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[Event "Lose pieces to win the game Arena"] [Site "https://lichess.org/L66KLbRv"] [Date "2020.12.27"] [White "Dylangw"] [Black "Knights64"] [Result "1-0"] [GameId "L66KLbRv"] [UTCDate "2020.12.27"] [UTCTime "16:03:51"] [WhiteElo "1562"] [BlackElo "1198"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... c6?? { (0.95 → 7.20) Blunder. Ba6 was best. } { [%eval 7.2] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxc6 { [%eval 4.82] } 3... dxc6?? { (4.82 → Mate in 13) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #13] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. e4?? { (Mate in 13 → -1.57) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.57] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Qxd2) 4... Qxd2 { [%eval -2.84] } 5. Bxd2?? { (-2.84 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (5. Kxd2) 5... f5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bh3 was best. } { [%eval #14] } (5... Bh3 6. Nxh3 f5 7. exf5 e6 8. fxe6 Bb4 9. Bxb4 Kf7 10. exf7 Ne7 11. Bxe7 Rf8 12. Bxf8) 6. exf5 { [%eval #14] } 6... Bxf5 { [%eval #13] } 7. Bh6 { [%eval #13] } 7... Nxh6 { [%eval #11] } 8. g4?? { (Mate in 11 → 3.62) Lost forced checkmate sequence. Qd4 was best. } { [%eval 3.62] } (8. Qd4 Bxc2 9. Qxa7 Rxa7 10. Kd2 Rxa2 11. Rxa2 Bxb1 12. Nf3 Bxa2 13. g4 Nxg4 14. h4 Nxf2) 8... Bxc2 { [%eval 3.72] } 9. Qxc2 { [%eval 3.94] } 9... Nxg4 { [%eval 3.71] } 10. Qxh7 { [%eval 4.1] } 10... Rxh7?? { (4.10 → Mate in 9) Checkmate is now unavoidable. Nxh2 was best. } { [%eval #9] } (10... Nxh2 11. Qxh2) 11. Kd1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. f3 was best. } { [%eval #-9] } (11. f3 Rxh2 12. Rxh2 Nxh2 13. Ne2 Nxf3 14. Nc1 Nxe1 15. Nd3 Nxd3 16. Nc3 Nxb2 17. Nb5 cxb5) 11... Nxh2?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #7] } (11... Rxh2 12. Rxh2 Nxf2 13. Rxf2 Kd7 14. Rxf8 Na6 15. Rxa8 g5 16. Rxa7 g4 17. Rxd7 g3 18. Rxe7) 12. Rxh2 { [%eval #7] } 12... Rxh2 { [%eval #6] } 13. Nc3 { [%eval #7] } 13... Rxf2 { [%eval #6] } 14. Nd5?? { (Mate in 6 → -0.42) Lost forced checkmate sequence. Kc2 was best. } { [%eval -0.42] } (14. Kc2 Rxc2 15. Ne4 Rxb2 16. Rb1 Rxb1 17. Nc3 Rxg1 18. Nb5 cxb5 19. a4 bxa4#) 14... cxd5?? { (-0.42 → Mate in 5) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #5] } (14... Rxb2 15. Nxe7) 15. Kd2 { [%eval #5] } 15... Rxd2 { [%eval #4] } 16. Ne2 { [%eval #4] } 16... Rxe2 { [%eval #3] } 17. Re1?? { (Mate in 3 → -3.02) Lost forced checkmate sequence. Rc1 was best. } { [%eval -3.02] } (17. Rc1 Rxb2 18. Rg1 Rxa2 19. Rxg7 Bxg7#) 17... Rxe1 { [%eval -4.84] } 18. b3 { [%eval -4.72] } 18... Nd7 { [%eval -3.86] } 19. b4 { [%eval -4.65] } 19... Re6?? { (-4.65 → -2.25) Blunder. Nc5 was best. } { [%eval -2.25] } (19... Nc5) 20. a4?? { (-2.25 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #-14] } (20. b5 d4) 20... d4 { [%eval #-14] } 21. a5 { [%eval #-13] } 21... Re3 { [%eval #-13] } 22. b5 { [%eval #-12] } 22... Ne5 { [%eval #-12] } 23. b6 { [%eval #-11] } 23... axb6 { [%eval #-11] } 24. axb6 { [%eval #-10] } 24... Ra7?? { (Mate in 10 → -0.48) Lost forced checkmate sequence. e6 was best. } { [%eval -0.48] } (24... e6 25. b7 Ra7 26. b8=Q Rc3 27. Qxe5 Be7 28. Qxd4 Rc1 29. Qxg7 Bg5 30. Qxg5 Ra5 31. Qxa5) 25. bxa7 { [%eval -0.58] } 25... d3 { [%eval -0.28] } 26. a8=K?? { (-0.28 → Mate in 17) Checkmate is now unavoidable. a8=B was best. } { [%eval #-17] } (26. a8=B Re4 27. Bxe4 Nc4 28. Bxd3 e5 29. Bxc4 Kf7 30. Bxf7 e4 31. Bh5 e3 32. Be2 Be7) 26... d2?? { (Mate in 17 → Mate in 4) Lost forced checkmate sequence. e6 was best. } { [%eval #4] } (26... e6 27. Kb7 Nc6 28. Kxc6 Bd6 29. Kxd6 Rh3 30. Kxe6 Kf7 31. Kxf7 d2 32. Kxg7 Rh8 33. Kxh8) 27. Kb7 { [%eval #4] } 27... Nf3 { [%eval #3] } 28. Kc6 { [%eval #3] } 28... Kd7 { [%eval #2] } 29. Kxd7 { [%eval #2] } 29... e6 { [%eval #1] } 30. Kxe6 { [%eval #1] } 30... Rxe6# { Game ends by variant rule. } 1-0