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[Event "Rated Antichess game"] [Site "https://lichess.org/O8dsapT6"] [Date "2019.08.11"] [White "MethKing"] [Black "bbartek"] [Result "0-1"] [UTCDate "2019.08.11"] [UTCTime "14:35:02"] [WhiteElo "1449"] [BlackElo "1745"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?? { (0.15 → -1.60) Blunder. e3 was best. } (1. e3 b5) 1... b5?? { (-1.60 → 1.07) Blunder. e6 was best. } (1... e6 2. b4) 2. c3?? { (1.07 → -2.48) Blunder. c4 was best. } (2. c4) 2... b4?? { (-2.48 → 0.92) Blunder. e5 was best. } (2... e5) 3. cxb4 c5? { (0.80 → 2.23) Mistake. h6 was best. } (3... h6 4. Nh3 c5 5. bxc5 d6 6. cxd6 Qxd6 7. g4 Bxg4 8. Rg1 Bxh3 9. Rxg7 Qxh2 10. Bxh3) 4. bxc5 Qb6? { (1.84 → 3.70) Mistake. a6 was best. } (4... a6) 5. cxb6 axb6 6. Na3?? { (3.06 → 0.00) Blunder. b4 was best. } (6. b4 Rxa2) 6... Rxa3 7. Bxa3 e5? { (-1.08 → 0.27) Mistake. e6 was best. } (7... e6 8. Bxf8) 8. Bxf8 Kxf8 9. f4?? { (0.43 → -1.99) Blunder. d4 was best. } (9. d4 exd4) 9... exf4 10. e3?? { (-0.12 → Mate in 10) Checkmate is now unavoidable. d4 was best. } (10. d4) 10... fxe3 11. dxe3 d6 12. Qxd6 b5 13. Qxf8 Nh6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. h5 was best. } (13... h5 14. Qxg7 Nf6 15. Bxb5 Ne4 16. Qxf7 Rd8 17. Qxh5 Ng3 18. hxg3 Bh3 19. gxh3 Rh8 20. Qxh8) 14. Qxc8?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxb5 was best. } (14. Bxb5 Rxf8 15. Be8 Rxe8 16. a4 Rxe3 17. Kf2 Rxb3 18. Ke3 Rxe3 19. Ne2 Rxe2 20. h4 Rxg2) 14... Rxc8 15. Bxb5 Rc1 16. Rxc1 Nc6?? { (Mate in 5 → 8.14) Lost forced checkmate sequence. Nd7 was best. } (16... Nd7 17. Bxd7 Nf5 18. Bxf5 f6 19. Bxh7 g6 20. Bxg6 f5 21. Bxf5#) 17. Bxc6 Ng4? { (8.37 → Mate in 10) Checkmate is now unavoidable. Ng8 was best. } (17... Ng8 18. b4) 18. h3 Nxe3 19. Rc2?? { (Mate in 9 → 2.87) Lost forced checkmate sequence. Bb5 was best. } (19. Bb5 Nxg2 20. Rc6 Nxe1 21. Nf3 Nxf3 22. Re1 Nxe1 23. Bd3 Nxd3 24. Rg6 hxg6 25. b4 Nxb4) 19... Nxg2 20. Rxg2?? { (3.05 → Mate in 2) Checkmate is now unavoidable. Bxg2 was best. } (20. Bxg2 f5) 20... g5 21. Rxg5 f5 22. Rxf5 h5 23. Rxh5# { Game ends by variant rule. } 0-1