- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Monthly Antichess Arena"] [Site "https://lichess.org/ITlGwWBK"] [Date "2021.07.02"] [White "metatrom61"] [Black "UniofNorthLondon"] [Result "1-0"] [GameId "ITlGwWBK"] [UTCDate "2021.07.02"] [UTCTime "20:07:40"] [WhiteElo "1546"] [BlackElo "1846"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-229"] [BlackTitle "CM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.37] } 1... g6?! { (-0.37 → 0.29) Inaccuracy. e6 was best. } { [%eval 0.29] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g4?! { (0.29 → -0.66) Inaccuracy. g3 was best. } { [%eval -0.66] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Kxd2 Qxd7) 2... h5 { [%eval -0.83] } 3. gxh5 { [%eval -0.64] } 3... Rxh5?! { (-0.64 → 0.01) Inaccuracy. gxh5 was best. } { [%eval 0.01] } (3... gxh5 4. h4 Rh6 5. Rh3 Re6 6. e3 Rxe3 7. Qxh5 Rxh3 8. Nxh3) 4. Nh3?? { (0.01 → Mate in 15) Checkmate is now unavoidable. Na3 was best. } { [%eval #-15] } (4. Na3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Nb5 d6 8. Nxa7 Rxa7) 4... Rxh3 { [%eval #-15] } 5. Bxh3 { [%eval #-14] } 5... d6?? { (Mate in 14 → -1.23) Lost forced checkmate sequence. Bg7 was best. } { [%eval -1.23] } (5... Bg7 6. Bxd7 Bxa1 7. Bxc8 Qxd2 8. Bxb7 Qxc1 9. Qxc1 Nf6 10. Bxa8 Nc6 11. Bxc6 Nh7 12. Bxe8) 6. Bxc8 { [%eval -1.03] } 6... Qxc8 { [%eval -1.65] } 7. c3 { [%eval -2.23] } 7... Nd7 { [%eval -1.78] } 8. Ba3 { [%eval -1.75] } 8... Nc5?? { (-1.75 → 0.37) Blunder. f6 was best. } { [%eval 0.37] } (8... f6 9. Bxd6 exd6 10. e3 Ne7 11. Qh5 gxh5 12. f4 Ng8 13. Ke2 b6 14. Kf3 h4 15. Kg3) 9. Bxc5 { [%eval 0.33] } 9... dxc5 { [%eval 0.26] } 10. Qc2? { (0.26 → -1.35) Mistake. b4 was best. } { [%eval -1.35] } (10. b4 cxb4 11. cxb4 Qe6 12. Qc2 Qxe2 13. Qxc7 Qxd2 14. Nxd2 f6 15. Qxb7 e6 16. Qxa7 Bxb4) 10... Qf5?! { (-1.35 → -0.46) Inaccuracy. Qe6 was best. } { [%eval -0.46] } (10... Qe6 11. Qxg6 Qxg6 12. d4 Qxb1 13. Rxb1 cxd4 14. cxd4 a5 15. d5 Rc8 16. Ra1 e5 17. dxe6) 11. Qxf5 { [%eval -0.34] } 11... gxf5 { [%eval -0.35] } 12. e4 { [%eval -0.24] } 12... fxe4 { [%eval -1.78] } 13. f3 { [%eval -1.74] } 13... exf3 { [%eval -2.1] } 14. Ke2?? { (-2.10 → Mate in 19) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-19] } (14. Kf1 c4) 14... fxe2 { [%eval #-29] } 15. Rd1 { [%eval #-11] } 15... exd1=N? { (Mate in 11 → -7.56) Lost forced checkmate sequence. exd1=Q was best. } { [%eval -7.56] } (15... exd1=Q 16. b4 cxb4 17. cxb4 Qxb1 18. Rxb1 c5 19. bxc5 f6 20. Rxb7 e5 21. Rxa7 Bxc5 22. Rxa8) 16. d3? { (-7.56 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (16. h4 Nxc3) 16... Nxc3 { [%eval #-10] } 17. Nxc3 { [%eval #-9] } 17... b5 { [%eval #-9] } 18. Nxb5 { [%eval #-8] } 18... e5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. a5 was best. } { [%eval #6] } (18... a5 19. Nxc7 Rb8 20. Nxe8 Rxb3 21. axb3 Bh6 22. Rxa5 c4 23. bxc4 e5 24. Rxe5 Be3 25. Rxe3) 19. Nxa7 { [%eval #6] } 19... Rxa7 { [%eval #5] } 20. Rb1 { [%eval #5] } 20... Rxa2 { [%eval #4] } 21. Rb2 { [%eval #4] } 21... Rxb2 { [%eval #3] } 22. h4 { [%eval #3] } 22... Rxb3 { [%eval #2] } 23. h5 { [%eval #2] } 23... Rxd3 { [%eval #1] } 24. h6 { [%eval #1] } 24... Nxh6# { Game ends by variant rule. } 1-0