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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/N27ARERT"] [Date "2023.05.11"] [White "Kriss0118"] [Black "Agent27Ted"] [Result "0-1"] [UTCDate "2023.05.11"] [UTCTime "12:52:48"] [WhiteElo "1640"] [BlackElo "1079"] [WhiteRatingDiff "-48"] [BlackRatingDiff "+86"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.74) Inaccuracy. Nc3 was best. } { A00 Van't Kruijs Opening } (1. Nc3 e6 2. Nf3 Nc6 3. e4 Bb4 4. a3 Bxc3 5. dxc3 h6) 1... e6?? { (-0.74 → 0.91) Blunder. Nf6 was best. } (1... Nf6 2. Nc3 Nc6 3. d4 e5 4. d5 Bc5 5. dxc6 bxc6 6. Nf3) 2. Nc3 Be7 3. Nf3?! { (0.96 → 0.30) Inaccuracy. d4 was best. } (3. d4 Nf6 4. Bd3 c5 5. Nf3 Nc6 6. dxc5 Bxc5 7. O-O d5 8. Kh1 O-O 9. e4 Kh8) 3... Bh4?? { (0.30 → 3.04) Blunder. Nf6 was best. } (3... Nf6 4. d4 O-O 5. Bd3 d5 6. O-O c5 7. Bxh7+ Nxh7 8. Ne5 Nc6 9. f4 Bh4 10. Qh5) 4. g3 Bf6?! { (2.62 → 3.58) Inaccuracy. Be7 was best. } (4... Be7 5. e4) 5. Bb5?? { (3.58 → 1.03) Blunder. d4 was best. } (5. d4) 5... c6? { (1.03 → 2.86) Mistake. Bxc3 was best. } (5... Bxc3) 6. Ba4?? { (2.86 → 0.37) Blunder. Ne4 was best. } (6. Ne4 Kf8 7. Nd6 Nh6 8. Be2 Qc7 9. Nxc8 d5 10. d4 Qxc8 11. Qd3 Kg8 12. e4 dxe4) 6... a5?? { (0.37 → 3.53) Blunder. b5 was best. } (6... b5 7. Bb3) 7. a3?? { (3.53 → 0.05) Blunder. Ne4 was best. } (7. Ne4 Kf8) 7... Ne7?? { (0.05 → 3.46) Blunder. Bxc3 was best. } (7... Bxc3 8. dxc3 b5 9. Bb3 a4 10. Ba2 Nf6 11. e4 Nxe4 12. Qd4 Nf6 13. Qd6 c5 14. Bg5) 8. Nd4?? { (3.46 → -2.63) Blunder. Ne4 was best. } (8. Ne4) 8... Bxd4?! { (-2.63 → -1.82) Inaccuracy. d5 was best. } (8... d5 9. Nf3) 9. exd4 Qc7?? { (-1.38 → 3.70) Blunder. O-O was best. } (9... O-O 10. d3 b5 11. Bb3 Nf5 12. O-O d5 13. Ne2 a4 14. Ba2 Nd7 15. Qd2 h6 16. Qb4) 10. Qe2?? { (3.70 → -1.31) Blunder. Ne4 was best. } (10. Ne4) 10... Nf5 11. d3?! { (-0.97 → -1.93) Inaccuracy. O-O was best. } (11. O-O b5 12. Ne4 d5 13. Nf6+ gxf6 14. Re1 Kd8 15. Qh5 bxa4 16. d3 h6 17. Kh1 Nd6) 11... Nxd4 12. Qg4?? { (-1.46 → -13.06) Blunder. Bf4 was best. } (12. Bf4 Qxf4 13. gxf4 Nxe2 14. Kxe2 b5 15. Bb3 d5 16. Rag1 g6 17. h4 h5 18. f5 gxf5) 12... Nxc2+?! { (-13.06 → -5.88) Inaccuracy. Qe5+ was best. } (12... Qe5+ 13. Kd1) 13. Kd2?! { (-5.88 → -11.68) Inaccuracy. Kf1 was best. } (13. Kf1 Ne3+) 13... O-O?? { (-11.68 → -2.15) Blunder. Nxa1 was best. } (13... Nxa1) 14. Kxc2 g6?? { (-3.14 → 1.50) Blunder. d5 was best. } (14... d5 15. Bh6) 15. h4 Qb6?? { (2.67 → 8.22) Blunder. d5 was best. } (15... d5 16. Qg5) 16. Be3?? { (8.22 → 3.32) Blunder. Kb1 was best. } (16. Kb1) 16... Qxb2+?? { (3.32 → 21.83) Blunder. c5 was best. } (16... c5 17. Qg5) 17. Kxb2 Ra6 18. Kc2 h5?! { (12.15 → Mate in 10) Checkmate is now unavoidable. c5 was best. } (18... c5 19. Qf4) 19. Qg5?! { (Mate in 10 → 21.43) Lost forced checkmate sequence. Ne4 was best. } (19. Ne4 Rb6 20. Bxb6 Na6 21. Nf6+ Kh8 22. Kd2 hxg4 23. Bd4 c5 24. Bc3 e5 25. Bxe5 d6) 19... b5?! { (21.43 → Mate in 4) Checkmate is now unavoidable. d5 was best. } (19... d5 20. Qh6) 20. Bb3 b4 21. axb4?! { (Mate in 4 → 23.84) Lost forced checkmate sequence. Ne4 was best. } (21. Ne4 Rd8 22. Qxd8+ Kg7 23. Qf6+ Kh7 24. Qxg6#) 21... a4?! { (23.84 → Mate in 6) Checkmate is now unavoidable. d5 was best. } (21... d5 22. Qh6 c5 23. b5 Nc6 24. Qxf8+ Kxf8 25. Bxc5+ Kg8 26. bxc6 Ra8 27. c7 Kh7 28. Kd2) 22. Rxa4?! { (Mate in 6 → 49.11) Lost forced checkmate sequence. Bxe6 was best. } (22. Bxe6 dxe6 23. Ne4 Nd7 24. Qh6 Ra8 25. Nf6+ Nxf6 26. Qxf8+ Kxf8 27. Bc5#) 22... Ra8?! { (49.11 → Mate in 4) Checkmate is now unavoidable. Rxa4 was best. } (22... Rxa4 23. Bxa4) 23. g4?! { (Mate in 4 → 43.36) Lost forced checkmate sequence. Ne4 was best. } (23. Ne4 Re8 24. Qxg6+ fxg6 25. Bxe6+ dxe6 26. Nf6#) 23... Ba6 24. b5?! { (Mate in 7 → 40.13) Lost forced checkmate sequence. Kd2 was best. } (24. Kd2 Bxd3 25. Rxa8 hxg4 26. Qh6 Rd8 27. Bd4 f6 28. Bxe6+ dxe6 29. Qh7+ Kxh7 30. Ra7#) 24... cxb5?! { (40.13 → Mate in 4) Checkmate is now unavoidable. Bxb5 was best. } (24... Bxb5 25. Kd2) 25. gxh5?! { (Mate in 4 → 33.87) Lost forced checkmate sequence. Rf4 was best. } (25. Rf4 hxg4 26. Qxg6+ fxg6 27. Bxe6+ Kh7 28. Rf7#) 25... bxa4 26. Kb2?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } (26. Kd2 Bxd3 27. Rg1 axb3 28. Kxd3 Na6 29. Qxg6+ fxg6 30. Rxg6+ Kf7 31. Rg7#) 26... a3# { Game ends by variant rule. } 0-1