lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/L595D0ay"] [Date "2024.04.21"] [White "Iqratab08"] [Black "Manakhov"] [Result "0-1"] [UTCDate "2024.04.21"] [UTCTime "13:37:40"] [WhiteElo "1151"] [BlackElo "1139"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+99"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4 g6 2. Nf3?? { (-0.21 → Mate in 18) Checkmate is now unavoidable. d3 was best. } (2. d3 h5) 2... h5?? { (Mate in 18 → -1.07) Lost forced checkmate sequence. e5 was best. } (2... e5 3. Nxe5 Qf6 4. Nxd7 Qxb2 5. Nxf8 Kxf8 6. Bxb2 Bxg4 7. Bxh8 Bxe2 8. Kxe2 Nf6 9. Bxf6) 3. gxh5 gxh5 4. Bh3?? { (-0.69 → Mate in 14) Checkmate is now unavoidable. Ng1 was best. } (4. Ng1 Rh6 5. c4 c6 6. a3 Nf6 7. e4 Nxe4 8. Qxh5 Rxh5 9. Ne2 Nxf2 10. Kxf2 Rxh2) 4... h4?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Bg7 was best. } (4... Bg7 5. Bxd7 Bxb2 6. Bxb2 Nxd7 7. Bxh8 h4 8. Nxh4 e5 9. Bxe5 Qxh4 10. Bxc7 Qxf2 11. Kxf2) 5. Bxd7 Qxd7?! { (0.24 → 1.10) Inaccuracy. Nxd7 was best. } (5... Nxd7 6. Nxh4) 6. Nxh4 Qxd2?? { (0.75 → Mate in 13) Checkmate is now unavoidable. Rxh4 was best. } (6... Rxh4 7. Rf1) 7. Bxd2?? { (Mate in 13 → 0.80) Lost forced checkmate sequence. Kxd2 was best. } (7. Kxd2 Rxh4 8. Re1 Rxh2 9. Kc3 Rxf2 10. Qd8 Rxe2 11. Qxe8 Rxe1 12. Qxe7 Rxe7 13. Be3 Rxe3) 7... Rxh4 8. Bh6?? { (1.16 → -0.75) Blunder. Rf1 was best. } (8. Rf1 Rxh2 9. Be3 Rxf2 10. Bxa7 Rxa7 11. Rxf2 Rxa2 12. Rxf7 Kxf7 13. Rxa2 Kf6 14. c4 b5) 8... Bxh6?? { (-0.75 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } (8... Rxh2 9. Rxh2 Bxh6 10. Rxh6 Nxh6 11. Qd4 Nc6 12. Qxa7 Nxa7 13. Nc3 Rb8 14. Na4 Bh3 15. Nb6) 9. Rg1 Rxh2 10. Rxg8 Rxf2 11. Rxe8 Rxe2 12. Rxe7 Rxe1 13. Rxf7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rxc7 was best. } (13. Rxc7 Rxd1 14. Rxb7 Rxb1 15. Rxb1 Bxb7 16. Rc1 Bxc1 17. c3 Bxb2 18. a4 Bxc3 19. a5 Bxa5#) 13... Rxd1 14. Rxc7 Rxb1 15. Rxb7 Rxb2 16. Rxb8 Rxa2 17. Rxc8 Rxc2 18. Rxc2 Rc8?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rf8 was best. } (18... Rf8 19. Rxa7 Rf2 20. Rxf2 Bf4 21. Rxf4#) 19. Rxc8?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rxa7 was best. } (19. Rxa7 Rxc2 20. Rc7 Rxc7#) 19... Bf8 20. Rxf8 a5 21. Rxa5# { Game ends by variant rule. } 0-1