lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/LDxgxqEr"] [Date "2020.04.12"] [White "CORKSNAPPER"] [Black "Hari2007"] [Result "0-1"] [UTCDate "2020.04.12"] [UTCTime "07:16:45"] [WhiteElo "1457"] [BlackElo "1533"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+127"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (1.38 → 3.80) Blunder. b5 was best. } (1... b5) 2. Ba6 Nxa6?? { (3.82 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6) 3. Qh5?? { (Mate in 15 → 0.98) Lost forced checkmate sequence. b4 was best. } (3. b4 Nxb4 4. Qh5 Nxc2 5. Qxh7 Rxh7 6. e4 Nxa1 7. d4 Rxh2 8. Rxh2 exd4 9. Nc3 dxc3) 3... Qg5?! { (0.98 → 1.66) Inaccuracy. Qf6 was best. } (3... Qf6) 4. Qxf7?? { (1.66 → -0.78) Blunder. Qxg5 was best. } (4. Qxg5 g6) 4... Kxf7 5. b4? { (-0.93 → -2.15) Mistake. b3 was best. } (5. b3 Qxg2) 5... Qxe3?? { (-2.15 → 0.23) Blunder. Bxb4 was best. } (5... Bxb4) 6. dxe3 Bxb4?? { (0.01 → Mate in 11) Checkmate is now unavoidable. Nxb4 was best. } (6... Nxb4) 7. Nh3?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. a4 was best. } (7. a4 Bxe1 8. Ba3 Bxf2 9. Nh3 Bxe3 10. Bb4 Nxb4 11. Nd2 Nxc2 12. Rab1 Bxd2 13. Rxb7 Bxb7) 7... Bxe1 8. Rxe1 g5 9. Nxg5 h5 10. Nxf7 e4?? { (Mate in 10 → -1.76) Lost forced checkmate sequence. Nb4 was best. } (10... Nb4 11. Nxe5 Nxa2 12. Rxa2 Rb8 13. Rxa7 d6 14. Rxb7 dxe5 15. Rxc7 Rxb1 16. Rxc8 Rxc1 17. Rxg8) 11. Nxh8 h4?? { (-3.56 → -0.84) Blunder. d5 was best. } (11... d5) 12. g3 hxg3 13. hxg3 Nc5?? { (-0.49 → Mate in 10) Checkmate is now unavoidable. Nb4 was best. } (13... Nb4 14. a4 Nxc2 15. Rd1 Nxe3 16. Rxd7 Bxd7 17. Bxe3 Bxa4 18. Bxa7 Rxa7 19. Rxa4 Rxa4 20. Na3) 14. f3 exf3 15. Re2 fxe2 16. a4?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. e4 was best. } (16. e4 Nxe4 17. Bh6 Nxh6 18. Nc3 Nxc3 19. Rf1 Nxa2 20. Ng6 exf1=K 21. g4 Nxg4 22. Ne5 Nxe5) 16... Nxa4 17. Rxa4 a5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. e1=R was best. } (17... e1=R 18. Rxa7 Rxc1 19. Rxb7 Rxb1 20. Rxc7 Ba6 21. Rxd7 Ra7 22. Rxa7 Ne7 23. Rxa6 Rb6 24. Rxb6) 18. Rxa5 Rxa5 19. Ba3?? { (0.07 → Mate in 7) Checkmate is now unavoidable. Nd2 was best. } (19. Nd2 Ra3 20. Bxa3 b5 21. Bb2 Nf6 22. Bxf6 e1=K 23. Nb1 c5 24. c4 bxc4 25. Bc3 d5) 19... Rxa3 20. Nxa3 b5 21. Nxb5 Nf6 22. Nxc7 Nd5?? { (Mate in 7 → 2.34) Lost forced checkmate sequence. Ne8 was best. } (22... Ne8 23. Nxe8 d6 24. Nxd6 e1=K 25. Nxc8 Ke2 26. c4 Kxe3 27. g4 Ke4 28. Ng6 Kf4 29. Nxf4#) 23. Nxd5 Ba6?? { (0.07 → Mate in 6) Checkmate is now unavoidable. e1=K was best. } (23... e1=K 24. g4 Kd2 25. e4 Kxc2 26. e5 Kc3 27. Nxc3 d6 28. exd6 Bxg4 29. Ne2 Bxe2 30. d7) 24. c4 Bxc4 25. Nf7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Ng6 was best. } (25. Ng6 Bxd5 26. e4 Bxe4 27. g4 Bxg6 28. g5 Bb1 29. g6 Bxg6#) 25... Bxd5 26. g4 Bxf7 27. g5 Bg8 28. g6 Bf7 29. gxf7 d5?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. e1=B was best. } (29... e1=B 30. f8=R Bh4 31. Rf2 Bxf2 32. e4 Bc5 33. e5 Bd6 34. exd6#) 30. f8=R?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. e4 was best. } (30. e4 dxe4 31. f8=Q e3 32. Qf2 exf2#) 30... d4 31. exd4 e1=K?? { (Mate in 4 → 5.36) Lost forced checkmate sequence. e1=R was best. } (31... e1=R 32. Rf1 Rxf1 33. d5 Rc1 34. d6 Rc7 35. dxc7#) 32. Rf1?? { (5.36 → 0.00) Blunder. Rh8 was best. } (32. Rh8) 32... Kxf1 33. d5 Ke2 34. d6 Kd3 35. d7 Kd4 36. d8=N?? { (0.00 → Mate in 4) Checkmate is now unavoidable. d8=B was best. } (36. d8=B Kc3 37. Bc7 Kd3 38. Bd6 Kd2 39. Bf8 Ke3 40. Ba3 Kd3 41. Be7 Ke3 42. Bf8 Kf3) 36... Ke3 37. Nf7 Kf3 38. Nd8 Kg4 39. Nc6 Kg5 40. Nd4 Kf5 41. Nxf5# { Game ends by variant rule. } 0-1