FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/P1SEwZ5j"]
[Date "2025.01.10"]
[White "Valentyn_Bodnaryuk"]
[Black "VietNamxinchao"]
[Result "1-0"]
[GameId "P1SEwZ5j"]
[UTCDate "2025.01.10"]
[UTCTime "11:38:58"]
[WhiteElo "1226"]
[BlackElo "1234"]
[WhiteRatingDiff "+27"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 1.16) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.16] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 1.23] } 5. Qxh7?? { (1.23 → -0.80) Blunder. Kxd2 was best. } { [%eval -0.8] } (5. Kxd2 Be6 6. Qxh7 Bxa2 7. Rxa2 Rxh7 8. Rxa7 Rxa7 9. c4 Rxh2) 5... Qxf2?? { (-0.80 → 8.25) Blunder. Qxe1 was best. } { [%eval 8.25] } (5... Qxe1 6. Qxg8 Qxf2 7. Qxg7 Qxc2 8. Qxf8 Kxf8 9. Bd2 Qxb2 10. Na3) 6. Qxg7?? { (8.25 → Mate in 11) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-11] } (6. Kxf2) 6... Bxg7 { [%eval #-11] } 7. Kxf2 { [%eval #-10] } 7... Rxh2 { [%eval #-10] } 8. Rxh2 { [%eval #-9] } 8... Bxb2 { [%eval #-9] } 9. Bxb2 { [%eval #-8] } 9... Nh6 { [%eval #-8] } 10. Rxh6 { [%eval #-8] } 10... Kf8 { [%eval #-8] } 11. Rxc6 { [%eval #-7] } 11... Bh3?? { (Mate in 7 → -1.75) Lost forced checkmate sequence. Kg8 was best. } { [%eval -1.75] } (11... Kg8 12. Rxc7 Bh3 13. Rxe7 Bxg2 14. Kxg2 f6 15. Bxf6 Rd8 16. Rxa7 Kh7 17. Rxh7) 12. Rxc7 { [%eval #-25] } 12... Bxg2 { [%eval #-25] } 13. Rxe7 { [%eval #-25] } 13... Kxe7 { [%eval -5.59] } 14. Kxg2 { [%eval -0.5] } 14... Kf6?? { (-0.50 → Mate in 14) Checkmate is now unavoidable. Rh8 was best. } { [%eval #14] } (14... Rh8 15. Bxh8) 15. Bxf6 { [%eval #15] } 15... Rd8 { [%eval #13] } 16. Bxd8 { [%eval #13] } 16... a5 { [%eval #12] } 17. Bxa5 { [%eval #11] } 17... f6 { [%eval #10] } 18. Kf2 { [%eval #12] } 18... f5 { [%eval #11] } 19. e4 { [%eval #11] } 19... fxe4 { [%eval #10] } 20. Ke1?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Kg3 was best. } { [%eval 0.0] } (20. Kg3 e3 21. Nf3 e2 22. Nfd2 e1=B 23. Nc3 Bxg3 24. Re1 Bxe1 25. Bc7 Bxd2) 20... e3 { [%eval 0.0] } 21. Kf2 { [%eval 0.0] } 21... exf2 { [%eval 0.57] } 22. a3?? { (0.57 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #-4] } (22. c4 fxg1=N 23. Bb6 Nh3 24. c5 Ng5 25. a4 Nf7 26. Bd8 Nxd8 27. Nd2 Nf7) 22... fxg1=Q?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. fxg1=B was best. } { [%eval #4] } (22... fxg1=B 23. Bb6 Bxb6 24. c4 Bc5 25. a4 Ba3 26. Nxa3#) 23. Nd2 { [%eval #4] } 23... Qxa1 { [%eval #3] } 24. c4 { [%eval #3] } 24... Qxa3 { [%eval #2] } 25. Ne4 { [%eval #2] } 25... Qxa5 { [%eval #1] } 26. Nc5 { [%eval #1] } 26... Qxc5# { Game ends by variant rule. } 1-0
