- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/OtUPhWRN"] [Date "2024.11.24"] [White "Acip"] [Black "AlexsandR19"] [Result "1-0"] [GameId "OtUPhWRN"] [UTCDate "2024.11.24"] [UTCTime "11:29:10"] [WhiteElo "1770"] [BlackElo "2081"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.29] } 2. cxb5 { [%eval 0.04] } 2... Na6 { [%eval 0.51] } 3. bxa6 { [%eval 0.48] } 3... Bxa6 { [%eval 0.45] } 4. e3 { [%eval 0.31] } 4... Bxf1 { [%eval 0.2] } 5. Kxf1 { [%eval 0.2] } 5... h5?? { (0.20 → 2.07) Blunder. e6 was best. } { [%eval 2.07] } (5... e6 6. a4 Ba3 7. Nxa3 Ne7 8. Ne2 Rf8 9. Ke1 Qc8 10. b3) 6. Qxh5 { [%eval 1.88] } 6... Rxh5 { [%eval 0.45] } 7. h4 { [%eval 0.59] } 7... Rxh4 { [%eval 0.6] } 8. Rxh4 { [%eval 0.36] } 8... Nh6? { (0.36 → 1.62) Mistake. Qb8 was best. } { [%eval 1.62] } (8... Qb8 9. Rh6 gxh6 10. b4 Qxb4 11. Nc3 Qxc3 12. dxc3 a5 13. Ke2 a4 14. Nh3) 9. Rxh6 { [%eval 2.09] } 9... gxh6 { [%eval 2.23] } 10. Nh3?! { (2.23 → 1.39) Inaccuracy. b3 was best. } { [%eval 1.39] } (10. b3 e6 11. Ba3 Bxa3 12. Nxa3 Ke7 13. Nc2 Kd6 14. Nh3 Kc6 15. Ke2 Kd6) 10... e6 { [%eval 0.99] } 11. Ng5 { [%eval 0.52] } 11... Qxg5?! { (0.52 → 1.19) Inaccuracy. hxg5 was best. } { [%eval 1.19] } (11... hxg5 12. b4 Bxb4 13. Ke2 Bxd2 14. Nxd2 g4 15. f3 gxf3 16. gxf3 f5 17. Ne4) 12. Ke2 { [%eval 0.98] } 12... Qxe3 { [%eval 0.85] } 13. dxe3 { [%eval 0.98] } 13... Ba3 { [%eval 0.99] } 14. Nxa3 { [%eval 0.96] } 14... Ke7 { [%eval 1.05] } 15. Nc4?! { (1.05 → 0.31) Inaccuracy. Kd3 was best. } { [%eval 0.31] } (15. Kd3 Rf8) 15... e5 { [%eval -0.08] } 16. Nxe5 { [%eval -0.06] } 16... d5?! { (-0.06 → 0.69) Inaccuracy. Kd6 was best. } { [%eval 0.69] } (16... Kd6 17. Nxd7) 17. Nxf7 { [%eval 0.67] } 17... Kxf7 { [%eval 1.06] } 18. e4 { [%eval -0.21] } 18... dxe4 { [%eval -0.08] } 19. Bxh6 { [%eval 0.52] } 19... e3 { [%eval 1.07] } 20. Bxe3?? { (1.07 → Mate in 4) Checkmate is now unavoidable. Kxe3 was best. } { [%eval #-4] } (20. Kxe3 c5 21. Bg7 Kxg7 22. Rd1 Rd8 23. Rxd8 c4 24. Rd1 Kf6 25. Rb1 Ke6) 20... Kg7?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rh8 was best. } { [%eval #7] } (20... Rh8 21. Bxa7 c5 22. Bxc5 Rh3 23. gxh3 Kf8 24. Bxf8#) 21. Bxa7 { [%eval #7] } 21... Rxa7 { [%eval #6] } 22. Rh1 { [%eval #6] } 22... Rxa2 { [%eval #5] } 23. Kd2 { [%eval #5] } 23... Rxb2 { [%eval #4] } 24. Ra1 { [%eval #4] } 24... Rxd2 { [%eval #3] } 25. Rb1 { [%eval #3] } 25... Rxf2 { [%eval #2] } 26. Rd1 { [%eval #2] } 26... Rxg2 { [%eval #1] } 27. Rg1 { [%eval #1] } 27... Rxg1# { Game ends by variant rule. } 1-0