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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/JI9EPnf6"] [Date "2023.11.06"] [White "Mehak05"] [Black "boixosoy"] [Result "1-0"] [UTCDate "2023.11.06"] [UTCTime "13:01:06"] [WhiteElo "1031"] [BlackElo "1227"] [WhiteRatingDiff "+50"] [BlackRatingDiff "-226"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6 bxa6 3. Qh5?? { (Mate in 15 → 3.70) Lost forced checkmate sequence. b4 was best. } (3. b4 Bxb4 4. Qh5 Bxd2 5. Qxe5 Bxc1 6. Qxe8 Qxe8 7. e5 Qxe5) 3... Qg5?? { (3.70 → 14.02) Blunder. Qh4 was best. } (3... Qh4 4. Qxf7 Qxe4 5. Qxd7 Qxe1 6. Qxc7 Qxf2 7. Qxc8 Qxg2 8. Qxe8) 4. Qxh7?? { (14.02 → -3.30) Blunder. Qxg5 was best. } (4. Qxg5 Be7 5. Qxg7 f5 6. exf5 d6 7. Qxh7 Bxf5 8. Qxe7 Bxc2) 4... Qxg2 5. Qxg8?? { (-2.57 → Mate in 17) Checkmate is now unavoidable. Qxh8 was best. } (5. Qxh8 Qxg1) 5... Qxg1?? { (Mate in 17 → Mate in 12) Lost forced checkmate sequence. Qxf2 was best. } (5... Qxf2 6. Kxf2 Rxh2 7. Rxh2 d5 8. exd5 Nc6 9. dxc6 Bb7 10. cxb7 a5 11. bxa8=R) 6. Qxf7?? { (Mate in 12 → 0.08) Lost forced checkmate sequence. Rxg1 was best. } (6. Rxg1 Rxh2 7. Rxg7 Bxg7 8. Qxf7 Kxf7 9. d4 exd4 10. Kd1 Rxf2 11. Be3 dxe3 12. e5 Bxe5) 6... Qxf2?? { (0.08 → Mate in 11) Checkmate is now unavoidable. Qxh2 was best. } (6... Qxh2 7. Qxe8) 7. Qxd7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } (7. Kxf2 Rxh2 8. Rxh2 Kxf7 9. b4 Bxb4 10. Rh8 Bxd2 11. Rxc8 Bxc1 12. Rxb8 Rxb8 13. Na3 Bxa3) 7... Qxd2?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bxd7 was best. } (7... Bxd7 8. Kxf2 Rxh2 9. Rxh2 Bf5 10. exf5 g6 11. fxg6 Bh6 12. Rxh6 Kf7 13. gxf7 Nc6 14. Rxc6) 8. Qxc7? { (Mate in 9 → 7.50) Lost forced checkmate sequence. Bxd2 was best. } (8. Bxd2 Kxd7 9. Bb4 Bxb4 10. a4 Rxh2 11. Rxh2 Bxe1 12. Rh6 gxh6 13. Nd2 Bxd2 14. Rc1 Bxc1) 8... Qxc2? { (7.50 → Mate in 10) Checkmate is now unavoidable. Qxc1 was best. } (8... Qxc1 9. Qxc8) 9. Qxa7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qxc2 was best. } (9. Qxc2 Rxh2 10. Qxc8 Rxh1 11. Qxe8 Rxe1 12. Qxe5 Rxc1 13. Qxg7 Bxg7 14. Nc3 Rxa1 15. Ne2 Rxa2) 9... Qxe4?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Rxh2 was best. } (9... Rxh2 10. Qxa8 Rxh1 11. Qxb8 Qxc1 12. Qxc8 Qxb2 13. Qxe8 Rxe1 14. Qxf8 Rxe4 15. Qxg7 Qxa2 16. Rxa2) 10. Qxa6?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Qxb8 was best. } (10. Qxb8 Qxh1 11. Qxc8 Rxh2 12. Qxa8 Qxe1 13. Qxe8 Qxc1 14. Qxe5 Qxb1 15. Qxg7 Bxg7 16. Rxb1 Bxb2) 10... Rxh2?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qxh1 was best. } (10... Qxh1 11. Qxc8 Qxh2 12. Qxe8 Rxa2 13. Qxe5 Rxa1 14. Qxg7 Rxb1 15. Qxf8 Rxc1 16. Qxh8 Qxb2 17. Qxb2) 11. Qxc8?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Rxh2 was best. } (11. Rxh2 Qxe1 12. Qxc8 Rxa2 13. Qxe8 Qxc1 14. Qxb8 Qxb2 15. Rxb2 Rxa1 16. Qxf8 Rxb1 17. Rxb1 e4) 11... Rxa2?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxh1 was best. } (11... Qxh1 12. Qxb8 Rxa2 13. Rxa2 Qxe1 14. Qxe5 Rxb2 15. Rxb2 Qxc1 16. Qxg7 Qxb2 17. Qxb2 Bb4 18. Qxb4) 12. Qxb8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } (12. Rxh2 Qxe1 13. Qxe8 Qxc1 14. Qxb8 Qxb2 15. Rxb2 Rxb2 16. Qxf8 Rxb1 17. Rxb1 e4 18. Qxg7 e3) 12... Raxb2?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Qxh1 was best. } (12... Qxh1 13. Rxa2 Qxe1 14. Qxe5 Qxc1 15. Qxh2 Qxb2 16. Qxb2 Bd6 17. Qxg7 Ba3 18. Nxa3 Ke7 19. Qxe7#) 13. Qxe5 Rxh1 14. Qxg7 Qxe1 15. Qxf8 Rxb1 16. Qxe8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxb1 was best. } (16. Rxb1 Kxf8 17. Bb2 Qxb1 18. Ba1 Qxa1#) 16... Rxa1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxe8 was best. } (16... Qxe8 17. Rxb1 Rxc1 18. Rxc1 Qe1 19. Rxe1#) 17. Qxe1 Rxe1 18. Ba3 Rxa3# { Game ends by variant rule. } 1-0