 30. Bc3 Kxc3#) 24... a3 { [%eval #-1] } 25. Bxa3# { Game ends by variant rule. } 0-1