FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/KrLbN21v"]
[Date "2023.06.16"]
[White "mirafzal009"]
[Black "Naakeri6969"]
[Result "0-1"]
[GameId "KrLbN21v"]
[UTCDate "2023.06.16"]
[UTCTime "03:47:46"]
[WhiteElo "1669"]
[BlackElo "1247"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+36"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4?? { (0.70 → -0.98) Blunder. Nh3 was best. } { [%eval -0.98] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... c5 { [%eval -0.44] } 3. bxc5 { [%eval -0.82] } 3... d5?? { (-0.82 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (3... a5 4. c6 Nxc6 5. Bg2 e6 6. Bxc6 bxc6 7. Nh3 Ba3 8. Nxa3) 4. cxd6 { [%eval #16] } 4... Qxd6 { [%eval #15] } 5. Ba3?? { (Mate in 15 → -1.53) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.53] } (5. Bg2 Qxg3 6. Bxb7 Bxb7 7. fxg3 Bxh1 8. e4 Bxe4 9. Qh5 Bxc2 10. Qxh7 Bxb1 11. Rxb1 Rxh7) 5... Qxd2?! { (-1.53 → -0.52) Inaccuracy. Qxg3 was best. } { [%eval -0.52] } (5... Qxg3 6. fxg3) 6. Bxe7?? { (-0.52 → Mate in 15) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-15] } (6. Kxd2 Bh3 7. Bxh3 Nc6 8. Bxe7 Ngxe7 9. Bf5 Nxf5 10. Na3 Bxa3 11. e4 Nxg3 12. fxg3 Ne7) 6... Bxe7 { [%eval -8.78] } 7. Qxd2? { (-8.78 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (7. Kxd2 Bh3) 7... Bd6?? { (Mate in 12 → -0.08) Lost forced checkmate sequence. Ba3 was best. } { [%eval -0.08] } (7... Ba3 8. Nxa3 b5 9. Nxb5 Be6 10. Nxa7 Bxa2 11. Rxa2 Rxa7 12. Rxa7 Kd7 13. Rxd7 Nxd7 14. Qxd7) 8. Qxd6 { [%eval -0.01] } 8... Bh3 { [%eval -0.32] } 9. Qxg6 { [%eval -0.07] } 9... Bxf1?? { (-0.07 → 2.12) Blunder. hxg6 was best. } { [%eval 2.12] } (9... hxg6 10. Nxh3 Rxh3 11. Bxh3 Ne7 12. Bf5 gxf5 13. Kd2 Kd7 14. h4 Kd6 15. e4 fxe4 16. f3) 10. Qxf7? { (2.12 → 0.66) Mistake. Qxg8 was best. } { [%eval 0.66] } (10. Qxg8 Rxg8) 10... Bxe2?? { (0.66 → 2.70) Blunder. Kxf7 was best. } { [%eval 2.7] } (10... Kxf7) 11. Qxg8 { [%eval 2.82] } 11... Rxg8 { [%eval 2.85] } 12. Kxe2 { [%eval 2.74] } 12... Rxg3 { [%eval 2.98] } 13. fxg3 { [%eval 2.89] } 13... Nc6 { [%eval 3.34] } 14. Nd2 { [%eval 3.05] } 14... Kf8 { [%eval 3.55] } 15. Kf3 { [%eval 3.27] } 15... Ke7 { [%eval 3.15] } 16. h4 { [%eval 3.27] } 16... Kf6?! { (3.27 → 4.39) Inaccuracy. Na5 was best. } { [%eval 4.39] } (16... Na5 17. Nc4) 17. h5?? { (4.39 → Mate in 7) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-7] } (17. Nh3) 17... a6?? { (Mate in 7 → 4.58) Lost forced checkmate sequence. Rh8 was best. } { [%eval 4.58] } (17... Rh8 18. h6 Kg7 19. hxg7 Rb8 20. Rxh7 Rf8 21. gxf8=R a5 22. Rxb7 Na7 23. Rxa7 a4 24. Rxa4#) 18. Ke3 { [%eval 4.73] } 18... b6?? { (4.73 → Mate in 7) Checkmate is now unavoidable. Nd8 was best. } { [%eval #7] } (18... Nd8 19. Kd4) 19. Kd4 { [%eval #7] } 19... Nxd4 { [%eval #6] } 20. Rh3 { [%eval #8] } 20... Nxc2 { [%eval #7] } 21. a4?? { (Mate in 7 → 1.84) Lost forced checkmate sequence. g4 was best. } { [%eval 1.84] } (21. g4 Nxa1 22. g5 Kxg5 23. Ra3 Kxh5 24. Rxa6 Rxa6 25. a3 Rxa3 26. Nh3 Rxh3 27. Nf3 Rxf3#) 21... Nxa1 { [%eval 1.25] } 22. a5 { [%eval 0.89] } 22... bxa5 { [%eval 0.76] } 23. Nb3?? { (0.76 → -1.31) Blunder. g4 was best. } { [%eval -1.31] } (23. g4 Ke6) 23... Nxb3 { [%eval -1.49] } 24. Ne2?? { (-1.49 → Mate in 7) Checkmate is now unavoidable. Rh2 was best. } { [%eval #-7] } (24. Rh2) 24... Nd4?? { (Mate in 7 → 0.39) Lost forced checkmate sequence. Nc1 was best. } { [%eval 0.39] } (24... Nc1 25. Nxc1 h6 26. Rh1 Kg6 27. hxg6 h5 28. Rxh5 Rb8 29. Rxa5 Rb7 30. Rxa6 Rb3 31. Nxb3#) 25. Nxd4 { [%eval 0.31] } 25... Ke6?? { (0.31 → 5.63) Blunder. Ke7 was best. } { [%eval 5.63] } (25... Ke7 26. Rh1 a4 27. g4 a3 28. Rb1 Kd7 29. h6 Kc7 30. Rb6 Kxb6 31. g5 Rf8 32. g6) 26. Nxe6 { [%eval 4.24] } 26... Rd8?? { (4.24 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #12] } (26... a4) 27. Nxd8 { [%eval #12] } 27... a4 { [%eval #10] } 28. g4?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. h6 was best. } { [%eval #-2] } (28. h6 a5 29. Ne6 a3 30. Nf4 a2 31. Rh4 a4 32. Rh5 a3 33. Ng6 hxg6 34. h7 gxh5) 28... a3 { [%eval #-2] } 29. Rxa3 { [%eval #-1] } 29... a5 { [%eval #-3] } 30. Rxa5 { [%eval #-2] } 30... h6 { [%eval #-2] } 31. Rg5 { [%eval #-1] } 31... hxg5 { [%eval #-1] } 32. h6# { Game ends by variant rule. } 0-1
