- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/J00r6vKA"] [Date "2025.03.01"] [White "Kirill_S_2013"] [Black "Tranminhnghia123"] [Result "1-0"] [GameId "J00r6vKA"] [UTCDate "2025.03.01"] [UTCTime "11:18:13"] [WhiteElo "1217"] [BlackElo "1207"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-5"] [Variant "Atomic"] [TimeControl "0+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.3] } 2... d5?? { (3.30 → 11.23) Blunder. Nh6 was best. } { [%eval 11.23] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. exf5 Bb4 7. Ng5) 3. Nd4?? { (11.23 → -0.40) Blunder. Nb5 was best. } { [%eval -0.4] } (3. Nb5 Nh6 4. Ne5 Ng4 5. Nxg4 Bg4 6. f3 Na6 7. Nxa7 d4) 3... e6?? { (-0.40 → 5.45) Blunder. Nc6 was best. } { [%eval 5.45] } (3... Nc6 4. Nf5) 4. Nc6?? { (5.45 → 1.61) Blunder. Ncb5 was best. } { [%eval 1.61] } (4. Ncb5 Bb4) 4... bxc6 { [%eval 2.04] } 5. d3?? { (2.04 → -4.69) Blunder. Nb5 was best. } { [%eval -4.69] } (5. Nb5 Na6) 5... c6?! { (-4.69 → -3.15) Inaccuracy. Bb4 was best. } { [%eval -3.15] } (5... Bb4 6. e4 Ba6 7. a3 Nc6 8. axb4 Nb4 9. Qh5+ g6 10. Qxh7 Nxc2 11. Ra4) 6. e4? { (-3.15 → -5.15) Mistake. g4 was best. } { [%eval -5.15] } (6. g4 Nd7 7. Be3 Bb4 8. Bc5 Bxc5 9. e3 Ne7 10. Bg2 O-O 11. b4) 6... d4?? { (-5.15 → -2.12) Blunder. Qb6 was best. } { [%eval -2.12] } (6... Qb6 7. Be3 dxe4 8. d4 Qb4 9. a3 Nh6 10. g4 Ba6 11. Bc4 Bd6 12. f4) 7. Ne2?! { (-2.12 → -3.04) Inaccuracy. Nb5 was best. } { [%eval -3.04] } (7. Nb5 cxb5) 7... c5 { [%eval -3.17] } 8. c3 { [%eval -2.92] } 8... c4? { (-2.92 → -1.23) Mistake. Nh6 was best. } { [%eval -1.23] } (8... Nh6 9. Qa4+ Nc6 10. Nf4 Qa5 11. Kd1 dxc3 12. b4 Qxb4 13. Nh5 g5 14. Ng7+) 9. Qa4+?? { (-1.23 → -3.74) Blunder. Nf4 was best. } { [%eval -3.74] } (9. Nf4 Qa5) 9... Nc6 { [%eval -3.03] } 10. dxc4?? { (-3.03 → Mate in 4) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-4] } (10. Bf4 e5) 10... dxc3?! { (Mate in 4 → -12.15) Lost forced checkmate sequence. d3 was best. } { [%eval -12.15] } (10... d3 11. Ng1 d2+ 12. Ke2 Qd3+ 13. Kd1 dxc1=Q#) 11. Nd4 { [%eval -27.04] } 11... e5?? { (-27.04 → Mate in 2) Checkmate is now unavoidable. Bb4+ was best. } { [%eval #2] } (11... Bb4+ 12. Qxb4) 12. Bb5?? { (Mate in 2 → -7.46) Lost forced checkmate sequence. Nxc6+ was best. } { [%eval -7.46] } (12. Nxc6+ Ke7 13. Qd7#) 12... exd4?? { (-7.46 → Mate in 2) Checkmate is now unavoidable. Qa5+ was best. } { [%eval #2] } (12... Qa5+ 13. Qb4 Qxb4 14. Nb5 Bb4+ 15. Kf1 Nd4 16. Be3 Ne7 17. Nc7+ Kd8 18. Bxd4) 13. O-O?? { (Mate in 2 → -2.43) Lost forced checkmate sequence. Bxc6+ was best. } { [%eval -2.43] } (13. Bxc6+ Kf7 14. Qe8#) 13... Kf7?? { (-2.43 → Mate in 4) Checkmate is now unavoidable. Qd4 was best. } { [%eval #4] } (13... Qd4 14. Qxd4 Bb4 15. Be3 a6 16. Rad1 Bd2 17. Ba4 Nh6 18. f3 Be6 19. Bc5) 14. Qc4+ { [%eval #3] } 14... Qd5 { [%eval #3] } 15. Qxd5?? { (Mate in 3 → 2.96) Lost forced checkmate sequence. Bxc6+ was best. } { [%eval 2.96] } (15. Bxc6+ Ke7 16. Qe6+ Kd8 17. Qxc8#) 15... Bb7?? { (2.96 → Mate in 10) Checkmate is now unavoidable. Bc5 was best. } { [%eval #10] } (15... Bc5 16. Kh1 Kf8 17. Bf4 Nh6 18. Bd6+ Bxd6 19. Rfd1 Bg4 20. Rd6 Rd8 21. h3) 16. Bc4+?? { (Mate in 10 → 3.31) Lost forced checkmate sequence. Be8+ was best. } { [%eval 3.31] } (16. Be8+ Ke6 17. Bf7+ Kd7 18. Rd1+ Bd5 19. exd5+ Kc6 20. Rd6+ Kb7 21. Be3 a5) 16... Ke8?? { (3.31 → 9.15) Blunder. Bd5 was best. } { [%eval 9.15] } (16... Bd5 17. Be3) 17. Bxg8 { [%eval 8.52] } 17... f5 { [%eval 11.4] } 18. f3 { [%eval 8.85] } 18... fxe4 { [%eval 22.14] } 19. Re1+ { [%eval 20.14] } 19... Kd7 { [%eval 19.78] } 20. Re7+ { [%eval 19.25] } 20... Kd6?! { (19.25 → Mate in 5) Checkmate is now unavoidable. Kd8 was best. } { [%eval #5] } (20... Kd8 21. Rd7+ Ke8 22. Rxb7 g5 23. Be3 h5 24. b4 a6 25. a4 Kd7 26. Rd1+) 21. Bf4+ { [%eval 18.09] } 21... Kd5?! { (18.09 → Mate in 4) Checkmate is now unavoidable. Kc5 was best. } { [%eval #4] } (21... Kc5 22. Rxb7) 22. Rd1+ { [%eval #3] } 22... Kc5 { [%eval #3] } 23. Rc7+ { [%eval #3] } 23... Kb4 { [%eval #3] } 24. Rd4+ { [%eval #3] } 24... Kb5 { [%eval #3] } 25. Rc5+ { [%eval #2] } 25... Ka6 { [%eval #2] } 26. Rd6+ { [%eval #2] } 26... Bc6 { [%eval #2] } 27. Ra5+ { [%eval #1] } 27... Kb7 { [%eval #1] } 28. Rxa7# { Game ends by variant rule. } 1-0