lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Boi Arena"] [Site "https://lichess.org/Nwp993px"] [Date "2018.07.11"] [White "marten_fourcade"] [Black "sarracinu"] [Result "0-1"] [UTCDate "2018.07.11"] [UTCTime "10:40:11"] [WhiteElo "1493"] [BlackElo "1574"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 h5?? { (1.12 → 4.99) Blunder. b5 was best. } (1... b5) 2. Qxh5 Rxh5 3. Ba6 bxa6?! { (4.09 → 6.46) Inaccuracy. Nxa6 was best. } (3... Nxa6 4. b4) 4. Ne2?? { (6.46 → 2.80) Blunder. a4 was best. } (4. a4 Rxh2) 4... Rxh2 5. Rxh2 Nh6?! { (2.89 → 3.87) Inaccuracy. d6 was best. } (5... d6) 6. Rxh6 gxh6 7. a4 e6?? { (3.95 → Mate in 10) Checkmate is now unavoidable. d6 was best. } (7... d6) 8. Na3?? { (Mate in 10 → 1.16) Lost forced checkmate sequence. b4 was best. } (8. b4 Bxb4 9. d3 Bxe1 10. Bb2 Bxf2 11. c4 Bxe3 12. Nd2 Bxd2 13. Re1 Bxe1 14. Bf6 Qxf6) 8... Bxa3 9. bxa3?? { (1.63 → -0.79) Blunder. Rxa3 was best. } (9. Rxa3 Qe7 10. Ra1 Qb4 11. b3 Qxa4 12. bxa4 a5 13. f4 e5 14. fxe5 Kd8 15. e6 fxe6) 9... Qh4?? { (-0.79 → 2.58) Blunder. a5 was best. } (9... a5) 10. Rb1?? { (2.58 → Mate in 13) Checkmate is now unavoidable. a5 was best. } (10. a5 Qxf2) 10... Qxf2?? { (Mate in 13 → -0.80) Lost forced checkmate sequence. Qxa4 was best. } (10... Qxa4 11. Rxb8 Rxb8 12. Bb2 Qxa3 13. Bxa3 c5 14. Bxc5 h5 15. Bxa7 d5 16. Bxb8 e5 17. Bxe5) 11. Rxb8?? { (-0.80 → Mate in 9) Checkmate is now unavoidable. Kxf2 was best. } (11. Kxf2 Bb7) 11... Rxb8 12. Kxf2 Rb2 13. Bxb2 e5 14. Bxe5 h5 15. Bxc7 a5?? { (Mate in 9 → 0.74) Lost forced checkmate sequence. d6 was best. } (15... d6 16. Bxd6 Ke7 17. Bxe7 h4 18. Bxh4 Bh3 19. gxh3 f6 20. Bxf6 a5 21. Nd4 a6 22. Nb5) 16. Bxa5 Kd8 17. Bxd8 f6?? { (0.72 → 3.20) Blunder. a5 was best. } (17... a5) 18. Bxf6 h4?? { (2.47 → Mate in 16) Checkmate is now unavoidable. a6 was best. } (18... a6) 19. Bxh4 Ba6 20. c4 Bxc4 21. d3 Bxd3 22. Kg1 Bxe2 23. Kf1 Bxf1 24. e4 Bxg2 25. Bg5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bd8 was best. } (25. Bd8 Bxe4 26. Bb6 axb6 27. a5 bxa5 28. a4 Bd3#) 25... Bxe4 26. Bh4 Bf3 27. Bg5 d5 28. Bh4 d4 29. Bg5 d3 30. Bh4?! { (-0.38 → -1.46) Inaccuracy. a5 was best. } (30. a5 Bd5 31. Bd2 Ba2 32. Bc1 a6 33. Bd2 Bc4 34. Bc3 Bf7 35. Bd2 Bh5 36. Bf4 Bg6) 30... Be4?! { (-1.46 → -0.82) Inaccuracy. d2 was best. } (30... d2 31. a5 d1=N 32. Bg3 Be4 33. Bf4 Bd5 34. Bg3 Bf3 35. Bf4 Be4 36. Bd6 Ne3 37. Bc7) 31. a5 Bd5 32. Bg3 Be4 33. Bh4 Bd5 34. Bg3 Be4?! { (-0.82 → 0.00) Inaccuracy. d2 was best. } (34... d2 35. Bd6 Bg2 36. Be7 Bf3 37. Bd6 Bd5 38. Bb4 d1=B 39. a4 Bxa4 40. Bd6 Bd7 41. Be5) 35. Bh4 Bg2 36. Bg3 Bf3 37. Bh4 Bg4 38. Bg3 Bf3 39. Bh4 d2 40. Be1?? { (-1.46 → Mate in 4) Checkmate is now unavoidable. Bg3 was best. } (40. Bg3 d1=N 41. Bf4 Bg2 42. Bc7 Ne3 43. Bd8 Nf5 44. Bf6 Bf3 45. Be5 Ne7 46. Bc7 Bd5) 40... dxe1=R 41. a4 Rb1 42. a6 Rb5 43. axb5 Bb7 44. axb7 a6 45. bxa6# { Game ends by variant rule. } 0-1