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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/JgZBdrMP"] [Date "2025.05.04"] [White "KiaanSetia"] [Black "dark_rezzz"] [Result "1-0"] [GameId "JgZBdrMP"] [UTCDate "2025.05.04"] [UTCTime "05:20:08"] [WhiteElo "1567"] [BlackElo "1983"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qh5 { [%eval 0.87] } 4... Ba3 { [%eval 0.48] } 5. Qxf7 { [%eval -0.05] } 5... Kxf7 { [%eval 0.33] } 6. bxa3 { [%eval 0.41] } 6... Bc8? { (0.41 → 1.87) Mistake. Nc6 was best. } { [%eval 1.87] } (6... Nc6 7. e4 Nb4 8. axb4 Qh4 9. b5 Bxb5 10. Kf1 Qxe4 11. c4) 7. Ne2 { [%eval 1.42] } 7... Qxd2 { [%eval 1.91] } 8. Kxd2 { [%eval 0.92] } 8... Nh6? { (0.92 → 2.74) Mistake. Nc6 was best. } { [%eval 2.74] } (8... Nc6 9. e4) 9. g4? { (2.74 → 1.12) Mistake. e4 was best. } { [%eval 1.12] } (9. e4 Ng8) 9... Nxg4 { [%eval 1.46] } 10. h3?? { (1.46 → -0.89) Blunder. Re1 was best. } { [%eval -0.89] } (10. Re1 Nxe3) 10... Nxe3 { [%eval -0.45] } 11. fxe3? { (-0.45 → -1.81) Mistake. Kxe3 was best. } { [%eval -1.81] } (11. Kxe3 Nc6 12. a4 a5 13. Re1 Ke7 14. Rf1 g5 15. Nbc3 Nd4 16. Nxd4 g4) 11... g5 { [%eval -1.46] } 12. Re1 { [%eval 0.08] } 12... g4 { [%eval 0.47] } 13. hxg4 { [%eval -0.67] } 13... Re8?? { (-0.67 → 1.79) Blunder. Rf8 was best. } { [%eval 1.79] } (13... Rf8) 14. g5 { [%eval 1.77] } 14... h6 { [%eval 1.5] } 15. gxh6 { [%eval 1.41] } 15... Nc6 { [%eval 1.35] } 16. h7 { [%eval 1.09] } 16... Rg8? { (1.09 → 2.61) Mistake. Re7 was best. } { [%eval 2.61] } (16... Re7 17. Kc3) 17. hxg8=R { [%eval 4.38] } 17... Kxg8 { [%eval 3.69] } 18. e4?? { (3.69 → Mate in 6) Checkmate is now unavoidable. Nbc3 was best. } { [%eval #-6] } (18. Nbc3) 18... Nb4?? { (Mate in 6 → 4.17) Lost forced checkmate sequence. Nd4 was best. } { [%eval 4.17] } (18... Nd4 19. Nxd4 Ba6 20. Nxe6 Kf7 21. Nxc7 Bf1 22. Nxa8 a5 23. Rxf1 a4 24. Rxf7#) 19. axb4 { [%eval 3.94] } 19... c5 { [%eval 4.79] } 20. bxc5 { [%eval 4.08] } 20... Kf7 { [%eval 4.71] } 21. Nec3 { [%eval 3.42] } 21... Kg6?! { (3.42 → 4.69) Inaccuracy. a5 was best. } { [%eval 4.69] } (21... a5 22. a4) 22. Bb2 { [%eval 3.52] } 22... Kf7?! { (3.52 → 4.79) Inaccuracy. Kh6 was best. } { [%eval 4.79] } (22... Kh6 23. Ke3) 23. Na3?? { (4.79 → Mate in 9) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-9] } (23. Ke3 e5 24. Nd2 Bf5 25. exf5 Re8 26. f6 Kxf6 27. Nd5 a5 28. Bxe5 Rxe5) 23... Bb7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (23... e5 24. Ke3 Bf5 25. exf5 e4 26. Kxe4 Ke6 27. fxe6 a5 28. Ke5 Rg8 29. Nd5) 24. Nd5 { [%eval #10] } 24... Bxd5 { [%eval #9] } 25. exd5 { [%eval #9] } 25... exd5 { [%eval #8] } 26. Re7 { [%eval #8] } 26... Kxe7 { [%eval #7] } 27. Bf6?? { (Mate in 7 → 2.01) Lost forced checkmate sequence. Bh8 was best. } { [%eval 2.01] } (27. Bh8 Rxh8 28. Rh1 Rxh1 29. Kc1 Rxc1 30. c3 Rxc3 31. Nb1 Rxc5 32. Nc3 Rxc3) 27... Kxf6 { [%eval 3.11] } 28. Nc4?? { (3.11 → 0.74) Blunder. Rb1 was best. } { [%eval 0.74] } (28. Rb1 Rb8) 28... dxc4 { [%eval 1.0] } 29. c3?? { (1.00 → -0.68) Blunder. Rb1 was best. } { [%eval -0.68] } (29. Rb1 Rg8 30. Kc1 Rg7 31. c6 Ke7 32. Rb2 Kd8 33. Kd2 c3 34. Kxc3 a5) 29... a5?! { (-0.68 → 0.30) Inaccuracy. Rb8 was best. } { [%eval 0.3] } (29... Rb8 30. Ke2 Ke6 31. c6 Ke7 32. a3 Ke8 33. Ke3 Kd8 34. Ke2 Ke7 35. Ke3) 30. Kc2?? { (0.30 → -1.63) Blunder. c6 was best. } { [%eval -1.63] } (30. c6 Ke5) 30... Rf8?? { (-1.63 → 2.31) Blunder. a4 was best. } { [%eval 2.31] } (30... a4 31. c6) 31. a4?? { (2.31 → -3.65) Blunder. c6 was best. } { [%eval -3.65] } (31. c6 Ke5) 31... Kf7 { [%eval -3.37] } 32. Kb3?? { (-3.37 → Mate in 11) Checkmate is now unavoidable. c6 was best. } { [%eval #-11] } (32. c6 Ke6) 32... cxb3 { [%eval #-11] } 33. c6 { [%eval -2.98] } 33... b2?? { (-2.98 → Mate in 4) Checkmate is now unavoidable. Ke6 was best. } { [%eval #4] } (33... Ke6 34. Ra2) 34. c7 { [%eval #4] } 34... bxa1=K { [%eval #2] } 35. c8=R { [%eval #2] } 35... Rxc8 { [%eval #1] } 36. c4 { [%eval #1] } 36... Rxc4# { Game ends by variant rule. } 1-0