lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/H0NBusYt"] [Date "2023.10.31"] [White "Dimashchess1"] [Black "arisha141111"] [Result "1-0"] [UTCDate "2023.10.31"] [UTCTime "11:26:34"] [WhiteElo "1155"] [BlackElo "1184"] [WhiteRatingDiff "+63"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5?? { (-3.08 → 12.17) Blunder. Nh6 was best. } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. f4 gxf4 3. g3 fxg3 4. Rh2 gxh2 5. a3?? { (0.81 → -1.20) Blunder. e4 was best. } (5. e4 hxg1=Q 6. d3 Qxf1 7. Kxf1 Bh6 8. Bxh6 Nxh6 9. Nd2 c6 10. Qg4 Nxg4 11. hxg4 Kf8) 5... hxg1=K 6. Kf2?? { (-0.79 → -3.14) Blunder. Bg2 was best. } (6. Bg2) 6... Kxf1? { (-3.14 → -1.39) Mistake. Kxf2 was best. } (6... Kxf2 7. d3) 7. Kxf1 Bh6 8. e3?? { (-1.16 → -9.67) Blunder. Kg2 was best. } (8. Kg2 Bxd2) 8... Bxe3 9. dxe3 a6?? { (-6.93 → -1.92) Blunder. Nc6 was best. } (9... Nc6) 10. Qxd7 Qxd7?? { (-2.32 → Mate in 8) Checkmate is now unavoidable. Kxd7 was best. } (10... Kxd7 11. Nc3) 11. Bd2 Qxd2 12. Nxd2 Bxh3 13. Kg2 Bxg2 14. Rh1 Bxh1 15. Nf3 Bxf3 16. e4 Bxe4 17. b3 Bxc2 18. b4?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. a4 was best. } (18. a4 Bxb3 19. a5 b5 20. axb6 cxb6#) 18... c5 19. bxc5 b6 20. cxb6 Ra7?? { (Mate in 12 → -2.63) Lost forced checkmate sequence. Bd3 was best. } (20... Bd3 21. b7 a5 22. bxa8=N e5 23. a4 Nc6 24. Nc7 h5 25. Nxe8 Nf6 26. Nxf6 Rd8 27. Nxh5) 21. bxa7 Be4?? { (-2.66 → -0.50) Blunder. a5 was best. } (21... a5 22. axb8=B Bd3 23. Be5 h5 24. Bxh8 h4 25. Bf6 Nxf6 26. a4 Bb5 27. axb5 h3 28. b6) 22. axb8=N?? { (-0.50 → Mate in 9) Checkmate is now unavoidable. axb8=B was best. } (22. axb8=B e6 23. Bd6 e5 24. Bxe5 h5 25. Bxh8 Nh6 26. Bg7 f5 27. Bxh6 Kf8 28. Bxf8 f4) 22... Bc6 23. Nxc6 Kd8?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. e5 was best. } (23... e5 24. Nxe5 Kd8 25. Nxf7 Ke8 26. Nxh8 Kf7 27. Nxf7 Nh6 28. Nxh6 a5 29. Ng4 h6 30. Nxh6) 24. Nxe7 Nxe7 25. a4 Nd5 26. a5 Nb6 27. axb6 Kc7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. h5 was best. } (27... h5 28. b7 a5 29. b8=K Ke8 30. Kc7 Kd7 31. Kxd7 Re8 32. Kxe8 h4 33. Kxf7 a4 34. Ke6) 28. bxc7 Rd8 29. cxd8=R a5 30. Rb8 a4 31. Rb3 axb3# { Game ends by variant rule. } 1-0