FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/O26bSBZF"]
[Date "2025.05.08"]
[White "Psjdivuohdsiu"]
[Black "Raph_2014"]
[Result "1-0"]
[GameId "O26bSBZF"]
[UTCDate "2025.05.08"]
[UTCTime "07:21:27"]
[WhiteElo "1681"]
[BlackElo "1725"]
[WhiteRatingDiff "+45"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "90+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Qxf3?? { (5.02 → Mate in 10) Checkmate is now unavoidable. Bxg8 was best. } { [%eval #-10] } (7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rd8 11. a4 Rxd2) 7... Nh6 { [%eval #-10] } 8. Qxa8 { [%eval #-9] } 8... Nxf7 { [%eval #-9] } 9. Qxb8 { [%eval #-8] } 9... a5 { [%eval #-8] } 10. Qxc7 { [%eval #-7] } 10... e5 { [%eval #-7] } 11. Bxa5 { [%eval #-6] } 11... Ba3?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #11] } (11... e4 12. Qxf7 Be7 13. Qxg7 h5 14. Qxe7 Rh6 15. Qxe4 Rb6 16. Bxb6 h4 17. Qxh4#) 12. Qxf7 { [%eval #11] } 12... Bxb2 { [%eval #10] } 13. Qxg7 { [%eval #10] } 13... Bxa1 { [%eval #9] } 14. Qxh7 { [%eval #9] } 14... Rxh7 { [%eval #8] } 15. Nh3 { [%eval #8] } 15... Rxh3 { [%eval #7] } 16. f3 { [%eval #7] } 16... Rxf3 { [%eval #6] } 17. Bd8 { [%eval #7] } 17... Rxe3 { [%eval #6] } 18. Ke2 { [%eval #6] } 18... Rxe2 { [%eval #5] } 19. Nd2 { [%eval #5] } 19... Rxd2 { [%eval #4] } 20. Ba5 { [%eval #4] } 20... Rxh2 { [%eval #3] } 21. Be1 { [%eval #3] } 21... Rxc2 { [%eval #2] } 22. Bb4 { [%eval #2] } 22... Rxa2 { [%eval #1] } 23. Bc3 { [%eval #1] } 23... Bxc3# { Game ends by variant rule. } 1-0