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[Event "rated Antichess game"] [Site "https://lichess.org/K5EpoyxD"] [Date "2025.05.30"] [White "RareReport"] [Black "K147"] [Result "0-1"] [GameId "K5EpoyxD"] [UTCDate "2025.05.30"] [UTCTime "08:23:26"] [WhiteElo "2146"] [BlackElo "1793"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nh3? { (1.22 → -0.24) Mistake. b3 was best. } { [%eval -0.24] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... g5 { [%eval -0.2] } 3. Nxg5 { [%eval -0.08] } 3... Bg7 { [%eval 0.0] } 4. Nxh7 { [%eval 0.0] } 4... Bxb2 { [%eval 0.0] } 5. Bxb2 { [%eval 0.03] } 5... Rxh7 { [%eval 0.0] } 6. Bf6 { [%eval 0.08] } 6... Rxh2? { (0.08 → 1.50) Mistake. exf6 was best. } { [%eval 1.5] } (6... exf6 7. Bh3 Rxh3 8. Qc1 Rxh2 9. Rxh2 Nh6 10. Rxh6 Qe7 11. Rxf6) 7. Rxh2 { [%eval 1.27] } 7... Nxf6?? { (1.27 → Mate in 16) Checkmate is now unavoidable. exf6 was best. } { [%eval #16] } (7... exf6 8. Rh6) 8. Rh5?? { (Mate in 16 → -0.51) Lost forced checkmate sequence. e4 was best. } { [%eval -0.51] } (8. e4 Nxe4 9. Qh5 Nxd2 10. Kxd2 b5 11. Bxb5 e6 12. Qxf7 Kxf7 13. Bxd7 Qxd7) 8... Nxh5 { [%eval -0.54] } 9. f3 { [%eval -0.94] } 9... Nxg3 { [%eval -0.83] } 10. c3?! { (-0.83 → -1.99) Inaccuracy. Qc1 was best. } { [%eval -1.99] } (10. Qc1 Nxe2) 10... Nxe2 { [%eval -1.92] } 11. Kxe2 { [%eval -1.74] } 11... Na6?! { (-1.74 → -0.75) Inaccuracy. d6 was best. } { [%eval -0.75] } (11... d6 12. Bh3) 12. Qb3?? { (-0.75 → -3.23) Blunder. Qa4 was best. } { [%eval -3.23] } (12. Qa4 Nb4) 12... Nb4?? { (-3.23 → -0.54) Blunder. c5 was best. } { [%eval -0.54] } (12... c5 13. Qxf7) 13. Qxb4 { [%eval -0.59] } 13... Ba6?? { (-0.59 → Mate in 10) Checkmate is now unavoidable. d6 was best. } { [%eval #10] } (13... d6 14. Qxb6) 14. Qxe7 { [%eval #10] } 14... Bxe2 { [%eval #8] } 15. Bxe2?? { (Mate in 8 → -4.17) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -4.17] } (15. Qxe8 Bxf1 16. Qxd7 Qxd7 17. Na3 Qxd2 18. Rxf1 Qxa2 19. Nc2 Qxc2 20. Rg1 Qxc3) 15... Kxe7 { [%eval -3.11] } 16. d3 { [%eval -3.95] } 16... a5?? { (-3.95 → -1.56) Blunder. d5 was best. } { [%eval -1.56] } (16... d5 17. Nd2 Qc8 18. Bd1 Qg8 19. d4 Kd6 20. a3 a5 21. Nc4 dxc4 22. Bb3) 17. Nd2 { [%eval -1.97] } 17... Ke6?! { (-1.97 → -1.00) Inaccuracy. Kd6 was best. } { [%eval -1.0] } (17... Kd6 18. f4) 18. f4 { [%eval -1.42] } 18... Ke5?? { (-1.42 → 0.63) Blunder. f5 was best. } { [%eval 0.63] } (18... f5 19. Bg4) 19. fxe5 { [%eval -0.21] } 19... Qf6?? { (-0.21 → 7.15) Blunder. c5 was best. } { [%eval 7.15] } (19... c5 20. Nc4) 20. exf6 { [%eval 6.55] } 20... d6 { [%eval 7.3] } 21. a3 { [%eval 7.23] } 21... Rd8 { [%eval 9.87] } 22. Nf3 { [%eval 8.56] } 22... d5 { [%eval 8.99] } 23. Rd1? { (8.99 → 4.92) Mistake. Rg1 was best. } { [%eval 4.92] } (23. Rg1) 23... Rd7?! { (4.92 → 8.48) Inaccuracy. c5 was best. } { [%eval 8.48] } (23... c5) 24. c4?? { (8.48 → Mate in 5) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-5] } (24. Nd2 b5) 24... dxc4 { [%eval #-5] } 25. dxc4 { [%eval #-4] } 25... Rxd1 { [%eval #-4] } 26. Bxd1 { [%eval #-3] } 26... a4 { [%eval #-3] } 27. Bxa4 { [%eval #-2] } 27... b5 { [%eval #-2] } 28. cxb5 { [%eval #-1] } 28... c6 { [%eval #-1] } 29. bxc6# { Game ends by variant rule. } 0-1