lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Yearly Antichess Arena"] [Site "https://lichess.org/J7SgI7JB"] [Date "2024.05.13"] [White "ardapada1"] [Black "godzila_db7"] [Result "0-1"] [UTCDate "2024.05.13"] [UTCTime "17:44:48"] [WhiteElo "1350"] [BlackElo "1439"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 b6 2. Bg2?? { (0.42 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (2. c4 b5 3. cxb5 d6 4. b6 cxb6 5. Bh3 Bxh3 6. Nxh3 g5) 2... g6 3. Bxa8 Bb7 4. Bxb7 Na6 5. Bxa6 Qc8 6. Bxc8 Nh6?? { (Mate in 13 → 2.36) Lost forced checkmate sequence. Bg7 was best. } (6... Bg7 7. Bxd7 Bxb2 8. Bxe8 Bxa1 9. Bxf7 Bb2 10. Bxb2 e5 11. Bxg6 hxg6 12. Bxe5) 7. Bxd7 Kxd7 8. g4?! { (2.40 → 1.27) Inaccuracy. e3 was best. } (8. e3 Ng4 9. Qxg4 Kd8 10. Qxg6 hxg6 11. h4 Rxh4 12. gxh4 Kd7 13. a3 Kd6) 8... Nxg4 9. Nc3?? { (1.20 → Mate in 10) Checkmate is now unavoidable. h3 was best. } (9. h3 Nxf2) 9... Nxh2 10. Rxh2 Rg8 11. Rxh7 Kc6 12. Rxf7 e5?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Bh6 was best. } (12... Bh6 13. Rxe7 Bxd2 14. Rxc7 Kxc7 15. Qxd2 b5 16. Nxb5 Kc6 17. Nxa7 Rh8 18. Nxc6) 13. Rxf8 Rxf8 14. Nd5 Rxf2 15. Kxf2 Kxd5 16. e4 Kxe4 17. d4 Kxd4? { (8.75 → Mate in 17) Checkmate is now unavoidable. exd4 was best. } (17... exd4 18. Qxd4) 18. Qxd4 exd4 19. Ke3 dxe3 20. Bxe3 b5?? { (4.99 → Mate in 13) Checkmate is now unavoidable. c5 was best. } (20... c5) 21. Bxa7 c5 22. Bxc5 b4?? { (4.69 → Mate in 9) Checkmate is now unavoidable. g5 was best. } (22... g5) 23. Bxb4 g5 24. Be7?? { (Mate in 8 → 1.50) Lost forced checkmate sequence. Nf3 was best. } (24. Nf3 g4 25. Re1 gxf3 26. Bd2 f2 27. Bc1 fxe1=R 28. c4 Rxc1 29. a3 Rxc4) 24... g4 25. Nf3?? { (1.82 → 0.00) Blunder. Bf6 was best. } (25. Bf6 g3) 25... gxf3 26. Bf6?? { (0.22 → Mate in 5) Checkmate is now unavoidable. Re1 was best. } (26. Re1 f2 27. Re2 f1=B 28. c4 Bxe2 29. c5 Ba6 30. b4 Bb7 31. Bd6 Bc8) 26... f2 27. Re1 fxe1=R 28. Be5 Rxe5 29. c3 Re8 30. c4 Rd8 31. c5 Rd6 32. cxd6# { Game ends by variant rule. } 0-1