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[Event "rated Antichess game"] [Site "https://lichess.org/Kcmz2e08"] [Date "2025.06.26"] [White "rosa2damaskina"] [Black "Yianchen"] [Result "0-1"] [GameId "Kcmz2e08"] [UTCDate "2025.06.26"] [UTCTime "16:42:12"] [WhiteElo "2136"] [BlackElo "1657"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval 0.02] } 2. b4? { (0.02 → -1.37) Mistake. e3 was best. } { [%eval -1.37] } (2. e3 b5 3. Bxb5 Qg5 4. Bxd7 Nxd7 5. Nxg5 Bd6 6. Nxf7 Bxh2) 2... Bxb4 { [%eval 0.0] } 3. Ng5?! { (0.00 → -0.96) Inaccuracy. d3 was best. } { [%eval -0.96] } (3. d3 Bxe1 4. Qxe1 g5 5. Bxg5 Qxg5 6. Nxg5 Na6 7. Nxe6 dxe6) 3... Bxd2 { [%eval -0.77] } 4. Nxd2 { [%eval -0.81] } 4... Qxg5 { [%eval -0.87] } 5. g3 { [%eval -1.34] } 5... Qxg3 { [%eval -1.15] } 6. hxg3 { [%eval -1.28] } 6... Nh6 { [%eval -1.45] } 7. Rxh6 { [%eval -1.46] } 7... gxh6 { [%eval -1.26] } 8. e3 { [%eval -1.51] } 8... Nc6?! { (-1.51 → -0.54) Inaccuracy. h5 was best. } { [%eval -0.54] } (8... h5 9. Qxh5) 9. Ba6 { [%eval -1.13] } 9... bxa6 { [%eval -1.28] } 10. Qe2?? { (-1.28 → Mate in 17) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-17] } (10. Nf3 Ne7 11. Qxd7 Kxd7 12. Ng1 a5 13. Ne2 Nc6 14. c3 Kd6 15. Ba3 Ba6) 10... Nd4 { [%eval #-17] } 11. exd4 { [%eval #-16] } 11... c5?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. e5 was best. } { [%eval 1.84] } (11... e5 12. dxe5 Kf8 13. Qxa6 Bxa6 14. Ke2 Bxe2 15. g4 Bxg4 16. e6 dxe6 17. Bb2) 12. dxc5 { [%eval 1.62] } 12... d6 { [%eval 2.13] } 13. cxd6 { [%eval 1.09] } 13... Ke7 { [%eval 1.13] } 14. dxe7 { [%eval 1.95] } 14... Rd8?? { (1.95 → 7.91) Blunder. Rf8 was best. } { [%eval 7.91] } (14... Rf8) 15. exd8=Q?? { (7.91 → Mate in 8) Checkmate is now unavoidable. exd8=K was best. } { [%eval #-8] } (15. exd8=K Bd7) 15... f6 { [%eval #-8] } 16. Qxc8 { [%eval #-7] } 16... Rxc8 { [%eval #-7] } 17. Qxe6 { [%eval #-6] } 17... Rxc2 { [%eval #-6] } 18. Qxf6 { [%eval #-5] } 18... Rxa2 { [%eval #-5] } 19. Qxh6 { [%eval #-4] } 19... Rxd2 { [%eval #-4] } 20. Rxa6 { [%eval #-3] } 20... Rxf2 { [%eval #-3] } 21. Kxf2# { Game ends by variant rule. } 0-1