- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/KWbRMVaU"] [Date "2024.06.09"] [White "Lorenz-Ring"] [Black "Stodik"] [Result "1-0"] [GameId "KWbRMVaU"] [UTCDate "2024.06.09"] [UTCTime "13:59:11"] [WhiteElo "1220"] [BlackElo "1230"] [WhiteRatingDiff "+52"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... c6 { [%eval 0.9] } 3. Bxc6 { [%eval 0.77] } 3... dxc6?? { (0.77 → Mate in 15) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #15] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qh5?? { (Mate in 15 → 3.54) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.54] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3 9. bxc3 Bxe4) 4... Qxd2 { [%eval 4.18] } 5. Qxf7?? { (4.18 → -0.14) Blunder. Bxd2 was best. } { [%eval -0.14] } (5. Bxd2 Bh3) 5... Kxf7?? { (-0.14 → 2.08) Blunder. Qxe1 was best. } { [%eval 2.08] } (5... Qxe1 6. Qxe8) 6. Nxd2?! { (2.08 → 1.36) Inaccuracy. Kxd2 was best. } { [%eval 1.36] } (6. Kxd2) 6... Bh3 { [%eval 1.31] } 7. gxh3 { [%eval 0.31] } 7... h6?? { (0.31 → 2.11) Blunder. Ke6 was best. } { [%eval 2.11] } (7... Ke6) 8. Ngf3?? { (2.11 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (8. Ne2 h5 9. Nc3 Ke6 10. Nf1 Nd7 11. Ke2 Rh6 12. Kd2 Rd8 13. a3 Kd5) 8... e5 { [%eval #-10] } 9. Nxe5 { [%eval #-9] } 9... Na6 { [%eval #-11] } 10. Nxc6 { [%eval #-10] } 10... Rc8 { [%eval #-10] } 11. Nxa7 { [%eval #-9] } 11... Rxc2 { [%eval #-9] } 12. b4 { [%eval #-8] } 12... Rxa2 { [%eval #-8] } 13. Rxa2 { [%eval #-7] } 13... Nxb4?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Bxb4 was best. } { [%eval #8] } (13... Bxb4 14. Rxa6 Bxd2 15. Rxh6 Nxh6 16. Kxd2 Rc8 17. Nxc8 Ng4 18. hxg4 Ke7 19. Nxe7) 14. Rg1 { [%eval #9] } 14... Nxa2 { [%eval #8] } 15. Rxg7 { [%eval #8] } 15... Nxc1 { [%eval #7] } 16. Rxg8 { [%eval #7] } 16... Rxg8 { [%eval #6] } 17. Nb3 { [%eval #6] } 17... Nxb3 { [%eval #5] } 18. Kd2 { [%eval #5] } 18... Nxd2 { [%eval #4] } 19. e4 { [%eval #4] } 19... Nxe4 { [%eval #3] } 20. Nc6 { [%eval #3] } 20... Nxf2 { [%eval #2] } 21. Nd4 { [%eval #2] } 21... Nxh3 { [%eval #1] } 22. Ne6 { [%eval #1] } 22... Kxe6# { Game ends by variant rule. } 1-0