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[Event "Rated Antichess game"] [Site "https://lichess.org/Kdst162W"] [Date "2023.07.26"] [White "SelimSah"] [Black "krairm61"] [Result "1-0"] [UTCDate "2023.07.26"] [UTCTime "18:44:37"] [WhiteElo "1297"] [BlackElo "1206"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (1.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 dxc6 4. Qh5?? { (Mate in 13 → 3.08) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Bxb1) 4... Qxd2 5. Qxf7?? { (3.82 → -0.48) Blunder. Kxd2 was best. } (5. Kxd2 Be6 6. Qxf7 Bxa2 7. Rxa2 Kxf7 8. Rxa7 Rxa7 9. e4 Kg6) 5... Qxf2?? { (-0.48 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } (5... Qxe1 6. Qxe8 Qxf2 7. Qxc6 Qxg1 8. Qxc7 Qxg2 9. Qxa7 Qxc2 10. Qxa8) 6. Qxg8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kxf2 was best. } (6. Kxf2 Kxf7 7. g4 Bxg4 8. Nh3 Bxh3 9. Kg2 Bxg2 10. a3 Bxh1 11. e4 Bxe4 12. h4 Bxc2) 6... Qxg2?? { (Mate in 13 → -2.94) Lost forced checkmate sequence. Qxc2 was best. } (6... Qxc2 7. Qxf8 Rxf8 8. Kf2 Qxb2 9. Bxb2 Rxf2 10. Bxg7 Rxa2 11. Rxa2 Kf7 12. Rxa7 Kxg7 13. Rxc7) 7. Qxg7?? { (-2.94 → Mate in 12) Checkmate is now unavoidable. Qxh7 was best. } (7. Qxh7 Qxh1) 7... Qxh2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxg7 was best. } (7... Qxg7 8. h3 Bxh3 9. Rxh3 Qxb2 10. Bxb2 e5 11. Bxe5 Ke7 12. Bxc7 Bh6 13. Rxh6 Rhd8 14. Bxd8) 8. Rxh2 Bxg7 9. Rxh7 Rxh7 10. Nh3 Rxh3 11. b3 Rxe3 12. Bxe3 Bxa1 13. Bxa7 Rxa7 14. Nc3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. b4 was best. } (14. b4 Rxa2 15. Kf2 Rxc2 16. Na3 Rxf2 17. Nb5 cxb5#) 14... Rxa2 15. Nxa2 Bc3 16. Nxc3 c5 17. Kd2 e5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. c4 was best. } (17... c4 18. bxc4 Kf7 19. c5 Kg6 20. Kd3 Kf6 21. Ke3 Kg5 22. Kd3 Kf6) 18. Kd3?? { (Mate in 3 → -1.28) Lost forced checkmate sequence. b4 was best. } (18. b4 cxb4 19. Ke3 bxc3 20. Kd4 exd4#) 18... e4? { (-1.28 → 0.00) Mistake. c4 was best. } (18... c4 19. bxc4) 19. Kxe4 Bf5 20. Kxf5 Kd7?? { (0.00 → Mate in 3) Checkmate is now unavoidable. c4 was best. } (20... c4 21. bxc4 c5 22. Ke4 Ke7 23. Ne2 Kf7 24. Kf4 Ke7 25. Ke4) 21. b4 cxb4 22. Kf6 bxc3 23. Ke6 Kxe6# { Game ends by variant rule. } 1-0