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[Event "rated Antichess game"] [Site "https://lichess.org/JqW1oyWi"] [Date "2025.09.01"] [White "Ilyams"] [Black "MrGasparzinho"] [Result "1-0"] [GameId "JqW1oyWi"] [UTCDate "2025.09.01"] [UTCTime "22:07:39"] [WhiteElo "1175"] [BlackElo "1200"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-21] } 2. Bxg5 { [%eval -0.7] } 2... Nf6?? { (-0.70 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxf6 { [%eval #16] } 3... exf6 { [%eval #15] } 4. e3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. Qd3 Bxe1 6. Qxh7 Bxf2 7. Qxf7 Bxd4 8. Qxd7 Kxd7 9. h4 Rxh4) 4... Bc5?? { (Mate in 13 → 1.78) Lost forced checkmate sequence. b5 was best. } { [%eval 1.78] } (4... b5 5. Bxb5 Bb7 6. Bxd7 Bxg2 7. Bxe8 Bxh1 8. Bxf7 Qxd4 9. Qxd4 a5 10. Qxf6) 5. dxc5 { [%eval 1.04] } 5... d6?? { (1.04 → Mate in 14) Checkmate is now unavoidable. Qe7 was best. } { [%eval #14] } (5... Qe7 6. Qxd7) 6. cxd6 { [%eval #14] } 6... Qxd6 { [%eval #12] } 7. Qxd6 { [%eval #12] } 7... cxd6 { [%eval #11] } 8. Ba6 { [%eval #12] } 8... Nxa6 { [%eval #11] } 9. b4 { [%eval #11] } 9... Nxb4 { [%eval #10] } 10. a4 { [%eval #10] } 10... Nxc2 { [%eval #9] } 11. e4 { [%eval #9] } 11... Nxa1 { [%eval #8] } 12. Ke2?? { (Mate in 8 → 2.44) Lost forced checkmate sequence. g4 was best. } { [%eval 2.44] } (12. g4 Bxg4 13. Nf3 Bxf3 14. Na3 Bxh1 15. Nb5 Bxe4 16. Nxa7 Rxa7 17. Ke2 Rxa4) 12... Bf5?! { (2.44 → 3.74) Inaccuracy. Bh3 was best. } { [%eval 3.74] } (12... Bh3 13. Nxh3) 13. exf5 { [%eval 3.38] } 13... Kd7 { [%eval 3.72] } 14. g4?? { (3.72 → -0.60) Blunder. Na3 was best. } { [%eval -0.6] } (14. Na3 Nb3) 14... h5?? { (-0.60 → Mate in 9) Checkmate is now unavoidable. Rhd8 was best. } { [%eval #9] } (14... Rhd8 15. Nf3) 15. gxh5 { [%eval #9] } 15... Rxh5 { [%eval #8] } 16. Nh3 { [%eval #8] } 16... Rxh3 { [%eval #5] } 17. Rf1 { [%eval #5] } 17... Rxh2 { [%eval #4] } 18. f4 { [%eval #4] } 18... Rxe2 { [%eval #3] } 19. Nd2?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Re1 was best. } { [%eval #-8] } (19. Re1 Rxe1 20. a5 Rxb1 21. a6 bxa6#) 19... Rxd2 { [%eval #-8] } 20. Rxa1 { [%eval #-7] } 20... Rd1 { [%eval #-7] } 21. Rxd1 { [%eval #-6] } 21... Rh8?? { (Mate in 6 → -0.71) Lost forced checkmate sequence. d5 was best. } { [%eval -0.71] } (21... d5 22. Rxd5 b6 23. Rxd7 a6 24. Rxf7 Rg8 25. Rxf6 a5 26. Rxb6 Rg5 27. fxg5#) 22. Rxd6 { [%eval -0.95] } 22... Kxd6 { [%eval -0.96] } 23. a5 { [%eval -1.12] } 23... Ke5?? { (-1.12 → Mate in 3) Checkmate is now unavoidable. Rh4 was best. } { [%eval #3] } (23... Rh4 24. a6 Rxf4 25. axb7 Rxf5 26. b8=K Rf3 27. Kxa7 Ke5 28. Kb6 Re3 29. Kb5) 24. fxe5 { [%eval #3] } 24... fxe5 { [%eval #2] } 25. f6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. a6 was best. } { [%eval 0.0] } (25. a6 bxa6 26. f6 a5#) 25... b5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rh6 was best. } { [%eval #1] } (25... Rh6 26. a6 Rxf6 27. axb7 Re6 28. b8=K Rd6 29. Kxa7 Rd1 30. Kb6 e4 31. Kb5) 26. axb6 { [%eval #1] } 26... axb6# { Game ends by variant rule. } 1-0