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[Event "rated Antichess game"] [Site "https://lichess.org/MiWxliKr"] [Date "2021.06.20"] [White "Svatoslav1885"] [Black "I-Rosita"] [Result "0-1"] [GameId "MiWxliKr"] [UTCDate "2021.06.20"] [UTCTime "07:35:25"] [WhiteElo "1909"] [BlackElo "2180"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c6?? { (0.00 → 4.35) Blunder. Nh6 was best. } { [%eval 4.35] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?? { (4.35 → -0.55) Blunder. e3 was best. } { [%eval -0.55] } (2. e3 b5 3. Bxb5 cxb5 4. Ne2 Qc7 5. c4 Qxc4 6. Qa4 Qxa2) 2... b5? { (-0.55 → 0.96) Mistake. e6 was best. } { [%eval 0.96] } (2... e6 3. h4 Qxh4 4. Rxh4 Ba3 5. Nxa3 Kd8 6. Rxh7 Rxh7 7. Nh3) 3. a4?! { (0.96 → 0.21) Inaccuracy. d3 was best. } { [%eval 0.21] } (3. d3 f5 4. Nh3 f4 5. Nxf4 g5 6. Ne6 dxe6 7. Bxg5 Qxd3 8. cxd3 Kd7 9. Bxe7 Nxe7) 3... bxa4 { [%eval -0.32] } 4. Rxa4 { [%eval 0.48] } 4... Nh6?! { (0.48 → 1.20) Inaccuracy. c5 was best. } { [%eval 1.2] } (4... c5 5. Rxa7) 5. Rxa7 { [%eval 1.42] } 5... Rxa7 { [%eval 1.5] } 6. Ba3 { [%eval 1.4] } 6... Rxa3 { [%eval 1.36] } 7. Nxa3 { [%eval 1.51] } 7... f6? { (1.51 → 3.13) Mistake. Ng4 was best. } { [%eval 3.13] } (7... Ng4 8. h3 Nxf2 9. Kxf2 d6 10. Kg2 Bxh3 11. Kxh3 Nd7 12. c4 Qb6 13. Nc2 Qxg1 14. Rxg1) 8. e3 { [%eval 2.37] } 8... Ng4?? { (2.37 → 8.00) Blunder. Na6 was best. } { [%eval 8.0] } (8... Na6) 9. Qxg4 { [%eval 9.52] } 9... Qa5? { (9.52 → Mate in 16) Checkmate is now unavoidable. Rg8 was best. } { [%eval #16] } (9... Rg8 10. Qxg7) 10. Qxg7 { [%eval #16] } 10... Bxg7 { [%eval #13] } 11. Ba6?? { (Mate in 13 → 1.05) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.05] } (11. Nh3 Qxd2 12. Kxd2 Bf8 13. Ba6 Nxa6 14. Nb5 cxb5 15. b4 Nxb4 16. c4 bxc4 17. Kc2 Nxc2) 11... Qxa3 { [%eval 1.15] } 12. Bxc8 { [%eval 0.86] } 12... Qxb3 { [%eval 1.41] } 13. Bxd7?! { (1.41 → 0.74) Inaccuracy. cxb3 was best. } { [%eval 0.74] } (13. cxb3) 13... Nxd7 { [%eval 1.13] } 14. cxb3 { [%eval 0.51] } 14... Nb6 { [%eval 0.85] } 15. Ne2?? { (0.85 → -0.84) Blunder. Ke2 was best. } { [%eval -0.84] } (15. Ke2 Bh6) 15... Kf7 { [%eval -0.64] } 16. Nc3 { [%eval -1.0] } 16... e5?! { (-1.00 → -0.14) Inaccuracy. Nd5 was best. } { [%eval -0.14] } (16... Nd5 17. Nxd5 cxd5 18. Ke2 d4 19. exd4 e5 20. dxe5 fxe5 21. b4 Rf8 22. g4 Ra8 23. Ra1) 17. Nd5?? { (-0.14 → -2.39) Blunder. Na4 was best. } { [%eval -2.39] } (17. Na4) 17... Nxd5?? { (-2.39 → -0.28) Blunder. cxd5 was best. } { [%eval -0.28] } (17... cxd5 18. Kd1) 18. Ke2 { [%eval -0.62] } 18... Nxe3 { [%eval -0.44] } 19. dxe3? { (-0.44 → -1.62) Mistake. fxe3 was best. } { [%eval -1.62] } (19. fxe3 e4) 19... f5 { [%eval -1.27] } 20. e4 { [%eval -1.9] } 20... fxe4 { [%eval -1.33] } 21. Kd1?! { (-1.33 → -2.46) Inaccuracy. Kd2 was best. } { [%eval -2.46] } (21. Kd2 Rf8) 21... Ra8 { [%eval -2.06] } 22. Kc2 { [%eval -2.36] } 22... Re8 { [%eval -2.03] } 23. Rc1?! { (-2.03 → -3.05) Inaccuracy. b4 was best. } { [%eval -3.05] } (23. b4 e3) 23... Ke6 { [%eval -2.37] } 24. h4? { (-2.37 → -4.09) Mistake. Rg1 was best. } { [%eval -4.09] } (24. Rg1 c5 25. Rc1 e3 26. fxe3 Kd5 27. e4 Kxe4 28. Rh1 c4 29. bxc4 Bh6 30. Kd2 Bxd2) 24... e3 { [%eval -3.9] } 25. fxe3 { [%eval -4.63] } 25... e4 { [%eval -3.23] } 26. Ra1? { (-3.23 → -5.40) Mistake. Rh1 was best. } { [%eval -5.4] } (26. Rh1) 26... Bxa1 { [%eval -5.33] } 27. Kc3?? { (-5.33 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (27. b4 c5) 27... Bxc3 { [%eval #-11] } 28. b4 { [%eval #-10] } 28... Bxb4 { [%eval #-10] } 29. h5 { [%eval #-9] } 29... Bc3 { [%eval #-10] } 30. g4 { [%eval #-9] } 30... Bd4 { [%eval #-10] } 31. exd4 { [%eval #-9] } 31... c5 { [%eval #-9] } 32. dxc5 { [%eval #-8] } 32... e3 { [%eval #-8] } 33. h6 { [%eval #-6] } 33... e2 { [%eval #-6] } 34. c6 { [%eval #-4] } 34... e1=R { [%eval #-4] } 35. g5 { [%eval #-3] } 35... Kd7 { [%eval #-3] } 36. cxd7 { [%eval #-2] } 36... Rf1 { [%eval #-2] } 37. dxe8=B { [%eval #-1] } 37... Rf7 { [%eval #-1] } 38. Bxf7# { Game ends by variant rule. } 0-1