FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/HbS0P8nf"]
[Date "2024.12.26"]
[White "Ivan-Osipov_2015"]
[Black "Panquechairo"]
[Result "1-0"]
[GameId "HbS0P8nf"]
[UTCDate "2024.12.26"]
[UTCTime "16:30:50"]
[WhiteElo "1283"]
[BlackElo "1215"]
[WhiteRatingDiff "+32"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bg5?? { (Mate in 16 → 0.45) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.45] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7) 2... Qxg5 { [%eval 0.24] } 3. f4?? { (0.24 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (3. g4 Qxg4 4. b4 Bxb4 5. Nc3 Bxc3 6. e3 Bxa1 7. Qxa1 Qxg1) 3... Qxg2 { [%eval #-14] } 4. Bxg2 { [%eval #-13] } 4... Ba3?? { (Mate in 13 → 1.53) Lost forced checkmate sequence. b5 was best. } { [%eval 1.53] } (4... b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 d5 8. Bxb5 d4 9. Bxe8 a5 10. Bxf7) 5. Bxb7 { [%eval 1.09] } 5... Bxb2?? { (1.09 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (5... Bxb7 6. Nxa3) 6. Bxc8?? { (Mate in 12 → 2.30) Lost forced checkmate sequence. Bxa8 was best. } { [%eval 2.3] } (6. Bxa8 Bxa1 7. f5 exf5 8. Bb7 Bxb7 9. e3 Bxh1 10. Qg4 fxg4 11. Nc3 Bxc3) 6... Bxa1 { [%eval 1.72] } 7. Bxd7 { [%eval 2.52] } 7... Kxd7?? { (2.52 → Mate in 13) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #13] } (7... Nxd7 8. f5) 8. Nc3?? { (Mate in 13 → -2.65) Lost forced checkmate sequence. f5 was best. } { [%eval -2.65] } (8. f5 exf5 9. d4 Bxd4 10. Qxd4 c5 11. Qxd7 Nxd7 12. e4 fxe4 13. Nf3 exf3) 8... Bxc3 { [%eval -2.32] } 9. Qd2? { (-2.32 → -4.63) Mistake. f5 was best. } { [%eval -4.63] } (9. f5 exf5) 9... Bxd2 { [%eval -4.11] } 10. Kxd2 { [%eval -3.76] } 10... e5?? { (-3.76 → -1.46) Blunder. Na6 was best. } { [%eval -1.46] } (10... Na6 11. c4 Rb8 12. c5 Nxc5 13. a4 Nxd3 14. Kxd3 g5 15. fxg5 Ne7 16. h3) 11. fxe5 { [%eval -1.64] } 11... Nf6?? { (-1.64 → 2.08) Blunder. Na6 was best. } { [%eval 2.08] } (11... Na6 12. c4) 12. exf6 { [%eval 1.79] } 12... gxf6 { [%eval 1.42] } 13. a4?! { (1.42 → 0.75) Inaccuracy. c4 was best. } { [%eval 0.75] } (13. c4 h5) 13... h6? { (0.75 → 2.35) Mistake. f5 was best. } { [%eval 2.35] } (13... f5 14. c4 Ke6 15. a5 f4 16. c5 Kd6 17. cxd6 cxd6 18. Nf3 Nd7 19. a6) 14. Nf3? { (2.35 → 0.73) Mistake. c4 was best. } { [%eval 0.73] } (14. c4 a6) 14... Kd8?? { (0.73 → 3.01) Blunder. Ke6 was best. } { [%eval 3.01] } (14... Ke6) 15. Ne5?? { (3.01 → -2.07) Blunder. c4 was best. } { [%eval -2.07] } (15. c4 Ke7) 15... fxe5 { [%eval -1.69] } 16. d4 { [%eval -2.63] } 16... exd4 { [%eval -1.45] } 17. e3? { (-1.45 → -2.89) Mistake. Ke1 was best. } { [%eval -2.89] } (17. Ke1 Kd7) 17... dxe3 { [%eval -2.43] } 18. Kxe3 { [%eval -2.55] } 18... Nd7 { [%eval -2.97] } 19. c4 { [%eval -3.04] } 19... Nf8 { [%eval -2.56] } 20. h4? { (-2.56 → -4.77) Mistake. Rc1 was best. } { [%eval -4.77] } (20. Rc1 Rg8) 20... Kd7 { [%eval -4.39] } 21. h5? { (-4.39 → -7.76) Mistake. Ra1 was best. } { [%eval -7.76] } (21. Ra1 Ke6) 21... Ng6?? { (-7.76 → -1.49) Blunder. f6 was best. } { [%eval -1.49] } (21... f6 22. Re1 Ke6 23. c5 Rh7 24. Ke2 Rb8 25. a5 c6 26. Rb1 Rxb1 27. Ke1) 22. hxg6 { [%eval -0.67] } 22... fxg6 { [%eval -0.22] } 23. Rxh6 { [%eval -0.71] } 23... Rxh6 { [%eval -1.4] } 24. a5 { [%eval -0.9] } 24... Rb8 { [%eval -0.74] } 25. Kf3?! { (-0.74 → -1.73) Inaccuracy. a6 was best. } { [%eval -1.73] } (25. a6 Rhh8) 25... Rb5 { [%eval -1.44] } 26. cxb5 { [%eval -1.37] } 26... Kc6?? { (-1.37 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #8] } (26... a6 27. bxa6 Rh4 28. Ke3 g5 29. a7 g4 30. a6 g3 31. a8=K g2 32. Ka7) 27. bxc6 { [%eval #8] } 27... a6 { [%eval #3] } 28. Kg3?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Kf4 was best. } { [%eval #-2] } (28. Kf4 g5 29. Kxg5 Rxc6 30. Kf6 Rxf6#) 28... Rh3?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rh4 was best. } { [%eval #2] } (28... Rh4 29. Kxh4 g5 30. Kxg5#) 29. Kxh3 { [%eval #2] } 29... g5 { [%eval #1] } 30. Kh4 { [%eval #1] } 30... gxh4# { Game ends by variant rule. } 1-0

