- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/JVNsfLm5"] [Date "2024.09.14"] [White "CRO-C0P"] [Black "RovesnikKZ"] [Result "0-1"] [GameId "JVNsfLm5"] [UTCDate "2024.09.14"] [UTCTime "21:39:27"] [WhiteElo "2275"] [BlackElo "1665"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. h4 { [%eval 0.07] } 2... gxh4 { [%eval 0.0] } 3. Rxh4 { [%eval -0.27] } 3... Nh6? { (-0.27 → 0.92) Mistake. e6 was best. } { [%eval 0.92] } (3... e6 4. Rxh7 Rxh7 5. c4 Rh3 6. Nxh3 Ba3 7. Nxa3 Ne7 8. Qb3) 4. Rxh6 { [%eval 1.75] } 4... Bxh6 { [%eval 1.38] } 5. d3 { [%eval 1.29] } 5... Bxc1 { [%eval 1.52] } 6. Qxc1 { [%eval 0.62] } 6... b6? { (0.62 → 1.85) Mistake. h6 was best. } { [%eval 1.85] } (6... h6 7. Qxh6 Rxh6 8. Bh3 Rxh3 9. Nxh3 c6 10. Kf1 Na6 11. b3) 7. Qh6 { [%eval 1.61] } 7... Rf8 { [%eval 1.68] } 8. Qxf8?! { (1.68 → 0.75) Inaccuracy. Qxb6 was best. } { [%eval 0.75] } (8. Qxb6 axb6) 8... Kxf8 { [%eval 0.68] } 9. Nd2 { [%eval 0.76] } 9... d5?! { (0.76 → 1.45) Inaccuracy. Bb7 was best. } { [%eval 1.45] } (9... Bb7) 10. Bh3 { [%eval 1.21] } 10... Bxh3 { [%eval 1.64] } 11. Nxh3 { [%eval 1.51] } 11... Qd6 { [%eval 2.09] } 12. Kf1?! { (2.09 → 1.15) Inaccuracy. Rc1 was best. } { [%eval 1.15] } (12. Rc1 Qxg3) 12... Qxg3 { [%eval 1.12] } 13. fxg3 { [%eval 1.3] } 13... Nd7?! { (1.30 → 2.07) Inaccuracy. Kg7 was best. } { [%eval 2.07] } (13... Kg7 14. Kg2 Kg6 15. Ng1 h5 16. Kf3 Nd7 17. b3 Kg5 18. Rc1 Rh8 19. g4) 14. Kg2 { [%eval 2.08] } 14... a6?! { (2.08 → 2.97) Inaccuracy. f5 was best. } { [%eval 2.97] } (14... f5 15. Kf3) 15. Rd1 { [%eval 3.27] } 15... Kg7 { [%eval 2.97] } 16. b3 { [%eval 2.86] } 16... Rd8 { [%eval 3.33] } 17. b4?! { (3.33 → 2.17) Inaccuracy. Kf3 was best. } { [%eval 2.17] } (17. Kf3 b5 18. Rc1 Rb8 19. Rb1 Rc8 20. Nf2 h5 21. Kg2 h4 22. gxh4 Kf6) 17... Nc5?? { (2.17 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (17... b5) 18. bxc5 { [%eval #8] } 18... bxc5 { [%eval #7] } 19. d4 { [%eval #8] } 19... cxd4 { [%eval #7] } 20. c3 { [%eval #7] } 20... dxc3 { [%eval #6] } 21. Re1 { [%eval #6] } 21... cxd2 { [%eval #5] } 22. Nf2 { [%eval #6] } 22... dxe1=N { [%eval #5] } 23. e3 { [%eval #5] } 23... Nxg2 { [%eval #4] } 24. g4 { [%eval #4] } 24... Nxe3 { [%eval #3] } 25. a4?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-8] } (25. Ne4 dxe4 26. a4 Nxg4 27. a5 Ne5#) 25... Nxg4 { [%eval #-8] } 26. Nxg4 { [%eval #-7] } 26... Kh6 { [%eval #-7] } 27. Nxh6 { [%eval #-6] } 27... e5 { [%eval #-7] } 28. Nxf7 { [%eval #-6] } 28... c6?? { (Mate in 6 → 2.11) Lost forced checkmate sequence. Rf8 was best. } { [%eval 2.11] } (28... Rf8 29. Nxe5 c6 30. Nxc6 d4 31. Nxd4 Rf5 32. Nxf5 h6 33. Nxh6 a5 34. Ng4#) 29. Nxd8 { [%eval 1.58] } 29... d4?? { (1.58 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #14] } (29... e4) 30. Nxc6 { [%eval #14] } 30... d3 { [%eval #13] } 31. Nxe5 { [%eval #13] } 31... h5 { [%eval #12] } 32. Nxd3 { [%eval #12] } 32... h4 { [%eval #11] } 33. a5 { [%eval #11] } 33... h3 { [%eval #10] } 34. Ne5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Ne1 was best. } { [%eval #-7] } (34. Ne1 h2 35. Nc2 h1=B 36. Na3 Bc6 37. Nb5 axb5 38. a6 Be8 39. a7 Bd7) 34... h2 { [%eval #-7] } 35. Nd3 { [%eval #-6] } 35... h1=B { [%eval #-6] } 36. Nb2 { [%eval #-5] } 36... Bg2 { [%eval #-5] } 37. Na4 { [%eval #-4] } 37... Bc6 { [%eval #-4] } 38. Nb6 { [%eval #-1] } 38... Ba4 { [%eval #-1] } 39. Nxa4# { Game ends by variant rule. } 0-1