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[Event "rated Antichess game"] [Site "https://lichess.org/JKUSQ296"] [Date "2025.05.17"] [White "Tony_one"] [Black "AlexBelomestnov"] [Result "1-0"] [GameId "JKUSQ296"] [UTCDate "2025.05.17"] [UTCTime "15:33:36"] [WhiteElo "1585"] [BlackElo "1945"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. Bh3?? { (0.33 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... d6?? { (Mate in 16 → -0.19) Lost forced checkmate sequence. Bg7 was best. } { [%eval -0.19] } (3... Bg7 4. Bxd7 Bxa1 5. Bxc8 Qxd2 6. Qxd2 Na6 7. Bxa6 Rc8 8. Bxc8) 4. Bxc8 { [%eval 0.01] } 4... Qxc8 { [%eval 0.0] } 5. g4? { (0.00 → -1.15) Mistake. f4 was best. } { [%eval -1.15] } (5. f4 g5 6. fxg5 Qh3 7. Nxh3 e6 8. g6 fxg6 9. Ng1 Be7) 5... Qxg4 { [%eval -0.89] } 6. Nf3 { [%eval -0.97] } 6... Qxf3 { [%eval -2.49] } 7. exf3 { [%eval -2.76] } 7... Nd7 { [%eval -2.64] } 8. Rf1 { [%eval -3.05] } 8... Nh6?! { (-3.05 → -2.07) Inaccuracy. f5 was best. } { [%eval -2.07] } (8... f5 9. d3) 9. Qe2?? { (-2.07 → -7.25) Blunder. f4 was best. } { [%eval -7.25] } (9. f4 f5) 9... Ng4 { [%eval -4.85] } 10. Qxe7?! { (-4.85 → -6.92) Inaccuracy. fxg4 was best. } { [%eval -6.92] } (10. fxg4 g5) 10... Kxe7 { [%eval -5.9] } 11. fxg4 { [%eval -7.16] } 11... f5?? { (-7.16 → -1.47) Blunder. g5 was best. } { [%eval -1.47] } (11... g5) 12. gxf5 { [%eval -1.59] } 12... gxf5 { [%eval -1.43] } 13. Ke2?! { (-1.43 → -2.55) Inaccuracy. Ba3 was best. } { [%eval -2.55] } (13. Ba3 Rd8) 13... Bh6?? { (-2.55 → -0.08) Blunder. Ke6 was best. } { [%eval -0.08] } (13... Ke6 14. f4) 14. d3?! { (-0.08 → -1.03) Inaccuracy. Kf3 was best. } { [%eval -1.03] } (14. Kf3 Bxd2) 14... Bxc1 { [%eval -0.92] } 15. Rxc1 { [%eval -1.21] } 15... b5?? { (-1.21 → 0.53) Blunder. Kf7 was best. } { [%eval 0.53] } (15... Kf7 16. f3 Nf6 17. Kf2 Rhb8 18. d4 Nd7 19. Nd2 h5 20. Rcb1 Kf6 21. Rf1) 16. f3 { [%eval 0.05] } 16... d5 { [%eval 0.27] } 17. Rh1 { [%eval 0.07] } 17... Ne5?? { (0.07 → 3.30) Blunder. Kf7 was best. } { [%eval 3.3] } (17... Kf7 18. Rd1 Raf8 19. Kf2 Nf6 20. Nd2 Rd8 21. Ke2 Rhg8 22. Ne4 dxe4 23. fxe4) 18. Ke1?? { (3.30 → Mate in 11) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-11] } (18. Rg1 Nxd3 19. cxd3 Rhg8 20. Rxg8 Rxg8 21. Nd2 Rf8 22. Rh1 Rb8 23. h3 Rf8) 18... Nxd3?? { (Mate in 11 → 2.14) Lost forced checkmate sequence. Nxf3 was best. } { [%eval 2.14] } (18... Nxf3 19. Nc3 Nxe1 20. Raxe1 Rhg8 21. Rxe7 Raf8 22. Rxc7 a5 23. Rxh7 Rg4 24. Nxd5) 19. cxd3 { [%eval 2.14] } 19... h5 { [%eval 2.37] } 20. Nd2 { [%eval 2.23] } 20... Raf8 { [%eval 2.63] } 21. Ne4?? { (2.63 → -0.84) Blunder. h3 was best. } { [%eval -0.84] } (21. h3 Rf6) 21... dxe4 { [%eval -0.53] } 22. dxe4 { [%eval -0.91] } 22... fxe4 { [%eval -0.46] } 23. fxe4 { [%eval -0.06] } 23... Rf5?? { (-0.06 → 3.22) Blunder. Rh6 was best. } { [%eval 3.22] } (23... Rh6 24. Rf1) 24. exf5 { [%eval 2.09] } 24... Ke6?? { (2.09 → 8.52) Blunder. Kd7 was best. } { [%eval 8.52] } (24... Kd7) 25. fxe6 { [%eval 8.15] } 25... Rf8 { [%eval 9.14] } 26. e7?! { (9.14 → 5.86) Inaccuracy. Rd1 was best. } { [%eval 5.86] } (26. Rd1) 26... c5?? { (5.86 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (26... a5 27. exf8=K b4 28. Rd1 h4 29. a3 bxa3 30. Kf2 a2 31. Rb1 axb1=K 32. Rxb1) 27. exf8=R { [%eval 5.52] } 27... b4 { [%eval 5.8] } 28. Rd1 { [%eval 5.6] } 28... c4?? { (5.60 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #14] } (28... h4 29. Kf2) 29. bxc4 { [%eval #15] } 29... b3 { [%eval #11] } 30. axb3 { [%eval #11] } 30... a5 { [%eval #9] } 31. b4 { [%eval #9] } 31... axb4 { [%eval #8] } 32. Rc1 { [%eval #8] } 32... h4 { [%eval #7] } 33. c5?? { (Mate in 7 → 4.11) Lost forced checkmate sequence. h3 was best. } { [%eval 4.11] } (33. h3 b3 34. Rg1 b2 35. Rf3 bxc1=N 36. Rb3 Nxb3 37. Kd2 Nxd2 38. Rg5 Nxc4) 33... b3 { [%eval 3.52] } 34. Rg1 { [%eval 3.74] } 34... b2 { [%eval 5.19] } 35. c6 { [%eval 4.0] } 35... bxc1=B?? { (4.00 → Mate in 4) Checkmate is now unavoidable. bxc1=K was best. } { [%eval #4] } (35... bxc1=K 36. c7) 36. Kd2 { [%eval #4] } 36... Bxd2 { [%eval #3] } 37. Rf4 { [%eval #3] } 37... Bxf4 { [%eval #2] } 38. Rg8 { [%eval #3] } 38... Bxh2 { [%eval #2] } 39. Rb8 { [%eval #2] } 39... Bxb8 { [%eval #1] } 40. c7 { [%eval #1] } 40... Bxc7# { Game ends by variant rule. } 1-0