lichess.org
Donate
 
Computer analysisMove timesShare & export
FEN
[Event "Casual Atomic game"] [Site "https://lichess.org/LADHSWJn"] [Date "2022.02.22"] [White "lichess AI level 2"] [Black "SamCchesscats2022"] [Result "0-1"] [UTCDate "2022.02.22"] [UTCTime "18:09:58"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Atomic"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 e5?? { (1.40 → 4.39) Blunder. f6 was best. } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4) 2. Ng5 f6 3. Nf7 Qe7 4. e4?? { (5.13 → -5.45) Blunder. c3 was best. } (4. c3 d5 5. g4 c6 6. e4 Na6 7. f4 g6 8. Nd6+ Qxd6) 4... g5?? { (-5.45 → Mate in 4) Checkmate is now unavoidable. Qc5 was best. } (4... Qc5) 5. Bc4? { (Mate in 4 → 9.83) Lost forced checkmate sequence. Nd6+ was best. } (5. Nd6+ Qxd6 6. Qh5+ Ke7 7. Qe8+ Kd6 8. Qxd7#) 5... h5 6. Nc3?! { (14.92 → 5.93) Inaccuracy. Nd6+ was best. } (6. Nd6+) 6... h4?? { (5.93 → Mate in 9) Checkmate is now unavoidable. d5 was best. } (6... d5 7. Nd6+) 7. Be6?? { (Mate in 9 → 6.54) Lost forced checkmate sequence. Nxh8 was best. } (7. Nxh8 Qc5 8. d4 g4 9. Bf7+ Kd8 10. dxc5 d6 11. Be6 Bxe6 12. Qd5 c6 13. Qf7 g3) 7... Qxe6 8. Qf3?? { (6.76 → 2.61) Blunder. Nb5 was best. } (8. Nb5 a6) 8... h3?? { (2.61 → Mate in 2) Checkmate is now unavoidable. d5 was best. } (8... d5 9. Qh5+) 9. g4?? { (Mate in 2 → 1.76) Lost forced checkmate sequence. Qf5 was best. } (9. Qf5 d6 10. Qd7#) 9... f5?? { (1.76 → Mate in 5) Checkmate is now unavoidable. d5 was best. } (9... d5 10. Qe2 b5 11. a4 Nd7 12. f4 d4 13. d3 Ne7 14. Nd5 Nxd5 15. b4 a5 16. fxg5) 10. Qe2?? { (Mate in 5 → 4.79) Lost forced checkmate sequence. exf5 was best. } (10. exf5 Nf6 11. Qd3 d5 12. Qg6+ Kd7 13. Nb5 Bc5 14. Nxc7#) 10... fxe4?? { (4.79 → Mate in 4) Checkmate is now unavoidable. b5 was best. } (10... b5 11. f4) 11. Nd5?? { (Mate in 4 → 6.86) Lost forced checkmate sequence. Qd3 was best. } (11. Qd3 d5 12. Qg6+ Ke7 13. Qe8+ Kf6 14. Qxe5#) 11... e4?? { (6.86 → Mate in 4) Checkmate is now unavoidable. Bb4 was best. } (11... Bb4 12. Nxb4) 12. Ne3?? { (Mate in 4 → -0.83) Lost forced checkmate sequence. Nf6+ was best. } (12. Nf6+ Nxf6 13. Qb5 c6 14. Qf5 Bd6 15. Qxd7#) 12... Bb4 13. Qa6?? { (-0.38 → Mate in 1) Checkmate is now unavoidable. c3 was best. } (13. c3 b5) 13... bxa6?! { (Mate in 1 → -16.23) Lost forced checkmate sequence. Bxd2# was best. } (13... Bxd2#) 14. f4?! { (-16.23 → Mate in 1) Checkmate is now unavoidable. c3 was best. } (14. c3 Bd6) 14... exf3?! { (Mate in 1 → -31.13) Lost forced checkmate sequence. Bxd2# was best. } (14... Bxd2#) 15. O-O?! { (-31.13 → Mate in 9) Checkmate is now unavoidable. c3 was best. } (15. c3 Rh7) 15... Nf6 16. d3 Nxg4?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. O-O was best. } (16... O-O 17. Bf4 Be1 18. Kh1 gxf4 19. d4 Bb7+ 20. d5 Bf2 21. Rfe1 Bg1 22. Re8 Bxh2#) 17. c3?? { (Mate in 3 → -34.62) Lost forced checkmate sequence. Rf8+ was best. } (17. Rf8+ Ke7 18. Rf7+ Kd6 19. Rxd7#) 17... g4?? { (-34.62 → Mate in 3) Checkmate is now unavoidable. Bd6 was best. } (17... Bd6) 18. Rf8+ Ke7 19. Bg5+ Ke6 20. Re8+?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Re1+ was best. } (20. Re1+ Kd5 21. Rf5+ Kc6 22. Bf4 g3 23. Bxc7#) 20... Rxe8 21. Be7?? { (0.00 → -9.52) Blunder. Re1+ was best. } (21. Re1+ Kf7 22. Rf1+ Kg8 23. Rf8+ Kh7 24. Rf7+ Kg6 25. Rf6+ Kg7 26. Rf7+ Kg6) 21... g3 22. d4? { (-9.53 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (22. hxg3 h2+ 23. Kf2 Nc6 24. cxb4 Kf5 25. Bc5 a5 26. Rf1 Kg4 27. a4 Nd4 28. Ke1 h1=Q) 22... Bd6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. gxh2# was best. } (22... gxh2#) 23. d5+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxd6# was best. } (23. Bxd6#) 23... Ke5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. gxh2# was best. } (23... gxh2#) 24. b4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxd6# was best. } (24. Bxd6#) 24... Bxe7?! { (Mate in 1 → -11.03) Lost forced checkmate sequence. gxh2# was best. } (24... gxh2#) 25. c4?! { (-11.03 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (25. hxg3) 25... Ba6? { (Mate in 1 → -8.31) Lost forced checkmate sequence. gxh2# was best. } (25... gxh2#) 26. b5? { (-8.31 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (26. hxg3 h2+) 26... Bb7? { (Mate in 1 → -7.99) Lost forced checkmate sequence. gxh2# was best. } (26... gxh2#) 27. c5? { (-7.99 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (27. hxg3 Na6 28. Re1+ Kd4 29. bxa6 h2+ 30. Kf2 Rf8+ 31. Kg3 Rf1 32. c5 Rxe1 33. Kf4 h1=Q) 27... Kd4?? { (Mate in 1 → -4.84) Lost forced checkmate sequence. gxh2# was best. } (27... gxh2#) 28. a3?? { (-4.84 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (28. hxg3 Na6 29. Rd1+ Ke3 30. Rd3+ Kf2 31. Rf3 Bc6 32. b6 Rg8 33. bxc7 h2 34. Kh1+ Kg2) 28... c6? { (Mate in 1 → -7.65) Lost forced checkmate sequence. gxh2# was best. } (28... gxh2#) 29. a4? { (-7.65 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (29. hxg3 h2+) 29... cxb5? { (Mate in 1 → -9.51) Lost forced checkmate sequence. gxh2# was best. } (29... gxh2#) 30. a5? { (-9.51 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (30. hxg3) 30... d6? { (Mate in 1 → -9.67) Lost forced checkmate sequence. gxh2# was best. } (30... gxh2#) 31. a6? { (-9.67 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (31. hxg3 Na6) 31... Bxa6? { (Mate in 1 → -8.25) Lost forced checkmate sequence. gxh2# was best. } (31... gxh2#) 32. cxd6? { (-8.25 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (32. hxg3 Na6) 32... Na6?! { (Mate in 1 → -10.94) Lost forced checkmate sequence. gxh2# was best. } (32... gxh2#) 33. d6?! { (-10.94 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (33. hxg3 Rg8+) 33... Nc5?! { (Mate in 1 → -14.20) Lost forced checkmate sequence. gxh2# was best. } (33... gxh2#) 34. d7?! { (-14.20 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } (34. Kf1 g2+) 34... Nxd7?! { (Mate in 1 → -14.24) Lost forced checkmate sequence. gxh2# was best. } (34... gxh2#) 35. Rb1?! { (-14.24 → Mate in 1) Checkmate is now unavoidable. hxg3 was best. } (35. hxg3 Rg8+) 35... gxh2# { Game ends by variant rule. } 0-1