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[Event "Casual Antichess game"] [Site "https://lichess.org/Mf961LMq"] [Date "2024.02.08"] [White "lichess AI level 4"] [Black "Kobjao"] [Result "0-1"] [UTCDate "2024.02.08"] [UTCTime "11:05:58"] [WhiteElo "?"] [BlackElo "1623"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7?? { (0.54 → 2.88) Blunder. Nxd7 was best. } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. d3?? { (2.88 → 0.50) Blunder. Ke2 was best. } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd7 7. Nec3 h6 8. Qg4 f6 9. Qxg7 Bxg7 10. b3 Kc8) 4... Bxd3 5. Qxd3 Qxd3 6. cxd3 a6?? { (0.46 → 2.22) Blunder. Nd7 was best. } (6... Nd7 7. Nc3) 7. Na3?! { (2.22 → 1.51) Inaccuracy. Bd2 was best. } (7. Bd2 Kd7) 7... a5 8. Ne2?! { (1.07 → 0.22) Inaccuracy. Nc2 was best. } (8. Nc2 e5) 8... a4?! { (0.22 → 0.84) Inaccuracy. e6 was best. } (8... e6) 9. h4?? { (0.84 → Mate in 14) Checkmate is now unavoidable. Nc2 was best. } (9. Nc2 a3 10. bxa3 Rxa3 11. Bxa3 e5 12. Bxf8 Kxf8 13. Kd2 Ke7 14. Nc3 Nd7 15. Rhd1 f6) 9... g5 10. hxg5 Bh6?? { (Mate in 14 → -1.74) Lost forced checkmate sequence. e5 was best. } (10... e5 11. Rxh7 Bxa3 12. bxa3 Rxh7 13. g6 fxg6 14. Kd2 Na6 15. Ng3 e4 16. dxe4 Nb4 17. axb4) 11. gxh6 Nxh6 12. Rxh6 Rg8?? { (-1.56 → 5.94) Blunder. c5 was best. } (12... c5 13. Rxh7) 13. Rxh7 Rxg2 14. Rxf7 Rxf2 15. Kxf2 Kxf7 16. Kg2?? { (5.46 → Mate in 11) Checkmate is now unavoidable. e4 was best. } (16. e4 e6 17. Ng3 Ra6 18. Kf3 Ke7 19. e5 Rd6 20. exd6 cxd6 21. Bd2 Kf7 22. Rh1 e5) 16... Nd7?? { (Mate in 11 → 3.14) Lost forced checkmate sequence. Kg6 was best. } (16... Kg6 17. Kf3 Nc6 18. Ke4 Nd4 19. Kxd4 Rf8 20. Ke5 e6 21. Kxe6 c5 22. Kf7 Rxf7 23. b4) 17. Kg3?? { (3.14 → 0.93) Blunder. e4 was best. } (17. e4 Nb6) 17... Kf6?! { (0.93 → 1.76) Inaccuracy. Ke6 was best. } (17... Ke6 18. Kf3) 18. Rb1?? { (1.76 → -0.50) Blunder. Nb1 was best. } (18. Nb1 a3 19. bxa3 Rxa3 20. Nxa3 c5 21. Bd2 c4 22. dxc4 Nf8 23. Nb5 Ng6 24. Kh4 Nxh4) 18... Rb8?? { (-0.50 → Mate in 8) Checkmate is now unavoidable. c5 was best. } (18... c5) 19. e4?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Nb5 was best. } (19. Nb5 Rxb5 20. Nc3 Rxb2 21. Nxa4 Rxb1 22. Kf2 Rxc1 23. Ke1 Rxe1 24. Nb2 Rxe3 25. Nc4 Rxd3) 19... Rxb2 20. Bxb2 Kg7 21. Bxg7 Ne5 22. Bxe5 e6 23. Bxc7 e5 24. Bxe5# { Game ends by variant rule. } 0-1