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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/P2hExdVx"] [Date "2025.05.17"] [White "Maikel051609"] [Black "amworld"] [Result "1-0"] [GameId "P2hExdVx"] [UTCDate "2025.05.17"] [UTCTime "07:13:32"] [WhiteElo "1281"] [BlackElo "1662"] [WhiteRatingDiff "+152"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Qxd1?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #11] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 h5 9. Qxh5 Rh8 10. Qxh8 g6 11. Qxf8) 7. Bxh7 { [%eval #13] } 7... Rxh7 { [%eval #10] } 8. Kxd1 { [%eval #10] } 8... Rxh2 { [%eval #9] } 9. e4 { [%eval #10] } 9... Rxf2 { [%eval #9] } 10. Bg5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-9] } (10. Ke2 Bxe4 11. Kxf2 Bxc2 12. Bf4 Bxb1 13. Bxc7 Bxa2 14. Bxb8 Rxb8 15. Rxa2 Rxb2) 10... Rxc2?? { (Mate in 9 → 0.61) Lost forced checkmate sequence. Bxe4 was best. } { [%eval 0.61] } (10... Bxe4 11. Bxe7 Bxc2 12. Bxf8 Bxd1 13. Bxg7 Rxb2 14. Bxb2 Bb3 15. axb3 Na6 16. Rxa6) 11. Bxe7 { [%eval 0.84] } 11... Bxe4 { [%eval 0.67] } 12. Bxf8 { [%eval 0.83] } 12... Rxb2 { [%eval 0.75] } 13. Bxg7 { [%eval 0.84] } 13... Bxb1?? { (0.84 → Mate in 5) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #5] } (13... Rxa2 14. Rxa2 Bxb1 15. Rxa7 Rxa7 16. Ne2 Ra1 17. Bxa1 Na6 18. Kd2 Nc5 19. Bb2) 14. Rxb1 { [%eval #5] } 14... Rxa2 { [%eval #4] } 15. Rxb8 { [%eval #4] } 15... Rxb8 { [%eval #3] } 16. Bb2 { [%eval #3] } 16... Raxb2 { [%eval #2] } 17. Kc2 { [%eval #2] } 17... Rxc2 { [%eval #1] } 18. Ne2 { [%eval #1] } 18... Rxe2# { Game ends by variant rule. } 1-0