- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/Q6V3AwuY"] [Date "2025.01.24"] [White "Henri_404"] [Black "VenusaurBeedrill"] [Result "0-1"] [GameId "Q6V3AwuY"] [UTCDate "2025.01.24"] [UTCTime "17:22:28"] [WhiteElo "1684"] [BlackElo "1340"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+100"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. b4?? { (Mate in 14 → 2.15) Lost forced checkmate sequence. g4 was best. } { [%eval 2.15] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nf3 Bxf3 7. Na3 Bxh1 8. f3 Bxf3) 4... Qxd2?? { (2.15 → Mate in 14) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #14] } (4... Nxb4 5. Na3 Nxa2 6. Rxa2 Qxd2 7. Kxd2 Bh3 8. Nxh3 Rd8 9. Kd3 Rxd3 10. cxd3) 5. Kxd2?? { (Mate in 14 → 2.58) Lost forced checkmate sequence. Nxd2 was best. } { [%eval 2.58] } (5. Nxd2 Nxb4 6. Qg4 Nxc2 7. Qxg7 Nxa1 8. Qxf8 Kxf8 9. g4 Bxg4) 5... Nxb4 { [%eval 2.66] } 6. c3?? { (2.66 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (6. Na3 Nxc2 7. Nxc2 Bh3 8. Nxh3 g5 9. Nxg5 h6 10. Nxf7 Kxf7 11. Kc3 Rd8) 6... Nxa2 { [%eval #-13] } 7. Rxa2 { [%eval #-12] } 7... Bg4?? { (Mate in 12 → 1.61) Lost forced checkmate sequence. Bf5 was best. } { [%eval 1.61] } (7... Bf5 8. Rxa7 Bxb1 9. Rxc7 Bd3 10. Kxd3 Ra4 11. Qxa4 f5 12. Qxe8 Nh6 13. Rxe7) 8. Qxg4?! { (1.61 → 0.92) Inaccuracy. Rxa7 was best. } { [%eval 0.92] } (8. Rxa7 Rxa7) 8... g5?? { (0.92 → 2.97) Blunder. Rd8 was best. } { [%eval 2.97] } (8... Rd8 9. Qxg7) 9. Qxg5?? { (2.97 → Mate in 10) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-10] } (9. Rxa7) 9... Bh6?? { (Mate in 10 → 2.80) Lost forced checkmate sequence. Rc8 was best. } { [%eval 2.8] } (9... Rc8 10. Rxa7 Ra8 11. Rxa8 e5 12. Qxe5 Nh6 13. Rxe8 Rg8 14. Qxc7 Rxg2 15. Rxf8) 10. Qxg8?? { (2.80 → Mate in 9) Checkmate is now unavoidable. Qxh6 was best. } { [%eval #-9] } (10. Qxh6) 10... Rxg8 { [%eval #-9] } 11. Rxa7 { [%eval #-8] } 11... Rxg2 { [%eval #-8] } 12. Rxc7 { [%eval #-6] } 12... Rxf2?? { (Mate in 6 → 0.53) Lost forced checkmate sequence. Bxe3 was best. } { [%eval 0.53] } (12... Bxe3 13. Kxe3 Rxh2 14. Rxh2 e5 15. Rxf7 Kxf7 16. Rxh7 Ra4 17. Rxf7 Re4 18. Kxe4#) 13. Rxe7 { [%eval 0.63] } 13... Rxh2?? { (0.63 → Mate in 8) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #8] } (13... Kxe7) 14. Rxe8 { [%eval #8] } 14... Rxh1 { [%eval #7] } 15. Rxa8 { [%eval #7] } 15... Rxg1 { [%eval #5] } 16. Ke1 { [%eval #6] } 16... Rxe1 { [%eval #5] } 17. e4?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-5] } (17. Ba3 Rxe3 18. Nd2 Rxc3 19. Nb3 Rxb3 20. Rd8 Rxa3 21. Rd2 Bxd2#) 17... Rxe4 { [%eval #-5] } 18. Bxh6 { [%eval #-4] } 18... Rf4 { [%eval #-4] } 19. Bxf4 { [%eval #-3] } 19... h6?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (19... f5 20. Bc1 h6 21. Bxh6 f4 22. Bxf4#) 20. Bxh6 { [%eval #9] } 20... f6 { [%eval #8] } 21. Bg5?? { (Mate in 8 → 1.95) Lost forced checkmate sequence. Bf8 was best. } { [%eval 1.95] } (21. Bf8 f5 22. Re8 f4 23. Re2 f3 24. Nd2 fxe2 25. Bd6 e1=R 26. Be5 Rxe5) 21... fxg5 { [%eval 1.97] } 22. c4 { [%eval 1.95] } 22... g4 { [%eval 1.89] } 23. Nd2 { [%eval 1.97] } 23... g3 { [%eval 1.93] } 24. c5 { [%eval 1.85] } 24... g2 { [%eval 1.68] } 25. c6?? { (1.68 → Mate in 5) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-5] } (25. Ne4 g1=K) 25... g1=R { [%eval #-5] } 26. Nf1 { [%eval #-4] } 26... Rxf1 { [%eval #-4] } 27. Ra1 { [%eval #-3] } 27... Rxa1 { [%eval #-3] } 28. c7 { [%eval #-2] } 28... Ra7 { [%eval #-2] } 29. c8=K { [%eval #-1] } 29... Rc7 { [%eval #-1] } 30. Kxc7# { Game ends by variant rule. } 0-1