- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/IfawS0zi"] [Date "2025.10.10"] [White "KusalHiru"] [Black "Sweetfighter1"] [Result "1-0"] [GameId "IfawS0zi"] [UTCDate "2025.10.10"] [UTCTime "15:09:31"] [WhiteElo "1683"] [BlackElo "2247"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Bxd7?? { (2.07 → 4.60) Blunder. Nxd7 was best. } { [%eval 4.6] } (3... Nxd7 4. Nc3 Ne5 5. Nf3 Qxd2 6. Bxd2 Nxf3 7. Qxf3 Rb8 8. Qxf7) 4. Qg4?? { (4.60 → -0.39) Blunder. h3 was best. } { [%eval -0.39] } (4. h3 Bxh3 5. Rxh3 Qxd2 6. Rxh6 gxh6 7. Qxd2 Kd8 8. Qxd8 Rg8) 4... Nxg4 { [%eval 0.29] } 5. h3 { [%eval 0.11] } 5... Nxe3 { [%eval 0.44] } 6. fxe3 { [%eval 0.15] } 6... Bxh3 { [%eval 0.42] } 7. Rxh3 { [%eval 0.23] } 7... Qxd2 { [%eval 0.23] } 8. Rxh7?? { (0.23 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (8. Nxd2 g5 9. Rxh7 Rxh7 10. c4 Rh3 11. gxh3 g4 12. hxg4 f5) 8... Qxg2 { [%eval #-19] } 9. Rxg7 { [%eval #-10] } 9... Qxc2 { [%eval #-10] } 10. Rxf7 { [%eval #-9] } 10... Qxc1?? { (Mate in 9 → -0.28) Lost forced checkmate sequence. Qxb2 was best. } { [%eval -0.28] } (10... Qxb2 11. Rxe7 Kxe7 12. Bxb2 Ke6 13. Bxh8 Ke5 14. Bxe5 Ba3 15. Nxa3 Nc6 16. Bxc7) 11. Rxe7?? { (-0.28 → Mate in 11) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #-11] } (11. Rxf8 Qxe1 12. Rxe8 Qxb1 13. Rxb1 Rxe8 14. Nf3 Nd7 15. Ne1 Nf8 16. e4 Ne6) 11... Qxb2 { [%eval #-11] } 12. Rxc7 { [%eval #-7] } 12... Qxb1 { [%eval #-7] } 13. Rxa7 { [%eval #-6] } 13... Rxa7 { [%eval #-6] } 14. Rxb1 { [%eval #-5] } 14... Rxa2 { [%eval #-5] } 15. Rxb8 { [%eval #-4] } 15... Rh7 { [%eval #-4] } 16. Rxe8 { [%eval #-3] } 16... Rh3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rd7 was best. } { [%eval #4] } (16... Rd7 17. Rxf8 Rd1 18. Kxd1 Rd2 19. Kxd2#) 17. Rxf8 { [%eval #4] } 17... Rxe3 { [%eval #3] } 18. Rh8 { [%eval #3] } 18... Rxe1 { [%eval #2] } 19. Ne2 { [%eval #2] } 19... Rexe2 { [%eval #1] } 20. Rh2 { [%eval #1] } 20... Rxh2# { Game ends by variant rule. } 1-0