lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Ju8SoShc"] [Date "2023.08.17"] [White "MrRoggan"] [Black "Misha-2014"] [Result "0-1"] [UTCDate "2023.08.17"] [UTCTime "12:52:47"] [WhiteElo "1089"] [BlackElo "1064"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. e5 was best. } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8) 2. d5?? { (Mate in 16 → -3.57) Lost forced checkmate sequence. Bh6 was best. } (2. Bh6 Nxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxe6 Bxg1) 2... exd5 3. Qxd5 Qh4?? { (-2.71 → 4.33) Blunder. Ba3 was best. } (3... Ba3) 4. Qxd7?? { (4.33 → 0.78) Blunder. Qxb7 was best. } (4. Qxb7 Bxb7 5. e4 Qxh2 6. Rxh2 Bxe4 7. Rxh7 Bxc2 8. Rxg7 Bxg7 9. Bh6 Bxh6 10. f4 Bxf4) 4... Qxh2?? { (0.78 → Mate in 12) Checkmate is now unavoidable. Kxd7 was best. } (4... Kxd7 5. Bh6) 5. Qxf7?? { (Mate in 12 → -4.65) Lost forced checkmate sequence. Rxh2 was best. } (5. Rxh2 Kxd7 6. Rxh7 Rxh7 7. b4 Bxb4 8. g3 Bxe1 9. Na3 Bxf2 10. Nf3 Bxg3 11. Bf4 Bxf4) 5... Kxf7 6. Rxh2 Bh3?? { (-4.83 → -1.77) Blunder. Ba3 was best. } (6... Ba3 7. Rxh7) 7. gxh3?? { (-1.77 → -5.17) Blunder. Rxh3 was best. } (7. Rxh3 g5) 7... Ba3 8. bxa3 Ne7?? { (-5.23 → -0.92) Blunder. Nc6 was best. } (8... Nc6) 9. Bh6 gxh6 10. a4?? { (-1.12 → -3.20) Blunder. Kd2 was best. } (10. Kd2 Nd7) 10... b5?? { (-3.20 → -0.07) Blunder. a5 was best. } (10... a5 11. c4) 11. axb5 Nbc6?? { (-0.78 → 3.14) Blunder. h5 was best. } (11... h5 12. f4) 12. bxc6 Nxc6 13. e3?! { (2.85 → 1.92) Inaccuracy. Kd2 was best. } (13. Kd2) 13... Nd4?? { (1.92 → 4.37) Blunder. Rac8 was best. } (13... Rac8 14. Ke2 Rhd8 15. Kd1 Rxd1 16. Nd2 Rxd2 17. Be2 Rxe2 18. Nxe2 h5 19. Rd1 Nd8 20. Rxd8) 14. exd4 Rac8?! { (4.37 → 5.78) Inaccuracy. Kg7 was best. } (14... Kg7 15. Nd2) 15. Nc3?? { (5.78 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } (15. Ke2 a5) 15... Ra8?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. a6 was best. } (15... a6 16. Bxa6 Rhe8 17. Bxc8 Rxe1 18. Rxe1 c5 19. dxc5 Ke7 20. Rxe7 h5 21. Rxh7 h4 22. Rxh4#) 16. Bd3?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Rb1 was best. } (16. Rb1 c5 17. dxc5 Rhc8 18. Ba6 Rxc5 19. Rg2 Rxc3 20. Bc8 Rxc2 21. a3 Rcxc8 22. Rc1 Rxc1) 16... c5?? { (Mate in 7 → 3.99) Lost forced checkmate sequence. Rhe8 was best. } (16... Rhe8 17. Bxh7 Rxe1 18. Rxe1 Ke6 19. Rxe6 Rh8 20. Rxh6 Rxh7 21. Rxh7 a5 22. Rxc7 a4 23. Nxa4#) 17. Bxh7 Rxh7 18. dxc5 a5?! { (4.23 → 6.46) Inaccuracy. Ke7 was best. } (18... Ke7 19. Rd1) 19. Nf3 h5 20. h4?? { (5.45 → Mate in 6) Checkmate is now unavoidable. Nb5 was best. } (20. Nb5) 20... Rh6?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Kg6 was best. } (20... Kg6 21. Nd1 Kg5 22. hxg5 Rb7 23. Rxh5 Rb2 24. Nxb2 Rh8 25. Rxh8 a4 26. Nxa4#) 21. c6 Rxc6 22. Kd1?? { (Mate in 7 → 3.72) Lost forced checkmate sequence. a4 was best. } (22. a4 Rxc3 23. Ng1 Rxc2 24. Kd2 Rxd2 25. Rh3 Rxf2 26. Ne2 Rxe2 27. Re1 Rxe1 28. Re3 Rxe3#) 22... Rxc3 23. Ke1?? { (2.73 → 0.76) Blunder. Ne1 was best. } (23. Ne1 Rxc2) 23... Rxc2?? { (0.76 → Mate in 15) Checkmate is now unavoidable. Rxf3 was best. } (23... Rxf3 24. Rb1) 24. Ke2?? { (Mate in 15 → Mate in 5) Lost forced checkmate sequence. Rb1 was best. } (24. Rb1 Rxf2 25. Rxf2 Rb8 26. Rxb8 a4 27. Rbb2 Kf6 28. Kd2 Kg7 29. Rg2 Kf8 30. Ne5 Ke8) 24... Rxa2 25. Rxa2 Rf8 26. Rxa5 Ke7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ke6 was best. } (26... Ke6 27. Rxh5 Rxf3 28. Kxf3 Kf5 29. Rxf5#) 27. Rxh5 Rxf3 28. Kxf3 Kf6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kd6 was best. } (28... Kd6 29. Rh8 Ke7 30. Rh5 Kd6) 29. Rd5?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rf5 was best. } (29. Rf5 Kxf5 30. Kg4 Kxg4 31. Rg2 Kxh4 32. Rg4 Kxg4 33. f4 Kxf4#) 29... Kf5 30. Rxf5# { Game ends by variant rule. } 0-1