FEN
[Event "8000+ Members Antichess Arena"]
[Site "https://lichess.org/NgerqiqZ"]
[Date "2023.08.26"]
[White "numberwat"]
[Black "ShIvEn2015"]
[Result "0-1"]
[GameId "NgerqiqZ"]
[UTCDate "2023.08.26"]
[UTCTime "16:14:18"]
[WhiteElo "2251"]
[BlackElo "1443"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.51) Inaccuracy. e3 was best. } { [%eval -0.51] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... h5?? { (-0.51 → 2.20) Blunder. b6 was best. } { [%eval 2.2] } (1... b6 2. Nh3 c5 3. Ng1 f5 4. gxf5 g6 5. fxg6 hxg6 6. c4) 2. gxh5 { [%eval 0.95] } 2... Rxh5 { [%eval 1.84] } 3. b3?? { (1.84 → -0.67) Blunder. e3 was best. } { [%eval -0.67] } (3. e3 Rxh2 4. Rxh2 b5 5. Bxb5 Nh6 6. Bxd7 Nxd7 7. Rxh6 gxh6) 3... Rxh2 { [%eval -0.5] } 4. Rxh2 { [%eval -0.44] } 4... Nh6?? { (-0.44 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (4... g5 5. Nc3 Bh6 6. Rxh6 Nxh6 7. Nb5 a6 8. Nxc7 Qxc7 9. d3) 5. Rxh6 { [%eval #15] } 5... gxh6 { [%eval #14] } 6. d3 { [%eval #14] } 6... d6 { [%eval #12] } 7. Bxh6 { [%eval #12] } 7... Bxh6 { [%eval #11] } 8. Qc1 { [%eval #11] } 8... Bxc1 { [%eval #10] } 9. Na3 { [%eval #10] } 9... Bxa3 { [%eval #9] } 10. Rc1 { [%eval #9] } 10... Bxc1 { [%eval #8] } 11. f4 { [%eval #9] } 11... Bxf4 { [%eval #8] } 12. e3 { [%eval #8] } 12... Bxe3 { [%eval #7] } 13. Kf2 { [%eval #7] } 13... Bxf2 { [%eval #6] } 14. d4 { [%eval #6] } 14... Bxg1 { [%eval #5] } 15. c3?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (15. a4 Bxd4 16. Bh3 Bxh3 17. c3 Bxc3 18. b4 Bxb4 19. a5 Bxa5#) 15... Bxd4 { [%eval #-10] } 16. cxd4 { [%eval #-9] } 16... b5 { [%eval #-11] } 17. Bxb5 { [%eval #-10] } 17... Nc6 { [%eval #-10] } 18. Bxc6 { [%eval #-9] } 18... Kf8 { [%eval #-9] } 19. Bxa8 { [%eval #-8] } 19... Bb7 { [%eval #-8] } 20. Bxb7 { [%eval #-7] } 20... c6 { [%eval #-7] } 21. Bxc6 { [%eval #-6] } 21... Qd7 { [%eval #-6] } 22. Bxd7 { [%eval #-5] } 22... Ke8 { [%eval #-5] } 23. Bxe8 { [%eval #-4] } 23... e6 { [%eval #-4] } 24. Bxf7 { [%eval #-3] } 24... d5 { [%eval #-3] } 25. Bxe6 { [%eval #-2] } 25... a5 { [%eval #-2] } 26. Bxd5 { [%eval #-1] } 26... a4 { [%eval #-1] } 27. bxa4# { Game ends by variant rule. } 0-1
