- Blind mode tutorial
lichess.org
Donate
FEN
[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/OvioYxAY"] [Date "2025.10.07"] [White "Ashwic_021"] [Black "ma3ter3ky"] [Result "1-0"] [GameId "OvioYxAY"] [UTCDate "2025.10.07"] [UTCTime "12:49:09"] [WhiteElo "1896"] [BlackElo "2306"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. b4 { [%eval -0.15] } 2... cxb4 { [%eval -0.01] } 3. Bh3 { [%eval -0.42] } 3... a5 { [%eval -0.36] } 4. Bxd7 { [%eval -0.99] } 4... Nxd7?! { (-0.99 → -0.21) Inaccuracy. Kxd7 was best. } { [%eval -0.21] } (4... Kxd7 5. e3) 5. a3?? { (-0.21 → -4.76) Blunder. e3 was best. } { [%eval -4.76] } (5. e3 g5 6. Qg4 Qc7 7. Qxg5 Qxc2 8. Qxa5 Qxc1 9. Qxb4 Qxe1) 5... bxa3 { [%eval -3.87] } 6. Bxa3?? { (-3.87 → Mate in 15) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #-15] } (6. Rxa3 Qb6) 6... b6?? { (Mate in 15 → 0.39) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.39] } (6... Rb8 7. Bxe7 Qxe7 8. Rxa5 Qxe2 9. Qxe2 Ne5 10. Qxe5 Bh3 11. Nxh3 f5 12. Qxf5) 7. Bxe7 { [%eval 0.02] } 7... Kxe7 { [%eval 0.3] } 8. Rxa5 { [%eval 0.12] } 8... bxa5 { [%eval 0.24] } 9. e3 { [%eval 0.18] } 9... Kd6 { [%eval 0.38] } 10. Qg4?? { (0.38 → -2.16) Blunder. Na3 was best. } { [%eval -2.16] } (10. Na3 Nh6 11. Nh3 Qg5 12. Nxg5 Rg8 13. Nxh7 Ba6 14. Nxf8 Rgxf8 15. Qe2 Bxe2) 10... g6?? { (-2.16 → 0.68) Blunder. Kc6 was best. } { [%eval 0.68] } (10... Kc6 11. Qxd7) 11. Qxg6 { [%eval 0.76] } 11... fxg6 { [%eval 1.28] } 12. h4?? { (1.28 → -2.29) Blunder. e4 was best. } { [%eval -2.29] } (12. e4) 12... Qxh4 { [%eval -2.0] } 13. Rxh4 { [%eval -2.51] } 13... Bh6?? { (-2.51 → Mate in 10) Checkmate is now unavoidable. Rb8 was best. } { [%eval #10] } (13... Rb8 14. Rxh7 Rxb1 15. Rxh8 Rxe1 16. Rxg8 Rxe3 17. Rxf8 Nxf8 18. fxe3 Bh3 19. Nxh3) 14. Rxh6 { [%eval #10] } 14... Nxh6 { [%eval #9] } 15. g4 { [%eval #11] } 15... Nxg4 { [%eval #10] } 16. Ne2?? { (Mate in 10 → -0.53) Lost forced checkmate sequence. e4 was best. } { [%eval -0.53] } (16. e4 Nxf2 17. Kxf2 Kd5 18. exd5 Rg8 19. c4 Nf6 20. Nh3 Bxh3 21. c5 Nxd5) 16... Nxf2?! { (-0.53 → 0.24) Inaccuracy. Nxe3 was best. } { [%eval 0.24] } (16... Nxe3 17. fxe3) 17. Kxf2 { [%eval -0.61] } 17... Kc6? { (-0.61 → 0.69) Mistake. Nb8 was best. } { [%eval 0.69] } (17... Nb8 18. Nec3) 18. Kf3?? { (0.69 → -1.29) Blunder. Na3 was best. } { [%eval -1.29] } (18. Na3 Kb5 19. Nxb5 Nb8 20. c4 Nc6 21. d4 Nxd4 22. exd4 h6 23. Nc1 g5) 18... Kc7?? { (-1.29 → Mate in 7) Checkmate is now unavoidable. h5 was best. } { [%eval #7] } (18... h5 19. e4) 19. c4 { [%eval #9] } 19... Nb8 { [%eval #5] } 20. Ke4?? { (Mate in 5 → 1.61) Lost forced checkmate sequence. Kg4 was best. } { [%eval 1.61] } (20. Kg4 Bxg4 21. d4 Bxe2 22. d5 Bxc4 23. Nd2 Bxd5 24. Ne4 Bxe4#) 20... Bf5?? { (1.61 → Mate in 8) Checkmate is now unavoidable. Bd7 was best. } { [%eval #8] } (20... Bd7 21. Na3 Bb5 22. cxb5 Kd8 23. Nc4 Nc6 24. Nxa5 Rxa5 25. bxc6 Rd5 26. Kxd5) 21. Kxf5 { [%eval #8] } 21... gxf5 { [%eval #7] } 22. e4 { [%eval #7] } 22... fxe4 { [%eval #6] } 23. d3 { [%eval #6] } 23... exd3 { [%eval #5] } 24. c5 { [%eval #5] } 24... dxe2 { [%eval #4] } 25. c6 { [%eval #4] } 25... Nxc6 { [%eval #3] } 26. Na3?? { (Mate in 3 → -3.57) Lost forced checkmate sequence. Nd2 was best. } { [%eval -3.57] } (26. Nd2 e1=B 27. Nb3 Nd4 28. Nxa5 Bxa5#) 26... Kd7?? { (-3.57 → Mate in 3) Checkmate is now unavoidable. Raf8 was best. } { [%eval #3] } (26... Raf8 27. Nc4) 27. Nc2?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-15] } (27. Nc4 Na7 28. Nxa5 h6 29. Nc6 Nxc6#) 27... e1=K { [%eval #-15] } 28. Nxe1 { [%eval #-16] } 28... Ke6?? { (Mate in 16 → Mate in 2) Lost forced checkmate sequence. Rhe8 was best. } { [%eval #2] } (28... Rhe8 29. Nd3 Re1 30. Nxe1 a4 31. Ng2 a3 32. Ne3 a2 33. Ng2 Ke6 34. Ne1) 29. Ng2?? { (Mate in 2 → Mate in 13) Lost forced checkmate sequence. Nd3 was best. } { [%eval #-13] } (29. Nd3 Rad8 30. Ne5 Nxe5#) 29... Nd4?? { (Mate in 13 → -0.85) Lost forced checkmate sequence. Ra6 was best. } { [%eval -0.85] } (29... Ra6 30. Nh4 Kf5 31. Nxf5 Ne7 32. Nxe7 Rg8 33. Nxg8 Rh6 34. Nxh6 a4 35. Nf7) 30. Nh4 { [%eval -1.08] } 30... Nf3 { [%eval -0.92] } 31. Nxf3 { [%eval 0.0] } 31... Ke5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kd7 was best. } { [%eval #3] } (31... Kd7 32. Nd4 Kc6 33. Nxc6 Raf8 34. Nxa5 Rf1 35. Nb3 Ra1 36. Nxa1 h5 37. Nc2) 32. Nxe5 { [%eval #3] } 32... Rhb8 { [%eval #1] } 33. Ng6 { [%eval #1] } 33... hxg6# { Game ends by variant rule. } 1-0