- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/N5WxMo69"] [Date "2023.08.13"] [White "gur10"] [Black "Tigran_Kerenskij"] [Result "0-1"] [GameId "N5WxMo69"] [UTCDate "2023.08.13"] [UTCTime "15:50:32"] [WhiteElo "2164"] [BlackElo "1568"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Bxd7 { [%eval 1.96] } 4. Na3 { [%eval 1.57] } 4... Bxa3 { [%eval 0.96] } 5. bxa3 { [%eval 0.64] } 5... Bc8? { (0.64 → 2.07) Mistake. Qh4 was best. } { [%eval 2.07] } (5... Qh4 6. a4 Qxa4 7. Ba3 Qxa3 8. Ke2 Qxa2 9. Rxa2 Ba4 10. Rxa4) 6. a4 { [%eval 2.54] } 6... Qxd2 { [%eval 1.68] } 7. Bxd2? { (1.68 → 0.00) Mistake. Kxd2 was best. } { [%eval 0.0] } (7. Kxd2 Kd7 8. a5 Ne7 9. c4 a6 10. Ne2 Rd8 11. c5 Kd6) 7... Nd7?! { (0.00 → 0.64) Inaccuracy. e5 was best. } { [%eval 0.64] } (7... e5 8. Qg4 Bxg4 9. Rd1 Bxd1 10. Kxd1 Nd7 11. Ne2 Nf8 12. Bc1) 8. Qg4 { [%eval 0.53] } 8... Ke7? { (0.53 → 2.00) Mistake. Nf8 was best. } { [%eval 2.0] } (8... Nf8 9. Qxg7) 9. Qxe6?? { (2.00 → -1.90) Blunder. Qxg7 was best. } { [%eval -1.9] } (9. Qxg7 Ne5 10. Qxf7 Nxf7 11. a5 Bd7 12. Rd1 c6 13. g3 Kd6 14. Ne2 Nfh6 15. Nc3 Kd5) 9... Kxe6 { [%eval -1.46] } 10. Ne2? { (-1.46 → -3.19) Mistake. Rd1 was best. } { [%eval -3.19] } (10. Rd1 Nf8) 10... Ne7?? { (-3.19 → 0.32) Blunder. Ba6 was best. } { [%eval 0.32] } (10... Ba6 11. c4) 11. Ng3?? { (0.32 → -1.67) Blunder. Nc3 was best. } { [%eval -1.67] } (11. Nc3 c6) 11... Nf5?? { (-1.67 → Mate in 11) Checkmate is now unavoidable. Kd6 was best. } { [%eval #11] } (11... Kd6 12. Nf5 Nxf5 13. c4 Nxe3 14. fxe3 Kd5 15. cxd5 a6 16. Bc1 g6 17. Kf2 f5 18. d6) 12. Nxf5 { [%eval #11] } 12... Kxf5 { [%eval #10] } 13. g4 { [%eval #10] } 13... Kxg4 { [%eval #9] } 14. f3 { [%eval #9] } 14... Kxf3 { [%eval #8] } 15. Bb4 { [%eval #8] } 15... Kxe3 { [%eval #7] } 16. Ke2 { [%eval #7] } 16... Kxe2 { [%eval #6] } 17. Bd2 { [%eval #7] } 17... Kxd2 { [%eval #6] } 18. a5?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Rab1 was best. } { [%eval #-12] } (18. Rab1 Kxc2 19. Rb2 Kxb2 20. a3 Kxa3 21. Rd1 Kxa4 22. Rxd7 Bxd7 23. h3 Bxh3#) 18... Kxc2 { [%eval #-12] } 19. a6 { [%eval #-10] } 19... Bxa6 { [%eval #-10] } 20. Rab1 { [%eval #-9] } 20... Kxb1 { [%eval #-9] } 21. Rxb1 { [%eval #-8] } 21... Bb5 { [%eval #-8] } 22. Rxb5 { [%eval #-7] } 22... Nc5 { [%eval #-7] } 23. Rxc5 { [%eval #-6] } 23... Rad8 { [%eval #-6] } 24. Rxc7 { [%eval #-5] } 24... Rd1 { [%eval #-6] } 25. Rxf7 { [%eval #-5] } 25... Re8 { [%eval #-5] } 26. Rxg7 { [%eval #-4] } 26... Red8 { [%eval #-4] } 27. Rxh7 { [%eval #-3] } 27... Rc8 { [%eval #-3] } 28. Rxa7 { [%eval #-2] } 28... Rc7 { [%eval #-2] } 29. Rxc7 { [%eval #-1] } 29... Rd7 { [%eval #-1] } 30. Rxd7# { Game ends by variant rule. } 0-1