- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/OZbKevg2"] [Date "2025.05.16"] [White "mohmmedamr1"] [Black "GlebKazancev"] [Result "0-1"] [GameId "OZbKevg2"] [UTCDate "2025.05.16"] [UTCTime "11:16:48"] [WhiteElo "1178"] [BlackElo "1260"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. d3?? { (Mate in 13 → 0.20) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.2] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. d4 Bxg2) 3... Bh3 { [%eval 0.65] } 4. Nxh3 { [%eval 0.46] } 4... e6?? { (0.46 → 3.00) Blunder. Qd7 was best. } { [%eval 3.0] } (4... Qd7 5. Ng1) 5. Qh5?? { (3.00 → 0.38) Blunder. e4 was best. } { [%eval 0.38] } (5. e4 Qf6 6. b3 Qxa1 7. Na3 Qxc1 8. Qxc1 d5 9. exd5 Bxa3 10. Qxa3 exd5) 5... Qh4?? { (0.38 → 2.20) Blunder. Qd7 was best. } { [%eval 2.2] } (5... Qd7 6. Qxh7) 6. Qxf7?! { (2.20 → 1.16) Inaccuracy. Qxh7 was best. } { [%eval 1.16] } (6. Qxh7 Qxh7 7. Ng1 Qxd3 8. cxd3 Rxh2 9. Rxh2 e5 10. Rh6 Nxh6 11. d4 exd4) 6... Qxh3 { [%eval -0.22] } 7. Qxg7?? { (-0.22 → Mate in 12) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-12] } (7. Qxc7 Qxg2 8. Qxa7 Qxh1 9. Qxb8 Qxe1 10. Qxd6 Qxf2 11. Qxa6 Rxa6 12. Na3 Qxc2) 7... Qxh2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #12] } (7... Bxg7 8. gxh3 Bxb2 9. Bxb2 h5 10. Bxh8 Nf6 11. Bxf6 h4 12. Bxh4 Kd8 13. Bxd8) 8. Rxh2 { [%eval #12] } 8... Bxg7 { [%eval #11] } 9. Rxh7 { [%eval #11] } 9... Bxb2 { [%eval #10] } 10. Bxb2 { [%eval #10] } 10... Rxh7 { [%eval #9] } 11. Bh8?? { (Mate in 9 → 0.07) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.07] } (11. Bg7 Rxg7 12. Kd1 Rxg2 13. a4 Rxf2 14. Ke2 Rxe2 15. c4 Rxe3 16. a5 Rxd3) 11... Rxh8 { [%eval 0.0] } 12. g4?? { (0.00 → -2.00) Blunder. e4 was best. } { [%eval -2.0] } (12. e4) 12... Rh5?? { (-2.00 → 0.92) Blunder. e5 was best. } { [%eval 0.92] } (12... e5 13. f4 exf4 14. exf4 Nd7 15. Nd2 Rb8 16. Rb1 Rxb1 17. Nxb1 Kf7 18. Nd2) 13. gxh5 { [%eval 0.91] } 13... Ne7 { [%eval 1.08] } 14. f4? { (1.08 → -0.15) Mistake. e4 was best. } { [%eval -0.15] } (14. e4) 14... Ng6?? { (-0.15 → 2.13) Blunder. e5 was best. } { [%eval 2.13] } (14... e5 15. fxe5 dxe5 16. h6 Kf7 17. e4 c5 18. Nc3 c4 19. dxc4 Nbc6 20. Nd5) 15. hxg6 { [%eval 2.21] } 15... Kf7?? { (2.21 → 4.88) Blunder. Nd7 was best. } { [%eval 4.88] } (15... Nd7 16. g7) 16. gxf7 { [%eval 4.46] } 16... e5?? { (4.46 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (16... c5 17. Na3 Nd7 18. f8=K Nxf8 19. Rb1 Nd7 20. Kd2 c4 21. dxc4 Rb8 22. Rxb8) 17. fxe5 { [%eval #11] } 17... dxe5 { [%eval #10] } 18. d4?? { (Mate in 10 → 6.15) Lost forced checkmate sequence. e4 was best. } { [%eval 6.15] } (18. e4 c5 19. c4 a5 20. a4 a6 21. Nc3 Nd7 22. d4 cxd4 23. f8=K Nxf8) 18... exd4 { [%eval 5.3] } 19. exd4 { [%eval 5.79] } 19... a5?? { (5.79 → Mate in 12) Checkmate is now unavoidable. Nd7 was best. } { [%eval #12] } (19... Nd7 20. Nd2) 20. c4 { [%eval #14] } 20... c5 { [%eval #7] } 21. dxc5 { [%eval #7] } 21... Nd7 { [%eval #6] } 22. f8=R?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-4] } (22. Kf2 Nxc5 23. f8=K Rxf8 24. a3 Rxf2 25. Ra2 Rxa2 26. Nc3 Rxa3 27. Na2 Rxa2#) 22... Nxc5 { [%eval #-4] } 23. Rxa8 { [%eval #-3] } 23... Nb3 { [%eval #-3] } 24. Rxa7 { [%eval #-2] } 24... Nxa1 { [%eval #-2] } 25. Rxa5 { [%eval #-1] } 25... Nb3 { [%eval #-1] } 26. axb3# { Game ends by variant rule. } 0-1