lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Antichess Shield Arena"] [Site "https://lichess.org/PiEZdJ18"] [Date "2024.04.25"] [White "Kakhraman"] [Black "Alencho2010"] [Result "0-1"] [UTCDate "2024.04.25"] [UTCTime "16:32:39"] [WhiteElo "1544"] [BlackElo "1377"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+89"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 e6?? { (0.19 → Mate in 15) Checkmate is now unavoidable. g6 was best. } (1... g6 2. d3 Bh6 3. Bxh6 Nxh6 4. g4 Nxg4 5. h3 Nxf2 6. Kxf2) 2. h4?? { (Mate in 15 → -0.83) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Bxc2 8. Qxe6 fxe6) 2... Qxh4 3. Rxh4?! { (-1.48 → -2.21) Inaccuracy. gxh4 was best. } (3. gxh4) 3... Nh6?? { (-2.21 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } (3... Ba3 4. bxa3) 4. Rxh6 gxh6 5. Bh3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b4 was best. } (5. b4 Bxb4 6. d4 Bxe1 7. Bxh6 Bxf2 8. Qc1 Bxg3 9. Qe1 Bxe1 10. d5 exd5 11. Nc3 Bxc3) 5... Ba3?? { (Mate in 13 → 0.94) Lost forced checkmate sequence. Bg7 was best. } (5... Bg7 6. Bxe6 Bxb2 7. Bxb2 dxe6 8. Bxh8 e5 9. Bxe5 a5 10. Bxc7 Na6 11. Bxa5 b6 12. Bxb6) 6. Bxe6?? { (0.94 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } (6. Nxa3 Ke7) 6... dxe6?? { (Mate in 12 → 1.09) Lost forced checkmate sequence. Bxb2 was best. } (6... Bxb2 7. Bxb2 dxe6 8. Bxh8 e5 9. Bxe5 a5 10. Bxc7 Na6 11. Bxa5 b6 12. Bxb6 Nc5 13. Bxc5) 7. bxa3? { (1.09 → -0.29) Mistake. Nxa3 was best. } (7. Nxa3 Ke7) 7... Nc6?? { (-0.29 → 2.23) Blunder. h5 was best. } (7... h5) 8. d4 Nxd4 9. Qxd4?? { (1.75 → Mate in 10) Checkmate is now unavoidable. Bxh6 was best. } (9. Bxh6 Nxe2) 9... a5 10. Qxh8 b6?? { (Mate in 9 → 4.92) Lost forced checkmate sequence. Ra7 was best. } (10... Ra7 11. Qxh7 Kf8 12. Bxh6 Kg7 13. Bxg7 e5 14. Bxe5 Ra8 15. Qxf7 a4 16. Qxc7 Bh3 17. Nxh3) 11. Qxh7?? { (4.92 → Mate in 8) Checkmate is now unavoidable. Qxe8 was best. } (11. Qxe8) 11... f6 12. Qxc7 Bb7 13. Qxb6 a4 14. Qxe6 Kd7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Kf8 was best. } (14... Kf8 15. Bxh6 Ra5 16. Bxf8 Rh5 17. Qxf6 Rh8 18. Qxh8 Bh1 19. Qxh1#) 15. Bxh6 Kxe6 16. Bf8 Rxf8 17. e4 Bxe4 18. Nd2 Bxc2 19. Rb1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ne4 was best. } (19. Ne4 Bxe4 20. Nf3 Bxf3 21. Ke2 Bxe2 22. g4 Bxg4 23. Rd1 Bxd1 24. f3 Bxf3#) 19... Bxb1 20. Nxb1 Kd5 21. Kd2 Rd8 22. Nh3 Kd4?? { (0.00 → 2.34) Blunder. Rd6 was best. } (22... Rd6 23. Ke1 Rd8 24. Ke2 Rd7 25. Kd2 Rd6) 23. Ng5?? { (2.34 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } (23. Nc3 Kxc3) 23... fxg5 24. Kd3?? { (-5.45 → Mate in 11) Checkmate is now unavoidable. Kd1 was best. } (24. Kd1) 24... Kxd3 25. Nd2 Kxd2 26. f4 gxf4 27. gxf4 Rd6 28. f5 Re6 29. fxe6 Kc3 30. e7 Kb4 31. axb4 a3 32. e8=R# { Game ends by variant rule. } 0-1