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[Event "rated Antichess game"] [Site "https://lichess.org/IZ1UegaO"] [Date "2021.07.02"] [White "Edson211908"] [Black "Edgar_Avila"] [Result "0-1"] [GameId "IZ1UegaO"] [UTCDate "2021.07.02"] [UTCTime "22:10:12"] [WhiteElo "1391"] [BlackElo "1069"] [WhiteRatingDiff "-52"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 32) Checkmate is now unavoidable. e3 was best. } { [%eval #-32] } (1. e3 b5) 1... e5 { [%eval -8.44] } 2. Nxe5 { [%eval #-31] } 2... Qh4?? { (Mate in 31 → -4.71) Lost forced checkmate sequence. Bd6 was best. } { [%eval -4.71] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. c3 Qf8 7. Na3) 3. Nxf7 { [%eval -3.64] } 3... Qxf2?! { (-3.64 → -2.33) Inaccuracy. Qxh2 was best. } { [%eval -2.33] } (3... Qxh2) 4. Kxf2 { [%eval -2.32] } 4... Kxf7 { [%eval -2.67] } 5. e4?? { (-2.67 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (5. b4 Bxb4) 5... d5 { [%eval #-12] } 6. exd5 { [%eval #-11] } 6... Bg4 { [%eval #-12] } 7. Qxg4 { [%eval #-11] } 7... Ke6 { [%eval #-12] } 8. Qxg7 { [%eval #-10] } 8... Kxd5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #12] } (8... Bxg7 9. dxe6 Bxb2 10. Bxb2 Nd7 11. exd7 Rc8 12. dxc8=Q Nh6 13. Qxc7 Re8 14. Qxb7 a5 15. Qxh7) 9. Qxh7 { [%eval #12] } 9... Rxh7 { [%eval #11] } 10. h4?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. d4 was best. } { [%eval #-8] } (10. d4 Rxh2 11. Rxh2 Kxd4 12. b4 Bxb4 13. Nc3 Bxc3 14. g4 Bxa1 15. Bb2 Bxb2 16. Rh6 Nxh6) 10... Rxh4 { [%eval #-8] } 11. Rxh4 { [%eval #-7] } 11... Ke4 { [%eval #-7] } 12. Rxe4 { [%eval #-6] } 12... Ba3 { [%eval #-6] } 13. bxa3 { [%eval #-5] } 13... Ne7 { [%eval #-5] } 14. Rxe7 { [%eval #-4] } 14... c5 { [%eval #-5] } 15. Rxb7 { [%eval #-4] } 15... a5?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. c4 was best. } { [%eval #11] } (15... c4 16. Bxc4 a6 17. Rxb8 Rxb8 18. Bxa6 Rxb1 19. Rxb1#) 16. Rxb8 { [%eval #11] } 16... Rxb8 { [%eval #10] } 17. Ke1?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-4] } (17. Bc4 Rxb1 18. Rxb1 a4 19. d4 cxd4 20. c3 dxc3 21. Bd2 cxd2 22. Rb8 d1=Q 23. Ke1 Qxe1) 17... Rxb1 { [%eval #-4] } 18. Rxb1 { [%eval #-3] } 18... c4 { [%eval #-3] } 19. Bxc4 { [%eval #-2] } 19... a4 { [%eval #-2] } 20. Rb3 { [%eval #-1] } 20... axb3 { [%eval #-1] } 21. cxb3# { Game ends by variant rule. } 0-1