- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/P3KLLWky"] [Date "2025.06.15"] [White "Bamboo_Boy"] [Black "arsenij9302"] [Result "0-1"] [GameId "P3KLLWky"] [UTCDate "2025.06.15"] [UTCTime "09:54:54"] [WhiteElo "1756"] [BlackElo "1169"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. Qg4 { [%eval #16] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. b4?? { (Mate in 11 → 0.67) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.67] } (6. Kd1 Bxd1 7. e4 Bxc2 8. Na3 Bxe4 9. h4 Bxg2 10. h5 Bxh1) 6... Nxb4 { [%eval 1.0] } 7. Ke2?? { (1.00 → Mate in 12) Checkmate is now unavoidable. a3 was best. } { [%eval #-12] } (7. a3 Nxc2 8. Kxc2 Bf3 9. Nxf3 Kd7 10. Ne1 Kd6 11. Kc3 e6 12. Nc2 Ne7) 7... Nxa2?? { (Mate in 12 → -0.10) Lost forced checkmate sequence. Bxe2 was best. } { [%eval -0.1] } (7... Bxe2 8. Nxe2 Nxa2 9. Rxa2 Rd8 10. Rxa7 h6 11. Rxc7 Rd2 12. Bxd2 Kd7 13. Rxd7) 8. Rxa2 { [%eval -0.15] } 8... Bxe2 { [%eval -0.46] } 9. Rxa7 { [%eval 0.08] } 9... Rxa7 { [%eval 0.07] } 10. Nxe2 { [%eval 0.9] } 10... Ra3? { (0.90 → 2.30) Mistake. e5 was best. } { [%eval 2.3] } (10... e5 11. Re1 Kd7 12. c4 Ra3 13. Bxa3 Bxa3 14. Nxa3 Ne7 15. Nc2 e4 16. Na1) 11. Nxa3 { [%eval 2.77] } 11... c5?? { (2.77 → 5.68) Blunder. g6 was best. } { [%eval 5.68] } (11... g6 12. Ng3) 12. Nd4?? { (5.68 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (12. c4 Kd7) 12... cxd4 { [%eval #-8] } 13. exd4 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. dxe5 { [%eval #-6] } 14... Bxa3 { [%eval #-6] } 15. Bxa3 { [%eval #-5] } 15... Ke7?? { (Mate in 5 → -3.82) Lost forced checkmate sequence. Kf8 was best. } { [%eval -3.82] } (15... Kf8 16. Bxf8 Nh6 17. Bxg7 Rd8 18. Bxh6 Rd1 19. Rxd1 f6 20. exf6#) 16. Bxe7 { [%eval -4.26] } 16... Nxe7 { [%eval -3.47] } 17. e6 { [%eval -4.18] } 17... fxe6 { [%eval -3.85] } 18. Rd1?? { (-3.85 → Mate in 5) Checkmate is now unavoidable. c4 was best. } { [%eval #-5] } (18. c4 Ra8) 18... Rd8 { [%eval #-5] } 19. Rxd8 { [%eval #-4] } 19... Ng8 { [%eval #-4] } 20. Rxg8 { [%eval #-3] } 20... e5 { [%eval #-3] } 21. Rxg7 { [%eval #-2] } 21... e4 { [%eval #-2] } 22. Rxh7 { [%eval #-1] } 22... e3 { [%eval #-1] } 23. fxe3# { Game ends by variant rule. } 0-1