lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/PvnjhVes"] [Date "2017.02.09"] [White "Unicornz"] [Black "Tapcon"] [Result "1/2-1/2"] [UTCDate "2017.02.09"] [UTCTime "17:00:30"] [WhiteElo "2320"] [BlackElo "2318"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [WhiteTitle "NM"] [Variant "Standard"] [TimeControl "1800+30"] [ECO "B52"] [Opening "Sicilian Defense: Moscow Variation, Main Line"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.31] } 1... c5 { [%eval 0.33] } 2. Nf3 { [%eval 0.36] } 2... d6 { [%eval 0.28] } 3. Bb5+ { [%eval 0.22] } 3... Bd7 { [%eval 0.19] } { B52 Sicilian Defense: Moscow Variation, Main Line } 4. c4 { [%eval 0.13] } 4... Nc6 { [%eval 0.15] } 5. Nc3 { [%eval 0.15] } 5... e5 { [%eval 0.13] } 6. d3 { [%eval 0.16] } 6... Nf6 { [%eval 0.2] } 7. a3 { [%eval 0.22] } 7... Be7 { [%eval 0.18] } 8. h3 { [%eval 0.2] } 8... O-O { [%eval 0.21] } 9. Bg5 { [%eval -0.07] } 9... Nd4 { [%eval 0.43] } 10. Bxd7 { [%eval 0.27] } 10... Nxd7 { [%eval 0.34] } 11. Bxe7 { [%eval 0.33] } 11... Qxe7 { [%eval 0.38] } 12. Nd5 { [%eval 0.33] } 12... Qd8 { [%eval 0.35] } 13. O-O { [%eval 0.28] } 13... f5 { [%eval 0.51] } 14. exf5 { [%eval 0.06] } 14... Rxf5 { [%eval 0.55] } 15. Nxd4 { [%eval 0.44] } 15... cxd4 { [%eval 0.98] } 16. Qg4 { [%eval 0.9] } 16... g6 { [%eval 0.85] } 17. b4 { [%eval 0.33] } 17... Nf6 { [%eval 0.33] } 18. Nxf6+ { [%eval 0.29] } 18... Qxf6 { [%eval 0.39] } 19. Qe4 { [%eval 0.29] } 19... Rf8 { [%eval 0.58] } 20. f3 { [%eval 0.35] } 20... Rf7 { [%eval 0.2] } 21. a4 { [%eval 0.29] } 21... g5 { [%eval 0.75] } 22. a5 { [%eval 0.53] } 22... h5 { [%eval 0.6] } 23. a6 { [%eval 0.65] } 23... b6 { [%eval 0.82] } 24. Rac1?! { (0.82 → -0.03) Inaccuracy. c5 was best. } { [%eval -0.03] } (24. c5) 24... Rf4 { [%eval 0.0] } 25. Qe2 { [%eval 0.0] } 25... Rc7 { [%eval 0.12] } 26. g3 { [%eval -0.04] } 26... Rf5 { [%eval 0.0] } 27. Kg2 { [%eval -0.27] } 27... h4 { [%eval -0.27] } 28. g4 { [%eval -0.27] } 28... Rf4 { [%eval -0.27] } 29. Rce1 { [%eval -0.27] } 29... Rf7 { [%eval -0.27] } 30. Rc1 { [%eval -0.27] } 30... Rc7 { [%eval 0.0] } 31. Rce1 { [%eval -0.27] } 31... Rf7 { [%eval 0.0] } 32. Rc1 { [%eval -0.41] } 32... Rc7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
Reconnecting