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[Event "rated Antichess game"] [Site "https://lichess.org/Hos3qtDS"] [Date "2025.02.10"] [White "simritkaur"] [Black "Drakon_Z"] [Result "0-1"] [GameId "Hos3qtDS"] [UTCDate "2025.02.10"] [UTCTime "16:46:03"] [WhiteElo "1143"] [BlackElo "1270"] [WhiteRatingDiff "-47"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... f5?? { (Mate in 14 → -0.02) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.02] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxd7?? { (-0.02 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } { [%eval #-14] } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7 Bxd7) 3... Nxd7?? { (Mate in 14 → -0.24) Lost forced checkmate sequence. fxe4 was best. } { [%eval -0.24] } (3... fxe4 4. Bxc8 Qxd2 5. Qxd2 Na6 6. Bxa6 Rc8 7. Bxc8 e6 8. Bxe6) 4. exf5 { [%eval -0.61] } 4... e6?! { (-0.61 → 0.04) Inaccuracy. e5 was best. } { [%eval 0.04] } (4... e5 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7 Bxd7 8. Nh3 Bxh3 9. gxh3 Qxf2 10. Kxf2) 5. fxe6 { [%eval 0.18] } 5... Ba6?? { (0.18 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (5... Ba3 6. bxa3 Ne7 7. exd7 Kxd7 8. Qg4 Kc6 9. Qxc8 Nxc8 10. c4) 6. exd7 { [%eval #15] } 6... Kxd7 { [%eval #14] } 7. Qe2?? { (Mate in 14 → 0.45) Lost forced checkmate sequence. b4 was best. } { [%eval 0.45] } (7. b4 Bxb4 8. Bb2 Bxd2 9. Bxg7 Bxe1 10. Bxh8 Bxf2 11. Qxd7 Bxg1 12. Rxg1 Qxd7) 7... Bxe2 { [%eval 0.29] } 8. Kxe2 { [%eval 0.18] } 8... Ba3 { [%eval 0.71] } 9. bxa3?? { (0.71 → -1.74) Blunder. Nxa3 was best. } { [%eval -1.74] } (9. Nxa3 Qc8) 9... Qh4?? { (-1.74 → 0.00) Blunder. Qb8 was best. } { [%eval 0.0] } (9... Qb8 10. Bb2) 10. g4? { (0.00 → -1.27) Mistake. Nf3 was best. } { [%eval -1.27] } (10. Nf3 Qxh2 11. Nxh2 Ne7 12. Ke3 a5 13. f4 Ng8 14. Ke4 Ke7 15. f5 h6) 10... Qxh2? { (-1.27 → 0.38) Mistake. Qxg4 was best. } { [%eval 0.38] } (10... Qxg4 11. Nf3) 11. Rxh2 { [%eval -0.9] } 11... h5?? { (-0.90 → 1.29) Blunder. g5 was best. } { [%eval 1.29] } (11... g5 12. Rxh7) 12. gxh5?? { (1.29 → Mate in 6) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #-6] } (12. Rxh5) 12... Rxh5 { [%eval #-6] } 13. Rxh5 { [%eval #-5] } 13... g5 { [%eval #-5] } 14. Rxg5 { [%eval #-4] } 14... Ne7?? { (Mate in 4 → 1.88) Lost forced checkmate sequence. Kd8 was best. } { [%eval 1.88] } (14... Kd8 15. Rxg8 Kd7 16. Rxa8 a6 17. Rxa6 Kc6 18. Rxc6#) 15. Rg8 { [%eval 2.25] } 15... Nxg8 { [%eval 1.3] } 16. Ke3 { [%eval 1.07] } 16... Nh6? { (1.07 → 2.84) Mistake. Ne7 was best. } { [%eval 2.84] } (16... Ne7 17. f4) 17. Kf4 { [%eval 2.34] } 17... Nf5?! { (2.34 → 3.66) Inaccuracy. Ng4 was best. } { [%eval 3.66] } (17... Ng4) 18. Kxf5 { [%eval 3.6] } 18... Ke6? { (3.60 → 6.36) Mistake. a5 was best. } { [%eval 6.36] } (18... a5 19. d3) 19. Kxe6 { [%eval 6.18] } 19... c6?? { (6.18 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (19... a5 20. Nf3 a4 21. d3 Rc8 22. Kd6 cxd6 23. Nc3 Rxc3 24. d4 Rxa3 25. Bxa3) 20. Kf5?? { (Mate in 12 → 6.19) Lost forced checkmate sequence. Nc3 was best. } { [%eval 6.19] } (20. Nc3 a6 21. a4 a5 22. Kd5 cxd5 23. Nxd5 Rh8 24. Nh3 Rxh3 25. Ba3 Rxa3) 20... Rb8?? { (6.19 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (20... a5 21. a4) 21. Kg4 { [%eval #12] } 21... Rxb1 { [%eval #13] } 22. Rxb1 { [%eval #13] } 22... c5 { [%eval #13] } 23. Kh5 { [%eval #13] } 23... a6 { [%eval #9] } 24. Kh6 { [%eval #12] } 24... a5 { [%eval #11] } 25. Kh7?? { (Mate in 11 → 0.59) Lost forced checkmate sequence. Kg6 was best. } { [%eval 0.59] } (25. Kg6 c4 26. c3 a4 27. d4 cxd3 28. Ne2 dxe2 29. Kf5 e1=Q 30. Rb8 Qxf2) 25... a4 { [%eval 1.43] } 26. Rb3?? { (1.43 → Mate in 2) Checkmate is now unavoidable. c3 was best. } { [%eval #-2] } (26. c3 c4) 26... axb3 { [%eval #-2] } 27. cxb3 { [%eval #-1] } 27... c4 { [%eval #-1] } 28. bxc4# { Game ends by variant rule. } 0-1