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[Event "rated Antichess game"] [Site "https://lichess.org/PsTkTci9"] [Date "2025.08.01"] [White "msalecha"] [Black "Abomaleka137"] [Result "0-1"] [GameId "PsTkTci9"] [UTCDate "2025.08.01"] [UTCTime "14:07:50"] [WhiteElo "1733"] [BlackElo "1719"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Qxd2 { [%eval 4.67] } 5. Bxd2 { [%eval 5.01] } 5... Bxh1 { [%eval 4.94] } 6. Bxf7 { [%eval 2.31] } 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 2.11] } 8... a5?? { (2.11 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8) 9. Qxf8? { (Mate in 11 → 8.30) Lost forced checkmate sequence. Bxa5 was best. } { [%eval 8.3] } (9. Bxa5 Rxa5 10. Qxf8 Rxf8 11. Kd2 Rxf2 12. Na3 Rxd2 13. Re1 Rxa3 14. bxa3 Rxc2) 9... Rxf8 { [%eval 9.02] } 10. Bxa5 { [%eval 8.71] } 10... Rxf2 { [%eval 8.37] } 11. Kxf2 { [%eval 7.66] } 11... Rxa5 { [%eval 6.69] } 12. Na3 { [%eval 7.57] } 12... Rxa3 { [%eval 7.53] } 13. bxa3 { [%eval 7.66] } 13... Na6 { [%eval 7.37] } 14. a4 { [%eval 7.23] } 14... c5 { [%eval 7.3] } 15. c4 { [%eval 7.38] } 15... Nc7 { [%eval 8.83] } 16. a5 { [%eval 8.13] } 16... Nd5 { [%eval 9.48] } 17. cxd5 { [%eval 8.74] } 17... e6 { [%eval 10.76] } 18. dxe6 { [%eval 11.15] } 18... h5 { [%eval 9.49] } 19. Kf3 { [%eval 7.91] } 19... h4 { [%eval 8.23] } 20. h3 { [%eval 7.64] } 20... g5 { [%eval 8.84] } 21. Kg3? { (8.84 → 4.94) Mistake. Kf4 was best. } { [%eval 4.94] } (21. Kf4 gxf4) 21... hxg3 { [%eval 5.81] } 22. h4? { (5.81 → 3.14) Mistake. Rf1 was best. } { [%eval 3.14] } (22. Rf1 c4) 22... gxh4 { [%eval 4.17] } 23. Nh3?! { (4.17 → 3.23) Inaccuracy. Rb1 was best. } { [%eval 3.23] } (23. Rb1 c4) 23... c4 { [%eval 3.22] } 24. e7?? { (3.22 → 1.14) Blunder. Rb1 was best. } { [%eval 1.14] } (24. Rb1 c3) 24... c3 { [%eval 2.14] } 25. Rb1?? { (2.14 → 0.30) Blunder. Ng5 was best. } { [%eval 0.3] } (25. Ng5 c2) 25... g2?? { (0.30 → 2.79) Blunder. c2 was best. } { [%eval 2.79] } (25... c2 26. Rb5 c1=K 27. Rh5 Kd1 28. Rxh4 g2 29. Ng5 g1=N 30. Nf3 Nxf3 31. Rb4) 26. Rf1?? { (2.79 → -1.29) Blunder. Rb4 was best. } { [%eval -1.29] } (26. Rb4 c2) 26... gxf1=K? { (-1.29 → 0.06) Mistake. gxf1=B was best. } { [%eval 0.06] } (26... gxf1=B 27. e8=Q) 27. Nf2 { [%eval 0.0] } 27... Kxf2 { [%eval 0.0] } 28. a6?! { (0.00 → -1.07) Inaccuracy. e8=Q was best. } { [%eval -1.07] } (28. e8=Q Kxe3 29. Qxe3 c2 30. Qe5 h3 31. Qe2 h2 32. Qxh2 c1=K 33. Qb2 Kxb2) 28... Kxe3 { [%eval -0.85] } 29. a7 { [%eval -1.06] } 29... c2 { [%eval -0.76] } 30. a8=R { [%eval -0.89] } 30... h3 { [%eval -0.92] } 31. Rg8? { (-0.92 → -2.40) Mistake. a4 was best. } { [%eval -2.4] } (31. a4 h2) 31... h2 { [%eval -2.9] } 32. a4 { [%eval -2.86] } 32... h1=R { [%eval -2.35] } 33. Rh8?? { (-2.35 → Mate in 9) Checkmate is now unavoidable. Rg5 was best. } { [%eval #-9] } (33. Rg5 Kd3) 33... Rxh8 { [%eval -2.25] } 34. e8=Q?? { (-2.25 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #-7] } (34. a5) 34... Rxe8 { [%eval #-7] } 35. a5 { [%eval #-6] } 35... c1=R { [%eval #-7] } 36. a6 { [%eval #-6] } 36... Kd4 { [%eval #-6] } 37. a7 { [%eval #-5] } 37... Rb8 { [%eval #-14] } 38. axb8=K { [%eval #-13] } 38... Rf1?? { (Mate in 13 → -0.87) Lost forced checkmate sequence. Kc5 was best. } { [%eval -0.87] } (38... Kc5 39. Kc8 Re1 40. Kb7 Kb6 41. Kxb6 Rd1 42. Kb5 Rd3 43. Kb6 Rd4 44. Ka7) 39. Kc7 { [%eval -0.9] } 39... Kc4 { [%eval -0.8] } 40. Kd7 { [%eval -0.84] } 40... Kd4 { [%eval -0.91] } 41. Ke7?? { (-0.91 → Mate in 2) Checkmate is now unavoidable. Ke8 was best. } { [%eval #-2] } (41. Ke8 Rb1 42. Kf7 Rb5 43. Ke7 Rc5 44. Kd8 Ra5 45. Ke7 Ra1 46. Kf7 Ke4) 41... Rf6 { [%eval #-2] } 42. Kxf6 { [%eval #-1] } 42... Ke5 { [%eval #-1] } 43. Kxe5# { Game ends by variant rule. } 0-1