lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/JEwFY7Kn"] [Date "2019.01.15"] [White "sterch"] [Black "Nameless132"] [Result "0-1"] [UTCDate "2019.01.15"] [UTCTime "16:35:15"] [WhiteElo "1500"] [BlackElo "1231"] [WhiteRatingDiff "-350"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... f5?? { (Mate in 15 → -1.94) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exf5 Na6?? { (-2.36 → 8.43) Blunder. b5 was best. } (2... b5 3. Bxb5) 3. Bxa6 bxa6 4. Qh5 h6?! { (7.67 → 15.09) Inaccuracy. Rb8 was best. } (4... Rb8) 5. Qxe8? { (15.09 → 5.51) Mistake. Qxh6 was best. } (5. Qxh6 Rxh6 6. f6 exf6 7. Nf3 Rxh2 8. Rxh2 Ba3 9. bxa3 Nh6 10. Rxh6 gxh6 11. Nc3 Qe7) 5... Qxe8 6. Ne2?? { (5.95 → Mate in 13) Checkmate is now unavoidable. f6 was best. } (6. f6 exf6) 6... Qg6 7. fxg6 Rh7 8. gxh7 d6?? { (Mate in 11 → 11.19) Lost forced checkmate sequence. e5 was best. } (8... e5 9. hxg8=Q g6 10. Qxg6 Ba3 11. bxa3 a5 12. Qxh6 Ba6 13. Qxa6 Rc8 14. Qxa7 Re8 15. Qxc7) 9. hxg8=Q Rb8 10. Qxg7 Rxb2 11. Qxh6 Rxa2?! { (11.06 → Mate in 12) Checkmate is now unavoidable. Rxc2 was best. } (11... Rxc2) 12. Qxf8 Rxc2 13. Qxe7 Rxd2 14. Bxd2?? { (Mate in 13 → Mate in 5) Lost forced checkmate sequence. Qxc7 was best. } (14. Qxc7 Rxe2 15. Qxc8 Rxe1 16. Qxa6 Rxc1 17. Qxa7 Rxb1 18. Rhxb1 d5 19. Rb6 d4 20. Qe7 d3) 14... Bh3?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. d5 was best. } (14... d5 15. Qxc7 Be6 16. Rxa6 d4 17. Nxd4 Bc4 18. Rxa7 Be2 19. Kxe2#) 15. Qxd6 Bxg2 16. Qxc7?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Rxa6 was best. } (16. Rxa6 Bxh1 17. Rxa7 cxd6 18. f3 Bxf3 19. Nbc3 Bxe2 20. Nxe2 d5 21. Ng1 d4 22. Be3 dxe3) 16... Bxh1 17. Qxa7 Bb7 18. Qxa6 Bxa6 19. Rxa6# { Game ends by variant rule. } 0-1