- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/NsInXf36"] [Date "2023.03.24"] [White "M451N9"] [Black "tderuell"] [Result "1-0"] [GameId "NsInXf36"] [UTCDate "2023.03.24"] [UTCTime "15:20:23"] [WhiteElo "891"] [BlackElo "1336"] [WhiteRatingDiff "+49"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... h6?? { (-3.08 → 0.83) Blunder. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. g3?! { (0.83 → -0.21) Inaccuracy. b3 was best. } { [%eval -0.21] } (2. b3 Rh7 3. Rh2 e6 4. Ba3 Bxa3 5. Nxa3 b5 6. Nxb5 a5) 2... h5 { [%eval 0.12] } 3. g4 { [%eval 9.47] } 3... hxg4 { [%eval 8.59] } 4. hxg4 { [%eval 9.72] } 4... Rxh1 { [%eval 12.01] } 5. a3?? { (12.01 → -1.58) Blunder. d3 was best. } { [%eval -1.58] } (5. d3 Rxg1 6. Bh6 Rxg4 7. Bxg7 Rxg7 8. Bg2 Rxg2 9. Kd2 Rxf2) 5... Rxg1 { [%eval -1.43] } 6. Ra2?? { (-1.43 → Mate in 17) Checkmate is now unavoidable. g5 was best. } { [%eval #-17] } (6. g5 Rxf1) 6... Rxf1 { [%eval #-18] } 7. Kxf1 { [%eval -6.12] } 7... f5?? { (-6.12 → -1.57) Blunder. Na6 was best. } { [%eval -1.57] } (7... Na6 8. c3 Nb4 9. axb4 f5 10. gxf5 g6 11. fxg6 c5 12. bxc5 Qb6 13. Rxa7 Rxa7 14. cxb6) 8. gxf5 { [%eval -2.0] } 8... g6 { [%eval #-16] } 9. fxg6 { [%eval #-16] } 9... Kf7 { [%eval #-15] } 10. gxf7 { [%eval #-14] } 10... d5?? { (Mate in 14 → 1.76) Lost forced checkmate sequence. Nc6 was best. } { [%eval 1.76] } (10... Nc6 11. fxg8=N a5 12. Nxe7 Bxe7 13. Qe1 Bxa3 14. Rxa3 Na7 15. Rxa5 Nb5 16. Rxb5 Qf6 17. Rxb7) 11. fxg8=K?? { (1.76 → Mate in 9) Checkmate is now unavoidable. fxg8=Q was best. } { [%eval #-9] } (11. fxg8=Q d4 12. Qxf8 Qxf8 13. c3 Qxf2 14. Kxf2 dxc3 15. dxc3 e5 16. Bh6 e4 17. Qa4 a6) 11... Bd7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Bg7 was best. } { [%eval #12] } (11... Bg7 12. Kxg7 Qf8 13. Kxf8 b5 14. Kxe7 b4 15. axb4 Be6 16. Kxe6 a6 17. Kxd5 a5 18. Rxa5) 12. Kxf8 { [%eval #12] } 12... Qxf8 { [%eval #11] } 13. Ra1?? { (Mate in 11 → -0.19) Lost forced checkmate sequence. c4 was best. } { [%eval -0.19] } (13. c4 dxc4 14. Qb3 cxb3 15. d4 bxa2 16. e4 axb1=Q 17. Bd2 Qxb2 18. e5 Qxa3 19. f3 Qaxf3) 13... Qxf2 { [%eval 0.0] } 14. Kxf2 { [%eval 0.53] } 14... c5?? { (0.53 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #10] } (14... d4 15. a4 Bxa4 16. Rxa4 a5 17. Rxa5 Rxa5 18. Qf1 e5 19. Nc3 dxc3 20. bxc3 Ra3 21. Bxa3) 15. Ra2?? { (Mate in 10 → 0.89) Lost forced checkmate sequence. c4 was best. } { [%eval 0.89] } (15. c4 dxc4 16. Qb3 cxb3 17. d4 cxd4 18. Ra2 bxa2 19. a4 Bxa4 20. Bf4 axb1=Q 21. Bxb8 Qxb2) 15... a5?? { (0.89 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #9] } (15... c4 16. e4) 16. d4?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. c4 was best. } { [%eval #-7] } (16. c4 dxc4 17. Qa4 Bxa4 18. b3 Bxb3 19. Bb2 Bxa2 20. Bc3 Bxb1 21. Bxa5 Rxa5 22. e4 Rxa3) 16... cxd4 { [%eval #-7] } 17. Qxd4 { [%eval #-6] } 17... Nc6 { [%eval #-7] } 18. Qxd5 { [%eval #-6] } 18... Nd4?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Na7 was best. } { [%eval #8] } (18... Na7 19. Qxb7 Rg8 20. Qxa7 Bc6 21. Qxe7 Be4 22. Qxe4 a4 23. Qxa4 Rg3 24. Kxg3#) 19. Qxa5?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-5] } (19. Qxb7 Nxc2 20. Qxd7 Nxa3 21. Qxe7 Nxb1 22. Rxa5 Rxa5 23. Bd2 Nxd2 24. b3 Nxb3 25. Qe5 Rxe5) 19... Rxa5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Nxc2 was best. } { [%eval #8] } (19... Nxc2 20. Qxa8 Nxa3 21. Qxb7 Nxb1 22. Qxd7 e6 23. Qxe6 Nd2 24. Bxd2#) 20. a4?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Kg3 was best. } { [%eval #-5] } (20. Kg3 Nxc2 21. b4 Nxa3 22. bxa5 Nxb1 23. Ra4 Bxa4 24. Bd2 Nxd2 25. a6 bxa6 26. e4 Nxe4) 20... Rxa4?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Bxa4 was best. } { [%eval #7] } (20... Bxa4 21. Rxa4 Nxc2 22. Rxa5 b5 23. Rxb5 e5 24. Rxe5 Ne1 25. Kxe1#) 21. Rxa4 { [%eval #7] } 21... Bxa4 { [%eval #5] } 22. c3?? { (Mate in 5 → 1.37) Lost forced checkmate sequence. Kg2 was best. } { [%eval 1.37] } (22. Kg2 Nxe2 23. Bf4 Bxc2 24. Nd2 Nxf4 25. Kh3 Nxh3 26. Nb3 Bxb3#) 22... Nxe2 { [%eval 1.36] } 23. Kxe2 { [%eval 2.11] } 23... Bd1?? { (2.11 → Mate in 10) Checkmate is now unavoidable. Bc6 was best. } { [%eval #10] } (23... Bc6 24. b4) 24. Kxd1 { [%eval #10] } 24... b5 { [%eval #5] } 25. c4 { [%eval #5] } 25... bxc4 { [%eval #4] } 26. b3 { [%eval #4] } 26... cxb3 { [%eval #3] } 27. Kc2 { [%eval #3] } 27... bxc2 { [%eval #2] } 28. Bh6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bb2 was best. } { [%eval 0.0] } (28. Bb2 cxb1=K 29. Bf6 exf6#) 28... cxb1=Q?? { (0.00 → Mate in 1) Checkmate is now unavoidable. cxb1=B was best. } { [%eval #1] } (28... cxb1=B 29. Be3 Be4 30. Bg1 Bb7 31. Bf2 Bc6 32. Bb6 Bf3 33. Ba5 Be4 34. Be1 Bb1 35. Bf2) 29. Bc1 { [%eval #1] } 29... Qxc1# { Game ends by variant rule. } 1-0