- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/Jv3mRBV1"] [Date "2024.12.26"] [White "ValuableButterfly"] [Black "Ivan-Osipov_2015"] [Result "0-1"] [GameId "Jv3mRBV1"] [UTCDate "2024.12.26"] [UTCTime "16:19:45"] [WhiteElo "1391"] [BlackElo "1321"] [WhiteRatingDiff "-71"] [BlackRatingDiff "+62"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -6.57) Blunder. e3 was best. } { [%eval -6.57] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -0.51] } 2. hxg5 { [%eval -0.68] } 2... h6 { [%eval -0.32] } 3. Rxh6 { [%eval 0.25] } 3... Rxh6?! { (0.25 → 0.84) Inaccuracy. Bxh6 was best. } { [%eval 0.84] } (3... Bxh6 4. gxh6) 4. gxh6 { [%eval 0.76] } 4... Bxh6 { [%eval 0.94] } 5. f4 { [%eval 0.85] } 5... Bxf4 { [%eval 0.61] } 6. g3?! { (0.61 → 0.00) Inaccuracy. d3 was best. } { [%eval 0.0] } (6. d3 Bxc1) 6... Bxg3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #10] } (6... Bxd2 7. Qxd2 Nf6 8. Qxd7 Nfxd7 9. Na3 Na6 10. Nb1) 7. Kf2 { [%eval #10] } 7... Bxf2 { [%eval #9] } 8. Qe1?? { (Mate in 9 → -0.80) Lost forced checkmate sequence. d3 was best. } { [%eval -0.8] } (8. d3 Bxg1 9. Bh6 Nxh6 10. e3 Bxe3 11. Qc1 Bxc1 12. a4 Bxb2) 8... Bxe1 { [%eval -0.85] } 9. Nc3 { [%eval -0.87] } 9... Bxd2 { [%eval -0.29] } 10. Bxd2 { [%eval -0.42] } 10... Nh6 { [%eval -1.0] } 11. Bxh6 { [%eval -0.88] } 11... Nc6?? { (-0.88 → Mate in 8) Checkmate is now unavoidable. Kf8 was best. } { [%eval #8] } (11... Kf8 12. Bxf8) 12. Bf8 { [%eval #9] } 12... Kxf8 { [%eval #8] } 13. Rd1?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (13. b4 Nxb4 14. a3 Nxc2 15. Nb5 Nxa1 16. Nxa7 Rxa7 17. Nf3 Rxa3 18. e3 Rxe3) 13... Nd4 { [%eval #-11] } 14. Rxd4 { [%eval #-10] } 14... b5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. d5 was best. } { [%eval #8] } (14... d5 15. Rxd5 Qxd5 16. Nxd5 Kg7 17. Nxc7 a5 18. Nxa8 b6 19. Nxb6 Kf6 20. Nxc8) 15. Rxd7 { [%eval #8] } 15... Qxd7 { [%eval #7] } 16. Nxb5 { [%eval #7] } 16... Qxb5 { [%eval #6] } 17. c4 { [%eval #6] } 17... Qxc4 { [%eval #5] } 18. b4?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-8] } (18. Bg2 Qxa2 19. Bxa8 Qxb2 20. Nh3 Qxe2 21. Be4 Bxh3 22. Bg2 Bxg2#) 18... Qxe2 { [%eval #-8] } 19. Bxe2 { [%eval #-7] } 19... Bg4 { [%eval #-7] } 20. Bxg4 { [%eval #-6] } 20... Rc8 { [%eval #-11] } 21. Bxc8 { [%eval #-10] } 21... f5 { [%eval #-15] } 22. Bxf5 { [%eval #-15] } 22... e6 { [%eval #-15] } 23. Bxe6 { [%eval #-13] } 23... c5 { [%eval #-13] } 24. bxc5 { [%eval #-12] } 24... a5 { [%eval #-15] } 25. Bf7 { [%eval #-8] } 25... Kxf7 { [%eval #-8] } 26. Nf3 { [%eval #-4] } 26... Ke7 { [%eval #-7] } 27. Ne5 { [%eval #-3] } 27... Kd7 { [%eval #-3] } 28. Nxd7 { [%eval #-2] } 28... a4 { [%eval #-2] } 29. c6 { [%eval #-1] } 29... a3 { [%eval #-1] } 30. c7# { Game ends by variant rule. } 0-1