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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/KgeGbmGy"] [Date "2024.03.08"] [White "Fireontheboard26"] [Black "Da-che"] [Result "0-1"] [GameId "KgeGbmGy"] [UTCDate "2024.03.08"] [UTCTime "17:12:28"] [WhiteElo "1651"] [BlackElo "1329"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+52"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... h5?! { (-0.03 → 0.79) Inaccuracy. g6 was best. } { [%eval 0.79] } (1... g6 2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxb5 Bg7 6. Qxb8) 2. g4 { [%eval 0.38] } 2... hxg4 { [%eval 0.7] } 3. Bh3 { [%eval 0.46] } 3... Rxh3 { [%eval 0.76] } 4. Nxh3 { [%eval 0.23] } 4... gxh3 { [%eval 0.5] } 5. b3?? { (0.50 → -1.48) Blunder. Kf1 was best. } { [%eval -1.48] } (5. Kf1) 5... e5?? { (-1.48 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (5... c5 6. c4) 6. Ba3?? { (Mate in 12 → 0.61) Lost forced checkmate sequence. b4 was best. } { [%eval 0.61] } (6. b4 Bxb4 7. Bb2 Bxd2 8. Bxe5 Bxe1 9. Bxg7 Bxf2 10. Qxd7 Kxd7 11. Bf8 Qxf8 12. e3 Bxe3) 6... Bxa3 { [%eval 0.53] } 7. Nxa3 { [%eval 0.11] } 7... b5?! { (0.11 → 0.78) Inaccuracy. e4 was best. } { [%eval 0.78] } (7... e4 8. e3) 8. Nxb5 { [%eval 0.72] } 8... Qh4?? { (0.72 → Mate in 12) Checkmate is now unavoidable. c6 was best. } { [%eval #12] } (8... c6 9. Nxa7) 9. Nxa7 { [%eval #12] } 9... Qxf2 { [%eval #11] } 10. Kxf2 { [%eval #11] } 10... Rxa7 { [%eval #10] } 11. d4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-10] } (11. Rb1 Rxa2 12. Qg1 Rxc2 13. Qxg7 Rxd2 14. Qxg8 Rxe2 15. Qxe8 Rxf2 16. Qxc8 Rxh2 17. Qxc7 Rxh1) 11... Rxa2 { [%eval #-10] } 12. dxe5 { [%eval #-9] } 12... Rxc2?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #7] } (12... Rxa1 13. Qxa1 d6 14. exd6 cxd6 15. Qxg7 f5 16. Qxg8 Ba6 17. Qxe8 Bxe2 18. Qxe2 Na6 19. Qxa6) 13. Qxc2?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #-8] } (13. Qxd7 Kxd7 14. e6 fxe6 15. Ra6 Bxa6 16. e4 Rxf2 17. Rb1 Rxh2 18. Rb2 Rxb2 19. e5 Rxb3#) 13... c5 { [%eval #-8] } 14. Qxc5 { [%eval #-7] } 14... d6 { [%eval #-8] } 15. Qxd6 { [%eval #-6] } 15... Kd8 { [%eval #-6] } 16. Qxd8 { [%eval #-5] } 16... Nc6?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Bf5 was best. } { [%eval #8] } (16... Bf5 17. Qxg8 g5 18. Qxb8 Bc8 19. Qxc8 f5 20. Qxf5 g4 21. Qxg4#) 17. Qxg8 { [%eval #8] } 17... Nxe5 { [%eval #7] } 18. Qxf7 { [%eval #7] } 18... Nxf7 { [%eval #6] } 19. Kg2 { [%eval #6] } 19... hxg2 { [%eval #5] } 20. Ra3?? { (Mate in 5 → -0.51) Lost forced checkmate sequence. Ra4 was best. } { [%eval -0.51] } (20. Ra4 gxh1=K 21. Ra3 Kxh2 22. Ra6 Bxa6 23. b4 Bxe2 24. b5 Bxb5#) 20... gxh1=K?? { (-0.51 → Mate in 4) Checkmate is now unavoidable. gxh1=B was best. } { [%eval #4] } (20... gxh1=B 21. h3 Bxh3 22. e4 Bxe4 23. Ra8 Bxa8 24. b4 Bb7 25. b5 Ba6 26. bxa6 Ne5 27. a7) 21. Ra6?? { (Mate in 4 → -0.81) Lost forced checkmate sequence. Ra5 was best. } { [%eval -0.81] } (21. Ra5 Kxh2 22. Ra6 Bxa6 23. b4 Bxe2 24. b5 Bxb5#) 21... Kxh2?? { (-0.81 → Mate in 3) Checkmate is now unavoidable. Bxa6 was best. } { [%eval #3] } (21... Bxa6) 22. b4?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Re6 was best. } { [%eval #-11] } (22. Re6 Bxe6 23. e4 Bxb3 24. e5 Nxe5#) 22... Bxa6 { [%eval #-11] } 23. b5 { [%eval #-9] } 23... Bxb5 { [%eval #-9] } 24. e4 { [%eval #-8] } 24... Nd6 { [%eval #-8] } 25. e5 { [%eval #-7] } 25... Bf1?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (25... Ne4 26. e6 Kg3 27. e7 Bc4 28. e8=K Bf7 29. Kxf7 g6 30. Kxg6 Ng5 31. Kxg5 Kf4 32. Kxf4#) 26. exd6 { [%eval 0.0] } 26... Bg2 { [%eval 0.0] } 27. d7 { [%eval 0.0] } 27... Bf1 { [%eval 0.0] } 28. d8=K?! { (0.00 → -0.80) Inaccuracy. d8=B was best. } { [%eval -0.8] } (28. d8=B g5 29. Bxg5 Bd3 30. Bh4 Kg3 31. Bxg3 Bf5 32. Be5 Be4 33. Bd4 Bg2 34. Bb2 Bh1) 28... Bc4?? { (-0.80 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (28... g5 29. Kc7 g4 30. Kd6 g3 31. Kd5 Bc4 32. Kxc4 g2 33. Kd3 g1=R 34. Kd2 Rg7 35. Ke2) 29. Ke8?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Kd7 was best. } { [%eval 0.0] } (29. Kd7 Bd3 30. Kc6 Bb5 31. Kxb5 Kg3 32. Kc6 Kf4 33. Kd7 g5 34. Kd6 Ke5 35. Kxe5 g4) 29... Bf7 { [%eval 0.0] } 30. Kxf7 { [%eval 0.0] } 30... Kg3 { [%eval 0.0] } 31. Kxg7 { [%eval 0.0] } 31... Kg4 { [%eval 0.0] } 32. Kf7 { [%eval 0.0] } 32... Kf4 { [%eval 0.0] } 33. Ke7 { [%eval 0.0] } 33... Ke4 { [%eval 0.0] } 34. Kf7 { [%eval 0.0] } 34... Kf4 { [%eval 0.0] } 35. Ke7 { [%eval 0.0] } 35... Kg3 { [%eval 0.0] } 36. Kd7 { [%eval 0.0] } 36... Kf2 { [%eval 0.0] } 37. Kc6 { [%eval 0.0] } 37... Ke3 { [%eval 0.0] } 38. Kd5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kb5 was best. } { [%eval #-1] } (38. Kb5 Ke2 39. Kb4 Ke3 40. Kb3 Kf3 41. Kc4 Kf4 42. Kc5 Kf3 43. Kc4) 38... Kd4 { [%eval #-1] } 39. Kxd4# { Game ends by variant rule. } 0-1