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[Event "rated Antichess game"] [Site "https://lichess.org/NPacTDyH"] [Date "2024.12.12"] [White "TheDeForMan"] [Black "Der_Instanzenzug"] [Result "1-0"] [GameId "NPacTDyH"] [UTCDate "2024.12.12"] [UTCTime "20:50:21"] [WhiteElo "1551"] [BlackElo "1639"] [WhiteRatingDiff "+55"] [BlackRatingDiff "-23"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 17) Checkmate is now unavoidable. c5 was best. } { [%eval #17] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. Bh3?? { (Mate in 17 → -0.19) Lost forced checkmate sequence. g4 was best. } { [%eval -0.19] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6) 2... Bxh3 { [%eval -0.37] } 3. Nxh3 { [%eval -0.37] } 3... g5 { [%eval -0.38] } 4. Nxg5 { [%eval 0.09] } 4... f6?? { (0.09 → 5.85) Blunder. e5 was best. } { [%eval 5.85] } (4... e5 5. Nxh7 Rxh7 6. d4 exd4 7. Qxd4 Rxh2 8. Rxh2 Qg5 9. Bxg5) 5. Nxh7 { [%eval 5.75] } 5... Rxh7 { [%eval 5.01] } 6. Rf1 { [%eval 5.15] } 6... Rxh2 { [%eval 4.38] } 7. Rh1 { [%eval 3.23] } 7... Rxf2 { [%eval 4.37] } 8. Kxf2 { [%eval 2.46] } 8... Nh6?? { (2.46 → Mate in 11) Checkmate is now unavoidable. c6 was best. } { [%eval #11] } (8... c6 9. c4) 9. Rxh6 { [%eval #11] } 9... Bxh6 { [%eval #10] } 10. e3?? { (Mate in 10 → -0.10) Lost forced checkmate sequence. Qh1 was best. } { [%eval -0.1] } (10. Qh1 Bxd2 11. Qxb7 Bxc1 12. Qxa8 Bxb2 13. Qxa7 Bxa1 14. Qxb8 Qxb8 15. Kg2 Qxb1) 10... Bxe3 { [%eval -0.23] } 11. Kxe3 { [%eval -0.07] } 11... Kd7?! { (-0.07 → 0.90) Inaccuracy. Nd7 was best. } { [%eval 0.9] } (11... Nd7 12. d3 Kf7 13. Nd2 Rb8 14. Nf3 f5 15. Ne5 Nxe5 16. Qg4 fxg4 17. b4) 12. b3? { (0.90 → -0.43) Mistake. d3 was best. } { [%eval -0.43] } (12. d3 Kc6) 12... c6? { (-0.43 → 0.72) Mistake. Ke6 was best. } { [%eval 0.72] } (12... Ke6) 13. Kd4?? { (0.72 → -1.24) Blunder. d3 was best. } { [%eval -1.24] } (13. d3 Qa5) 13... Qa5?? { (-1.24 → 0.45) Blunder. e5 was best. } { [%eval 0.45] } (13... e5) 14. b4?? { (0.45 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (14. Nc3 Qxc3) 14... Qxa2 { [%eval #-10] } 15. Rxa2 { [%eval #-9] } 15... Na6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. c5 was best. } { [%eval #9] } (15... c5 16. Rxa7 Rxa7 17. Kxc5 dxc5 18. bxc5 b6 19. cxb6 e6 20. bxa7 f5 21. axb8=B) 16. Rxa6 { [%eval #9] } 16... bxa6 { [%eval #8] } 17. b5 { [%eval #8] } 17... cxb5 { [%eval #7] } 18. Kc5 { [%eval #7] } 18... dxc5 { [%eval #6] } 19. c4 { [%eval #6] } 19... bxc4 { [%eval #5] } 20. Qb3 { [%eval #5] } 20... cxb3 { [%eval #4] } 21. Nc3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. d4 was best. } { [%eval 0.0] } (21. d4 cxd4 22. Bg5 fxg5 23. Nc3 dxc3 24. g4 c2#) 21... b2 { [%eval 0.0] } 22. Bxb2 { [%eval 0.0] } 22... a5?? { (0.00 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #4] } (22... c4 23. Bc1 f5 24. d3 cxd3 25. g4 fxg4 26. Bg5 Kc6 27. Bxe7 Kd6 28. Bxd6) 23. d4 { [%eval #4] } 23... cxd4 { [%eval #3] } 24. Bc1 { [%eval #3] } 24... dxc3 { [%eval #2] } 25. Bg5 { [%eval #2] } 25... fxg5 { [%eval #1] } 26. g4 { [%eval #1] } 26... Rf8# { Game ends by variant rule. } 1-0