lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "NSJOM Räuberschach Arena"] [Site "https://lichess.org/LQfTVOiM"] [Date "2021.03.27"] [White "GS_Zonk45"] [Black "Faulitemporary"] [Result "0-1"] [UTCDate "2021.03.27"] [UTCTime "14:26:33"] [WhiteElo "1407"] [BlackElo "1952"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [BlackTitle "CM"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6 bxa6?? { (1.39 → 3.94) Blunder. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7) 3. Qh5 Ba3 4. Nxa3 a5?? { (4.32 → Mate in 15) Checkmate is now unavoidable. Qf6 was best. } (4... Qf6 5. Qxf7 Kxf7 6. Rb1 Qxb2 7. Rxb2 Bb7 8. Rxb7 Nc6 9. Rxa7) 5. Qxf7?? { (Mate in 15 → 1.51) Lost forced checkmate sequence. Qxh7 was best. } (5. Qxh7 Rxh7 6. Nc4 Rxh2 7. Nxa5 Rxg2 8. Rh4 Qxh4 9. Ne2 Qxf2 10. Kxf2 Rxf2 11. d4 Rxe2) 5... Kxf7 6. Nb5?? { (0.50 → -1.32) Blunder. b4 was best. } (6. b4 axb4) 6... a4?? { (-1.32 → Mate in 14) Checkmate is now unavoidable. Qg5 was best. } (6... Qg5 7. Nxc7 Qxg2 8. Nxe6 Qxg1 9. Rxg1 Kxe6 10. Rxg7 Nh6 11. Rxh7 Rxh7 12. f4 Ke5 13. fxe5) 7. Nxc7?? { (Mate in 14 → -3.07) Lost forced checkmate sequence. Nxa7 was best. } (7. Nxa7 Rxa7 8. b3 axb3 9. axb3 Rxa1 10. d3 Rxc1 11. f4 Rxe1 12. Ne2 Rxe2 13. Ra1 Rxe3) 7... Qxc7 8. h3?? { (-2.85 → Mate in 14) Checkmate is now unavoidable. g3 was best. } (8. g3) 8... Qxc2 9. Kd1 Qxb2 10. Bxb2 g5 11. Bxh8 Kg7 12. Bxg7 Nf6 13. Bxf6 Nc6 14. Bxg5 Ne7 15. Bxe7 d6?? { (Mate in 8 → 7.00) Lost forced checkmate sequence. a3 was best. } (15... a3 16. Bxa3 d6 17. Bxd6 e5 18. Bxe5 Bxh3 19. Nxh3 Rb8 20. Bxb8 h5 21. Bxa7 h4 22. g3) 16. Bxd6 e5 17. Bxe5 Bxh3 18. gxh3 Rb8 19. Bxb8 a3 20. Bxa7 h5 21. Rb1 h4 22. Rb2 axb2 23. Kc1 bxc1=Q 24. Rh2?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Ne2 was best. } (24. Ne2 Qxh1 25. e4 Qxh3 26. d3 Qxd3 27. Nc1 Qxe4 28. f4 Qxf4 29. Bc5 Qxc1 30. Ba3 Qxa3#) 24... Qxd2 25. Nf3 Qxe3 26. Nxh4 Qxf2 27. Rxf2# { Game ends by variant rule. } 0-1