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[Event "Rated Racing Kings game"] [Site "https://lichess.org/IoNejsM1"] [Date "2022.06.02"] [White "ModestBee"] [Black "CapableMammoth"] [Result "0-1"] [UTCDate "2022.06.02"] [UTCTime "16:59:57"] [WhiteElo "1354"] [BlackElo "1396"] [WhiteRatingDiff "-66"] [BlackRatingDiff "+48"] [Variant "Racing Kings"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Rg8? { (0.15 → -1.04) Mistake. Bd4 was best. } (1. Bd4) 1... Rb8?? { (-1.04 → 1.37) Blunder. Nxf2 was best. } (1... Nxf2 2. Kg3 Ka3 3. Kxf2 Nxf1 4. Nxc1 Kb4 5. Qh6 Rxc1 6. Rxf1 Rbb1 7. Ke3 Bb3 8. Rg5) 2. Kh3?! { (1.37 → 0.62) Inaccuracy. Nxc2 was best. } (2. Nxc2 Nxf2 3. Qf3 Rxg8 4. Rxg8 Qb2 5. Ned4 Nfe4 6. Bg2 Qb7 7. Qf4 Qe7 8. Rc8 Rb6) 2... Ka3 3. Kh4?? { (0.62 → -2.53) Blunder. Bd4 was best. } (3. Bd4 Kb4) 3... Ka4?? { (-2.53 → 2.48) Blunder. Nxf2 was best. } (3... Nxf2) 4. Kh5?? { (2.48 → 0.00) Blunder. Nxc2 was best. } (4. Nxc2 Kb5 5. Kg4 Qf6 6. Bd4 Qf7 7. Bg2 Bb2 8. Be3 Nc3 9. Rxb1 Ndxb1 10. Nf4 Na3) 4... Ka5 5. Kh6 Ka6 6. R1g7?! { (0.00 → -0.72) Inaccuracy. Bc5 was best. } (6. Bc5 Bf5 7. Bh3 Ba3 8. Bxf5 Bxc5 9. R1g7 R1b7 10. Rxb7 Rxb7 11. Bc8 Qb1 12. Qd5 Ka7) 6... R1b7? { (-0.72 → 0.42) Mistake. Rxg8 was best. } (6... Rxg8) 7. Rxb7? { (0.42 → -0.81) Mistake. Rxb8 was best. } (7. Rxb8 Rxg7) 7... Qe5?? { (-0.81 → 21.40) Blunder. Rxb7 was best. } (7... Rxb7) 8. Rg5?? { (21.40 → -3.81) Blunder. Rgxb8 was best. } (8. Rgxb8) 8... Qe8?? { (-3.81 → 3.79) Blunder. Ne4 was best. } (8... Ne4 9. Rg7) 9. Qd5?? { (3.79 → -2.06) Blunder. Rxb8 was best. } (9. Rxb8) 9... Bb3?? { (-2.06 → 6.69) Blunder. Rxb7 was best. } (9... Rxb7) 10. Qd7?? { (6.69 → 0.08) Blunder. Rxb8 was best. } (10. Rxb8 Qxb8) 10... Qxd7? { (0.08 → 1.65) Mistake. Rxb7 was best. } (10... Rxb7 11. Kh7) 11. Rxd7 Be6?? { (0.68 → 6.23) Blunder. Ba4 was best. } (11... Ba4 12. Re7 Ba3 13. Rf7 Bb3 14. Rd7 Nxf2 15. Bg2 Nde4 16. Kh7 Bb2 17. Nd3 Be6 18. Rg8) 12. Rc7?? { (6.23 → 0.00) Blunder. Rg6 was best. } (12. Rg6) 12... Bb2?? { (0.00 → 3.58) Blunder. Nxf2 was best. } (12... Nxf2 13. Rgg7 Bb2 14. Bg2 Kb6 15. Nc2 Rb7 16. Kh7 Bxg7 17. Rxg7 Ka7 18. Kh8 Kb8) 13. Kh7?? { (3.58 → 0.00) Blunder. Bg1 was best. } (13. Bg1) 13... Nxf2 14. Nd3?? { (-0.44 → -4.96) Blunder. Bg2 was best. } (14. Bg2 Kb6) 14... Bf6?? { (-4.96 → 0.00) Blunder. Kb6 was best. } (14... Kb6) 15. Rg6 Ba1?? { (0.00 → 13.20) Blunder. Kb6 was best. } (15... Kb6 16. Rcg7 Bd5 17. Nd4 Nf3 18. Bg2 Nxd3 19. Bxf3 Bxf3 20. Nxf3 Nf4 21. Rf7 Nxg6 22. Kxg6) 16. Ndf4 Kb6?! { (15.76 → Mate in 6) Checkmate is now unavoidable. Ng4 was best. } (16... Ng4 17. Nxe6 Nh6 18. Rxh6 Be5 19. Rf7 Ne4 20. Rg6 Nc5 21. Rg8 Nd7 22. Rxb8 Ka7 23. Rbf8) 17. Rcg7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nxe6 was best. } (17. Nxe6 Ng4 18. Rxg4 Ne4 19. Rf7 Nd6 20. Nf8 Rxf8 21. Rxf8 Nf7 22. Kg8#) 17... Rb7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nd3 was best. } (17... Nd3 18. Nxd3 Bxg7 19. Rxg7 Bd5 20. Nd4 Nb3 21. Nb5 Kxb5 22. Bg2 Kc6 23. Be4 Nd4 24. Nf4) 18. Nxe6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kh8# was best. } (18. Kh8#) 18... Rb8?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Ka7 was best. } (18... Ka7 19. Kg8 Ka8) 19. Rg8?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rf7 was best. } (19. Rf7 Ng4 20. Rxg4 Re8 21. Nf8 Rxf8 22. Rxf8 Kb7 23. Kg8#) 19... Ka7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kb7 was best. } (19... Kb7 20. Nc7 Rc8 21. Ne8 Ka8#) 20. Nc7 Kb7 21. Bh3 Ka7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kxc7 was best. } (21... Kxc7 22. Ra6 Be5 23. Be6 Kb7 24. Kg6 Nd3 25. Kf7 Nc5 26. Rf8 Nxa6 27. Kg8 Ka8) 22. Rb6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. R6g7 was best. } (22. R6g7 Rxg8 23. Rxg8 Ng4 24. Bxg4 Kb7 25. Re8 Kxc7 26. Kg8#) 22... Rxb6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kxb6 was best. } (22... Kxb6 23. Nc3 Bxc3 24. Re8 Rxe8 25. Nxe8 Ka7 26. Kg8 Ka8) 23. Bg2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rf8 was best. } (23. Rf8 Rg6 24. Kxg6 Bf6 25. Kf7 Bd8 26. Rxd8 Nd3 27. Kg8#) 23... Rb8?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Ng4 was best. } (23... Ng4 24. Nc3 Bxc3 25. Nd5 Nh6 26. Nxb6 Nxg8 27. Kxg8 Kb8) 24. Kg6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Na6 was best. } (24. Na6 Ra8 25. Bxa8 Ng4 26. Bd5 Nh6 27. Rg6 Ne4 28. Rxh6 Bb2 29. Kg8#) 24... Nfe4 25. Kf7 Kb7 26. Ke7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rf8 was best. } (26. Rf8 Rc8 27. Kg8 Kb8) 26... Kxc7 27. Bxe4 Nxe4 28. Rg1 Kc8# { Game ends by variant rule. } 0-1